TotalCaesar659
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00d5658ff2
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Revert "Scoped Storage" translatability
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2023-03-14 17:37:51 +03:00 |
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Henrik Rydgård
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8e5825b7af
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Merge pull request #17111 from hrydgard/basis-texture-compression-support
Basis/UASTC texture compression support via ktx2
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2023-03-14 14:22:52 +01:00 |
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Henrik Rydgård
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4bbc4c258a
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Remove sketch of Basis container format support (we go with KTX2 instead as the container)
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2023-03-14 14:09:47 +01:00 |
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Henrik Rydgård
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fc6382140b
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UWP Buildfix
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2023-03-14 13:42:00 +01:00 |
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Henrik Rydgård
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6d520d6d6b
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Vulkan: Enable mobile compressed formats too (oops)
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2023-03-14 11:55:21 +01:00 |
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Henrik Rydgård
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91900eda7e
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Don't try to generate mips for compressed replacement images
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2023-03-14 11:55:21 +01:00 |
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Henrik Rydgård
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93bf82a906
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Add KTX2 basis/UASTC texture transcoding support
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2023-03-14 11:55:21 +01:00 |
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Henrik Rydgård
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0fd58d80d5
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Detect BASIS files. Doesn't do much with them yet.
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2023-03-14 11:55:21 +01:00 |
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Henrik Rydgård
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ae3c8136f1
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Merge pull request #17114 from hrydgard/vulkan-batch-mip-uploads
Vulkan: During texture upload, batch the buffer->image copies to do all the mips at once.
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2023-03-14 10:36:47 +01:00 |
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Henrik Rydgård
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5e402187bb
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Merge pull request #17113 from Kaitul/patch-11
Update zh_TW.ini
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2023-03-14 10:14:39 +01:00 |
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Henrik Rydgård
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2b1e87792f
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Vulkan: During texture upload, batch the buffer->image copies to do all the mips at once.
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2023-03-14 10:11:19 +01:00 |
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人工知能
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c959d3fb33
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Update zh_TW.ini
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2023-03-14 16:43:18 +08:00 |
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人工知能
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577ffaec59
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Update zh_TW.ini
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2023-03-14 16:41:12 +08:00 |
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Henrik Rydgård
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15bc4faa6e
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Merge pull request #17112 from HR1025/master
[chore][gpu] Fix some clerical errors for GLQueueRunner but not effect logic
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2023-03-14 09:24:10 +01:00 |
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haoruiwang
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dae11c4ea6
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[chore][gpu] Fix some clerical errors for GLQueueRunner but not effect logic
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2023-03-14 14:22:13 +08:00 |
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Henrik Rydgård
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4e9db4d34b
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Merge pull request #17106 from hrydgard/translation-fixes
Add translation strings for dark theme and "Scoped Storage"
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2023-03-13 16:58:57 +01:00 |
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Henrik Rydgård
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a592971209
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Add translation strings for dark theme and "Scoped Storage"
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2023-03-13 16:51:07 +01:00 |
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Henrik Rydgård
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09a3bca6a6
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Merge pull request #17104 from hrydgard/uastc-support
basis_universal support (WIP)
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2023-03-13 13:16:44 +01:00 |
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Henrik Rydgård
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32e8ab3b5d
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Import all of basisu_transcoder, set up build
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2023-03-13 12:37:43 +01:00 |
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Henrik Rydgård
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7df51c3d06
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Merge pull request #17103 from hrydgard/replacement-dds-mipmaps
Texture replacement: Load DDS mipmaps
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2023-03-13 09:58:32 +01:00 |
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Henrik Rydgård
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dc4190ebf0
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Merge pull request #17105 from unknownbrackets/headless-assets
Headless: Use more consistent logic to find assets
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2023-03-13 09:58:10 +01:00 |
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Unknown W. Brackets
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9f04d09fb4
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Headless: Use a single method for assets paths.
There were multiple ways and this likely makes more sense.
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2023-03-12 16:46:51 -07:00 |
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Unknown W. Brackets
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2a20c5757f
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Build: Fix build on Visual Studio 2019.
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2023-03-12 16:46:19 -07:00 |
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Henrik Rydgård
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c32e3f89f1
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D3D11 mipmap stride fix
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2023-03-12 23:31:51 +01:00 |
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Henrik Rydgård
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1860a73d58
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Address feedback from previous PR
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2023-03-12 23:15:09 +01:00 |
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Henrik Rydgård
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caab66bc18
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Merge pull request #17100 from lvonasek/compat_openxr_ssx_stereo
OpenXR - World unit scale for SSX defined
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2023-03-12 23:06:10 +01:00 |
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Henrik Rydgård
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f88633b696
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Add support for loading multiple mipmaps from DDS files.
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2023-03-12 23:05:45 +01:00 |
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Henrik Rydgård
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b1b8fc65cf
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Error handling fixes (close the file).
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2023-03-12 23:05:45 +01:00 |
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Henrik Rydgård
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4b73672b79
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Merge pull request #17102 from unknownbrackets/headless
Fix automated test assets access on Windows
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2023-03-12 22:30:25 +01:00 |
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Unknown W. Brackets
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c127ff47a3
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Headless: Load assets from parent dir on Windows.
This is the default debug setting in our MSVC project, so make it easy.
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2023-03-12 13:34:41 -07:00 |
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Unknown W. Brackets
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7e910b7d65
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Headless: Allow @listfile to run multiple.
Just for easy debugging of a long list of tests.
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2023-03-12 13:34:10 -07:00 |
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Henrik Rydgård
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da17e85b5d
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Merge pull request #17101 from unknownbrackets/unittest-avx
unittest: Prevent assert running without AVX
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2023-03-12 21:18:29 +01:00 |
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Unknown W. Brackets
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5ce48a51c1
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unittest: Prevent assert running without AVX.
Running unittests shouldn't require the host to have AVX.
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2023-03-12 13:01:08 -07:00 |
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Lubos
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b2c5c7845a
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OpenXR - World unit scale for SSX defined
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2023-03-12 19:22:31 +01:00 |
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Henrik Rydgård
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9eb0e49765
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Merge pull request #17097 from hrydgard/d3d9-dds
Texture Replacement: Support compressed textures in D3D9 as well
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2023-03-12 18:44:24 +01:00 |
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Henrik Rydgård
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b595a1dc4d
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Prepare LoadLevelData for loading multiple mips.
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2023-03-12 16:18:49 +01:00 |
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Henrik Rydgård
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aaa83897fe
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Some code moving, tweaks
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2023-03-12 16:18:49 +01:00 |
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Henrik Rydgård
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a4b5641f11
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Add compressed texture format support checks
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2023-03-12 16:18:46 +01:00 |
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Henrik Rydgård
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3feaa78c1c
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Merge pull request #17098 from lvonasek/feature_openxr_pitch_offset
OpenXR - Enable user to switch between topdown and fps camera
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2023-03-12 16:12:46 +01:00 |
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Lubos
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983f8176dd
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OpenXR - Enable user to switch between topdown and fps camera
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2023-03-12 14:41:17 +01:00 |
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Henrik Rydgård
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c04acaf5c1
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Add new translation string
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2023-03-12 12:28:02 +01:00 |
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Henrik Rydgård
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ddab8fc0db
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langtool: Update, fix clippy warnings, just because
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2023-03-12 12:26:26 +01:00 |
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Henrik Rydgård
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25fbfd7a89
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Finish up OpenGL compressed texture format checks. Show in dev screen
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2023-03-12 12:20:10 +01:00 |
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Henrik Rydgård
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b44e879d21
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Support DXT1/3/5 (BC1,2,3) in D3D9
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2023-03-12 11:37:17 +01:00 |
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Henrik Rydgård
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5b711d1ade
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Merge pull request #17096 from hrydgard/d3d11-bgra-fix
Change BGRA to be a texture-specific flag. Fixes R/B swap in DDS textures in D3D11.
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2023-03-12 11:06:58 +01:00 |
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Henrik Rydgård
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f2673c8f7b
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Change BGRA to be a texture-specific flag. Fixes R/B swap in DDS textures in D3D11.
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2023-03-12 10:19:12 +01:00 |
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Henrik Rydgård
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d843f51802
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Merge pull request #17095 from hrydgard/more-tex-replacement
More tex replacement work
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2023-03-12 09:53:37 +01:00 |
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Henrik Rydgård
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b687f1bba8
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Implement basic block compression support for OpenGL (without feature checks so far)
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2023-03-12 00:14:06 +01:00 |
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Henrik Rydgård
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7e4dc23bcc
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Fix BC textures in D3D11 - except that they're red/blue swapped. Ugh.
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2023-03-11 23:55:43 +01:00 |
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Henrik Rydgård
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95ae2d91f9
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Couple of more GL enums
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2023-03-11 21:51:39 +01:00 |
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