Commit graph

36034 commits

Author SHA1 Message Date
TotalCaesar659
00d5658ff2 Revert "Scoped Storage" translatability 2023-03-14 17:37:51 +03:00
Henrik Rydgård
8e5825b7af
Merge pull request #17111 from hrydgard/basis-texture-compression-support
Basis/UASTC texture compression support via ktx2
2023-03-14 14:22:52 +01:00
Henrik Rydgård
4bbc4c258a Remove sketch of Basis container format support (we go with KTX2 instead as the container) 2023-03-14 14:09:47 +01:00
Henrik Rydgård
fc6382140b UWP Buildfix 2023-03-14 13:42:00 +01:00
Henrik Rydgård
6d520d6d6b Vulkan: Enable mobile compressed formats too (oops) 2023-03-14 11:55:21 +01:00
Henrik Rydgård
91900eda7e Don't try to generate mips for compressed replacement images 2023-03-14 11:55:21 +01:00
Henrik Rydgård
93bf82a906 Add KTX2 basis/UASTC texture transcoding support 2023-03-14 11:55:21 +01:00
Henrik Rydgård
0fd58d80d5 Detect BASIS files. Doesn't do much with them yet. 2023-03-14 11:55:21 +01:00
Henrik Rydgård
ae3c8136f1
Merge pull request #17114 from hrydgard/vulkan-batch-mip-uploads
Vulkan: During texture upload, batch the buffer->image copies to do all the mips at once.
2023-03-14 10:36:47 +01:00
Henrik Rydgård
5e402187bb
Merge pull request #17113 from Kaitul/patch-11
Update zh_TW.ini
2023-03-14 10:14:39 +01:00
Henrik Rydgård
2b1e87792f Vulkan: During texture upload, batch the buffer->image copies to do all the mips at once. 2023-03-14 10:11:19 +01:00
人工知能
c959d3fb33
Update zh_TW.ini 2023-03-14 16:43:18 +08:00
人工知能
577ffaec59
Update zh_TW.ini 2023-03-14 16:41:12 +08:00
Henrik Rydgård
15bc4faa6e
Merge pull request #17112 from HR1025/master
[chore][gpu] Fix some clerical errors for GLQueueRunner but not effect logic
2023-03-14 09:24:10 +01:00
haoruiwang
dae11c4ea6 [chore][gpu] Fix some clerical errors for GLQueueRunner but not effect logic 2023-03-14 14:22:13 +08:00
Henrik Rydgård
4e9db4d34b
Merge pull request #17106 from hrydgard/translation-fixes
Add translation strings for dark theme and "Scoped Storage"
2023-03-13 16:58:57 +01:00
Henrik Rydgård
a592971209 Add translation strings for dark theme and "Scoped Storage" 2023-03-13 16:51:07 +01:00
Henrik Rydgård
09a3bca6a6
Merge pull request #17104 from hrydgard/uastc-support
basis_universal support (WIP)
2023-03-13 13:16:44 +01:00
Henrik Rydgård
32e8ab3b5d Import all of basisu_transcoder, set up build 2023-03-13 12:37:43 +01:00
Henrik Rydgård
7df51c3d06
Merge pull request #17103 from hrydgard/replacement-dds-mipmaps
Texture replacement: Load DDS mipmaps
2023-03-13 09:58:32 +01:00
Henrik Rydgård
dc4190ebf0
Merge pull request #17105 from unknownbrackets/headless-assets
Headless: Use more consistent logic to find assets
2023-03-13 09:58:10 +01:00
Unknown W. Brackets
9f04d09fb4 Headless: Use a single method for assets paths.
There were multiple ways and this likely makes more sense.
2023-03-12 16:46:51 -07:00
Unknown W. Brackets
2a20c5757f Build: Fix build on Visual Studio 2019. 2023-03-12 16:46:19 -07:00
Henrik Rydgård
c32e3f89f1 D3D11 mipmap stride fix 2023-03-12 23:31:51 +01:00
Henrik Rydgård
1860a73d58 Address feedback from previous PR 2023-03-12 23:15:09 +01:00
Henrik Rydgård
caab66bc18
Merge pull request #17100 from lvonasek/compat_openxr_ssx_stereo
OpenXR - World unit scale for SSX defined
2023-03-12 23:06:10 +01:00
Henrik Rydgård
f88633b696 Add support for loading multiple mipmaps from DDS files. 2023-03-12 23:05:45 +01:00
Henrik Rydgård
b1b8fc65cf Error handling fixes (close the file). 2023-03-12 23:05:45 +01:00
Henrik Rydgård
4b73672b79
Merge pull request #17102 from unknownbrackets/headless
Fix automated test assets access on Windows
2023-03-12 22:30:25 +01:00
Unknown W. Brackets
c127ff47a3 Headless: Load assets from parent dir on Windows.
This is the default debug setting in our MSVC project, so make it easy.
2023-03-12 13:34:41 -07:00
Unknown W. Brackets
7e910b7d65 Headless: Allow @listfile to run multiple.
Just for easy debugging of a long list of tests.
2023-03-12 13:34:10 -07:00
Henrik Rydgård
da17e85b5d
Merge pull request #17101 from unknownbrackets/unittest-avx
unittest: Prevent assert running without AVX
2023-03-12 21:18:29 +01:00
Unknown W. Brackets
5ce48a51c1 unittest: Prevent assert running without AVX.
Running unittests shouldn't require the host to have AVX.
2023-03-12 13:01:08 -07:00
Lubos
b2c5c7845a OpenXR - World unit scale for SSX defined 2023-03-12 19:22:31 +01:00
Henrik Rydgård
9eb0e49765
Merge pull request #17097 from hrydgard/d3d9-dds
Texture Replacement: Support compressed textures in D3D9 as well
2023-03-12 18:44:24 +01:00
Henrik Rydgård
b595a1dc4d Prepare LoadLevelData for loading multiple mips. 2023-03-12 16:18:49 +01:00
Henrik Rydgård
aaa83897fe Some code moving, tweaks 2023-03-12 16:18:49 +01:00
Henrik Rydgård
a4b5641f11 Add compressed texture format support checks 2023-03-12 16:18:46 +01:00
Henrik Rydgård
3feaa78c1c
Merge pull request #17098 from lvonasek/feature_openxr_pitch_offset
OpenXR - Enable user to switch between topdown and fps camera
2023-03-12 16:12:46 +01:00
Lubos
983f8176dd OpenXR - Enable user to switch between topdown and fps camera 2023-03-12 14:41:17 +01:00
Henrik Rydgård
c04acaf5c1 Add new translation string 2023-03-12 12:28:02 +01:00
Henrik Rydgård
ddab8fc0db langtool: Update, fix clippy warnings, just because 2023-03-12 12:26:26 +01:00
Henrik Rydgård
25fbfd7a89 Finish up OpenGL compressed texture format checks. Show in dev screen 2023-03-12 12:20:10 +01:00
Henrik Rydgård
b44e879d21 Support DXT1/3/5 (BC1,2,3) in D3D9 2023-03-12 11:37:17 +01:00
Henrik Rydgård
5b711d1ade
Merge pull request #17096 from hrydgard/d3d11-bgra-fix
Change BGRA to be a texture-specific flag. Fixes R/B swap in DDS textures in D3D11.
2023-03-12 11:06:58 +01:00
Henrik Rydgård
f2673c8f7b Change BGRA to be a texture-specific flag. Fixes R/B swap in DDS textures in D3D11. 2023-03-12 10:19:12 +01:00
Henrik Rydgård
d843f51802
Merge pull request #17095 from hrydgard/more-tex-replacement
More tex replacement work
2023-03-12 09:53:37 +01:00
Henrik Rydgård
b687f1bba8 Implement basic block compression support for OpenGL (without feature checks so far) 2023-03-12 00:14:06 +01:00
Henrik Rydgård
7e4dc23bcc Fix BC textures in D3D11 - except that they're red/blue swapped. Ugh. 2023-03-11 23:55:43 +01:00
Henrik Rydgård
95ae2d91f9 Couple of more GL enums 2023-03-11 21:51:39 +01:00