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Fix sending of random stack data along with chat messages
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@ -1327,7 +1327,7 @@ void timeoutFriendsRecursive(SceNetAdhocctlPeerInfo * node, int32_t* count) {
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}
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void sendChat(const std::string &chatString) {
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SceNetAdhocctlChatPacketC2S chat;
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SceNetAdhocctlChatPacketC2S chat{};
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chat.base.opcode = OPCODE_CHAT;
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//TODO check network inited, check send success or not, chatlog.pushback error on failed send, pushback error on not connected
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if (friendFinderRunning) {
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