Unknown W. Brackets
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1e0051a792
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Add support for 32-bit indices.
Not clear how often these are used by games. Let's find out.
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2016-04-10 02:24:58 -07:00 |
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Henrik Rydgard
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d85dce0c21
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Add limited support for newly discovered 32-bit index buffer format (by unknownbrackets)
See https://github.com/hrydgard/pspautotests/pull/184
Will truncate indices past 65536.
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2016-04-10 11:03:07 +02:00 |
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Henrik Rydgard
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58f77e8f5f
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Buildfix
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2016-04-10 10:55:13 +02:00 |
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Henrik Rydgard
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fa64417917
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Minor warning fixes
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2016-04-10 10:34:39 +02:00 |
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Henrik Rydgard
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7cb6192005
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Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES
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2016-04-10 10:31:42 +02:00 |
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Henrik Rydgard
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e611915a52
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Rename some GPU classes and enums to fix some consistency issues between the backends.
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2016-04-10 10:21:48 +02:00 |
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Unknown W. Brackets
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c0660c5ee7
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Simplify some repeated code patterns a bit.
Doesn't save many lines of actual code, though...
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2016-04-09 22:25:10 -07:00 |
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Unknown W. Brackets
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555c76d439
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Use bernstein for texcoord interpolation too.
This also closely matches hardware.
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2016-04-09 22:14:15 -07:00 |
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Unknown W. Brackets
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2314a0f0ee
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Update note per hardware testing.
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2016-04-09 21:46:50 -07:00 |
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Unknown W. Brackets
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2bafba3909
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Interpolate bezier patch colors using bernstein.
This closely matches hardware (some color values seem to be off by one.)
See #7525.
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2016-04-09 21:41:49 -07:00 |
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Unknown W. Brackets
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59d9524308
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Switch bernsteins to use sse-friendly Vec3f.
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2016-04-09 21:10:52 -07:00 |
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Henrik Rydgård
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55b8dc1261
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Merge pull request #8685 from unknownbrackets/gpu-fetch
Allow shader framebuffer fetch on GLES3 only
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2016-04-09 22:29:41 +02:00 |
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Unknown W. Brackets
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3db8f7d320
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Allow shader framebuffer fetch on GLES3 only.
Note: before we did not support it properly on GLES3 devices.
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2016-04-09 12:08:43 -07:00 |
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Henrik Rydgard
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83d564f883
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Fix a potential crash in SoftGpu (crash logs seem to point here)
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2016-04-09 18:27:35 +02:00 |
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Henrik Rydgard
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62aaeb39b0
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Vulkan texture cache: Remove the "replaceImages" path.
Images alloc is so fast, and we'd need to double buffer some images
anyway, better not to.
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2016-04-09 10:30:23 +02:00 |
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Henrik Rydgard
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e1f660ebc1
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Update vulkan structure init to the new style
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2016-04-02 23:57:23 +02:00 |
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Henrik Rydgard
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861a30a6cd
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Fix an assortment of minor resource leaks, make vulkan validator happier.
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2016-04-02 11:06:39 +02:00 |
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Henrik Rydgard
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727058fc27
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Remove an entry from GPUStats that didn't really belong.
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2016-04-02 11:06:05 +02:00 |
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Henrik Rydgard
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ad0da06f65
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Forgot to remove these from the debug string.
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2016-04-02 10:36:51 +02:00 |
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Henrik Rydgard
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c1e9df0777
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Adjust the displayed debug stats for each backend. Cleanup.
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2016-03-31 10:23:40 +02:00 |
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Henrik Rydgard
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5ef608fa50
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GPU stats: Have each backend format its own string.
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2016-03-31 10:17:02 +02:00 |
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Henrik Rydgard
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004c8b0fca
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Make debug stats more compact.
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2016-03-31 09:47:25 +02:00 |
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Henrik Rydgard
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718789b99d
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Some cleanup in framebuffer code. Don't set BlendColor dynstate unless we need it.
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2016-03-31 09:23:17 +02:00 |
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Henrik Rydgard
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51f0e504b3
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oops
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2016-03-31 00:50:50 +02:00 |
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Henrik Rydgard
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32f5930e15
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Move clear handling to FramebufferVulkan, center the clear properly in non-buffered. more cleanup.
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2016-03-31 00:50:50 +02:00 |
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Henrik Rydgard
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c2b66a0882
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Another leak fix, buildfix
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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2b996db298
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Crash and leak fixes
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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9f918fd11b
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Start hooking up framebuffers to CopyDisplayToOutput
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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f52fd0c853
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FramebufferVulkan: Fix DrawPixels
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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731af0d0b4
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Add some infrastructure for 2D drawing, to be used by the Vulkan framebuffer manager
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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2e55ba345c
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Some comments
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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339daede56
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Clean up, start building some scaffolding
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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e124962d15
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Fix depth/stencil clears (already fixed in framebuffer branch)
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2016-03-31 00:48:01 +02:00 |
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Henrik Rydgard
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c75e9a0990
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Fix vertex pushbuffer allocation for games that use indexed drawing with the same base repeatedly.
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2016-03-31 00:46:50 +02:00 |
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Henrik Rydgard
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e2b58a05a6
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Buildfix
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2016-03-28 21:35:16 +02:00 |
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Henrik Rydgard
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40d05e292c
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Cleanup in FramebufferVulkan to reduce the size of future diffs
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2016-03-28 20:23:29 +02:00 |
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Henrik Rydgard
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0a8d74728a
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x86/64: Add a couple of more cases to very minor vertex skinning optimization
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2016-03-28 18:40:23 +02:00 |
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Henrik Rydgard
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a8c386b94c
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Make VulkanImage a little more flexible (make it possible to create depth images)
Just preparation.
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2016-03-28 18:25:05 +02:00 |
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Unknown W. Brackets
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1aa8370f11
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Vulkan: Use logic ops when available.
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2016-03-27 12:39:01 -07:00 |
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Unknown W. Brackets
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14363a22db
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Oops, one more typo.
This one didn't break anything, but better to be safe.
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2016-03-27 09:26:34 -07:00 |
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Unknown W. Brackets
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048a12f589
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Buildfix.
Some compilers didn't like that, oops.
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2016-03-27 09:25:25 -07:00 |
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Henrik Rydgård
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59788d91a9
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Merge pull request #8674 from unknownbrackets/vulkan-debug
Vulkan: Add some basic info for reporting
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2016-03-27 18:18:13 +02:00 |
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Unknown W. Brackets
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4ae39d15e5
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Vulkan: Add some basic info for reporting.
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2016-03-27 08:52:55 -07:00 |
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Unknown W. Brackets
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ed41785692
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Vulkan: Add EndFrame to texture cache.
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2016-03-27 08:33:22 -07:00 |
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Unknown W. Brackets
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3352608027
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Vulkan: Free texture slabs on exit.
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2016-03-27 08:30:43 -07:00 |
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Unknown W. Brackets
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16570f10bd
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Vulkan: Handle texture allocation failure.
Users hit out of memory even using desktop GL devices, and it will
definitely be possible on mobile and desktop Vulkan.
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2016-03-27 08:30:42 -07:00 |
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Unknown W. Brackets
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27a5697a96
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Vulkan: Use the slab allocator for textures.
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2016-03-27 08:30:42 -07:00 |
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Henrik Rydgård
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b877cb0807
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Merge pull request #8669 from unknownbrackets/vulkan-tex
Use out/outPitch for remaining formats in Vulkan
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2016-03-27 10:22:32 +02:00 |
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Unknown W. Brackets
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b4406957c9
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Halve the default tex buf size.
Might as well not allocate 2.5 MB that most of the time won't be needed.
If it becomes needed, it'll allocate at runtime, but this should be
uncommon.
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2016-03-26 23:38:51 -07:00 |
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Unknown W. Brackets
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d2f85792ab
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Vulkan: Unswizzle non-CLUT textures directly.
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2016-03-26 23:38:51 -07:00 |
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