Henrik Rydgård
1b73f68a44
Make PSPOskConstants.cpp not binary anymore
2025-01-04 11:35:54 +01:00
Henrik Rydgård
d04074a542
Atrac3 (not +): Keep decoding even on broken frames.
...
Fixes some music in some unofficial game mods, whose music got broken
in 1.18. Was reported through e-mail by Miguel.
2025-01-04 01:11:26 +01:00
Henrik Rydgård
083543cc14
Unrelated logging improvement
2025-01-03 21:14:22 +01:00
Henrik Rydgård
74817c779d
CwCheat: Don't double-check already checked memory pointers
2025-01-03 21:08:26 +01:00
Henrik Rydgård
b6fde72f52
CwCheat: Avoid instruction cache invalidations on reads. Not needed.
2025-01-03 21:08:23 +01:00
Henrik Rydgård
01acd59357
CwCheats: Avoid logspam with some bad cheats. Tag cheat structs with names (sometimes useful for debugging).
2025-01-03 20:55:26 +01:00
Henrik Rydgård
e5d28975fa
Fix playback of mono Atrac3+ tracks in videos
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This is rare, but does occur: #19782
I missed that setChannels could happen late in my refactor (#19033 )
2025-01-03 17:28:29 +01:00
Henrik Rydgård
770538dd46
SavedataParam: Sanity check, read from the correct list when logging files.
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See #19795
2025-01-03 00:49:08 +01:00
Henrik Rydgård
6cae2df12d
UWP buildfix
2025-01-02 19:52:51 +01:00
Henrik Rydgård
55aef2afdb
Check file systems for case sensitivity. Avoid running un-needed workarounds.
2025-01-02 18:50:55 +01:00
Henrik Rydgård
92e7a28d98
Fix two edge cases in path mapping on scoped storage.
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Fixes #19788
2025-01-02 17:41:52 +01:00
Henrik Rydgård
206d4d1fea
Implement the low-quality depth raster mode, default to it on Android/iOS.
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I really can't tell much of a difference in practice...
2024-12-31 11:19:38 +01:00
Henrik Rydgård
bb2b214d5e
Minor FS logging
2024-12-29 09:31:50 +01:00
Henrik Rydgård
8c069917b5
Depth raster optimizations: Merge viewport into projection matrix, prepare for further SIMD-ification ( #19769 )
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* Remove some old redundant reports
* Fix scissor off by one
* More CrossSIMD
* Move the viewport scale out to the proj matrix
* DepthRaster: Also merge the viewport translation into the projection matrix.
* Depth raster: Do the triangle clipping in batches of 4 triangles
* Cleanup
2024-12-28 10:36:39 +01:00
Nemoumbra
1a1f779ce7
Added memory tags for volatile memory
2024-12-23 21:22:55 +03:00
Henrik Rydgård
03f09aebd7
Enable software depth raster for Wipeout, Midnight Club LA, Resistance.
...
Adds a setting to control it under speedhacks, named "Lens flare
occlusion". The setting includes a low quality mode which is not yet
implemented.
2024-12-22 10:48:46 +01:00
Henrik Rydgård
c5ad81e3d5
Add DepthRaster.cpp/h. Rasterize depth rectangles, some triangles
2024-12-21 14:27:53 +01:00
Henrik Rydgård
d5bfc1b5eb
Finish up this cleanup (move _M_SSE compat define out of Common.h)
2024-12-19 16:23:20 +01:00
Henrik Rydgård
e93c80db4e
Cleaning up our SIMD header includes, using the new header
2024-12-19 16:08:48 +01:00
Henrik Rydgård
5326d87f9c
Rename CrossSIMD to SIMDHeader, but also keep CrossSIMD.h (will have a future use)
2024-12-19 15:15:43 +01:00
Henrik Rydgård
c91169e702
Restore removed <algorithm> includes.
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Turns out these were needed after all. For some reason, on Windows and
Mac, <algorithm> gets auto-included by something else so I don't notice
when it's missing, and MSVC's include dependency tracker doesn't see it
either.
2024-12-19 09:53:07 +01:00
Henrik Rydgård
4dd3621fa0
Remove some unnecessary <algorithm> includes.
2024-12-18 17:04:27 +01:00
Henrik Rydgård
45cf6d423e
Buildfixes
2024-12-18 13:57:29 +01:00
Henrik Rydgård
3e198c53b2
More include cleanup
2024-12-18 13:57:26 +01:00
Henrik Rydgård
df6ed8cfc9
Do some cleanup of #includes in GPU
2024-12-18 13:57:26 +01:00
Henrik Rydgård
660a1f76b8
Despam some OSD messages
2024-12-17 20:22:58 +01:00
Henrik Rydgård
c073b449a1
Workaround for GE debugging in Syphon Filter. Fix some stepping misbehavior.
2024-12-17 09:43:32 +01:00
Henrik Rydgård
e567a58684
Remove StdioListener
2024-12-16 12:33:58 +01:00
Henrik Rydgård
96cab3f267
Rework the log manager to be more robust
2024-12-16 12:33:58 +01:00
Henrik Rydgård
638607d29a
Refactor: Make GPUCommon own the framedump "recorder".
2024-12-15 12:07:44 +01:00
Henrik Rydgård
374c2e1c14
Fix sending garbage data after chat message, this time for real
2024-12-13 22:08:26 +01:00
Henrik Rydgård
6baaa2607a
GE debugger: Cleaner resume from steps. Fixes GE debugging in God of War.
2024-12-13 20:36:31 +01:00
Henrik Rydgård
4a8a87764c
Remove unused state
2024-12-13 19:15:33 +01:00
Henrik Rydgård
597be1c9bc
Stop pretending that DisassemblyManager isn't a singleton - it currently is.
2024-12-12 19:25:04 +01:00
Henrik Rydgård
94da486da8
DebugInterface const cleanup
2024-12-12 19:04:01 +01:00
Henrik Rydgård
20a17a0e8d
Reorganize DebugInterface etc a bit.
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KernelThreadDebugInterface no longer has a useless copy of a MIPSDebugInterface.
2024-12-12 18:54:46 +01:00
Henrik Rydgård
a858032e46
Remove obsolete accounting for time spent stepping the GE (we no longer block)
2024-12-12 18:54:46 +01:00
Henrik Rydgård
58c091598b
Fix sending of random stack data along with chat messages
2024-12-12 17:47:37 +01:00
Henrik Rydgård
39ffe92e0a
LR->RA rename, fixes
2024-12-12 17:47:37 +01:00
Henrik Rydgård
0973fea7ce
Add error message if compat.ini can't be found
2024-12-11 09:27:29 +01:00
Henrik Rydgård
637d15434e
Minor code cleanup. Add Goto LR button
2024-12-10 22:56:03 +01:00
Henrik Rydgård
5817f60346
Remove redundant code. Add "break after syscall" button, fix up
2024-12-10 22:43:31 +01:00
Henrik Rydgård
cccdfad0ba
Show basic framebuffer preview
2024-12-10 21:50:14 +01:00
Henrik Rydgård
419c329b06
Show active compat flags on crash screen
2024-12-10 01:43:44 +01:00
Henrik Rydgård
4befbeac7c
Move the dump playback mips code to Playback.cpp. Assorted cleanup.
2024-12-10 01:27:25 +01:00
Henrik Rydgård
983ea69a57
Replay: Add some plumbing to propagate the Break status outwards
2024-12-10 01:27:25 +01:00
Henrik Rydgård
ccd5bcaa45
Add facility for __KernelGPUReplay to request to be called again
2024-12-10 01:27:25 +01:00
Henrik Rydgård
b010f1bd48
Make the dispatcher less confusing
2024-12-10 01:27:25 +01:00
Henrik Rydgård
b2a8b4168b
Core: Minor changes to stepping (and some log changes)
2024-12-10 01:06:19 +01:00
Henrik Rydgård
c842e3f137
Fix discrepancy between stepping and running across frame endings. Add some more menu options in the ImDebugger
2024-12-10 01:06:04 +01:00