Commit graph

26776 commits

Author SHA1 Message Date
vnctdj
1253103c03 Fix duplicate translation ID 2020-03-28 22:25:48 +01:00
Henrik Rydgård
620aa50cf1 PPGe: Slightly reduce the font size, might help #12764 2020-03-28 14:37:35 +01:00
Henrik Rydgård
2a44d3f797
Merge pull request #12770 from unknownbrackets/gpu-failed
Windows: Show a message when failing over backend
2020-03-28 14:28:42 +01:00
Unknown W. Brackets
de7aa5b64e Windows: Show a message when failing over backend.
Best that we make sure people know when this has happened, probably.

Also, fix the fallback to OpenGL, which was broken on Windows.
2020-03-28 06:19:11 -07:00
Henrik Rydgård
3caf388641
Merge pull request #12769 from hrydgard/log-save-fix
Don't reset the log enabled flags on non-Windows platforms.
2020-03-28 14:13:09 +01:00
Henrik Rydgård
1ddc8ac3df Back to ERROR 2020-03-28 14:12:42 +01:00
Henrik Rydgård
01179c2d90 Remove outdated code that reset the logenabled flags on non-Windows. Fixes #12291 2020-03-28 13:24:48 +01:00
Henrik Rydgård
caff4591cc Minor log improvement in BlockDevices.cpp 2020-03-28 12:40:45 +01:00
Henrik Rydgård
d7e1f4c4de
Merge pull request #12766 from iota97/cheat-scroll
Rember cheat scroll position
2020-03-26 11:26:22 +01:00
iota97
d89a858dcd Rember cheat scroll position 2020-03-26 10:59:08 +01:00
Unknown W. Brackets
8b6d2f9025 HLE: Oops, make sure we don't deadbeef mips calls.
See #12752.
2020-03-25 17:11:02 -07:00
Henrik Rydgård
328b5c9788
Merge pull request #12763 from CarterLi/master
macOS: Fix build
2020-03-25 13:43:04 +01:00
李通洲
d66c235649
macOS: Fix build 2020-03-25 19:10:36 +08:00
Henrik Rydgård
cc0cfcd336
Merge pull request #12755 from unknownbrackets/android-hat
UI: Translate HAT and left analog the same way
2020-03-24 12:08:30 +01:00
Henrik Rydgård
b0035db2ea
Merge pull request #12756 from iota97/deadzone-skip
Skip deadzone option on tilt
2020-03-24 12:07:49 +01:00
Henrik Rydgård
8971183333
Merge pull request #12758 from vnctdj/chatFixes
Chat feature tweaks
2020-03-24 12:07:27 +01:00
Henrik Rydgård
02143cac4e
Merge pull request #12760 from unknownbrackets/ppge-spacing
PPGe: Fix dialog button positioning
2020-03-24 12:06:59 +01:00
Henrik Rydgård
f317b253ae
Merge pull request #12759 from unknownbrackets/ui-minor
UI: Prevent stretching game icons on detail screen
2020-03-24 08:02:13 +01:00
Unknown W. Brackets
84cc212cfd SaveState: Correct compat load with OSK changes. 2020-03-23 19:57:04 -07:00
Unknown W. Brackets
dbc78b437e PPGe: Fix dialog button positioning.
The measure was previously the line height, but always ultimately used
as the full text height.  This just makes it always full height.
2020-03-23 18:23:35 -07:00
Unknown W. Brackets
dbb19d169f UI: Prevent stretching game icons on detail.
Also, make them a bit bigger in the save data screen.
2020-03-23 17:43:58 -07:00
iota97
1795a4e34f Do not apply sensibility of deadzone skip 2020-03-23 23:48:28 +01:00
vnctdj
2a2af3a81c Fix translation things 2020-03-23 23:43:24 +01:00
vnctdj
220616e3e4 Enable chat input for SDL 2020-03-23 21:38:39 +01:00
iota97
4d6fc424cd Skip deadzone option on tilt 2020-03-23 19:23:30 +01:00
Henrik Rydgård
ef4ecb0e83
Merge pull request #12749 from iota97/auto-rot-analog
Auto rotating analog
2020-03-23 18:27:03 +01:00
Unknown W. Brackets
03cd1d5c5e HLE: Fix some misleading logging. 2020-03-23 09:05:14 -07:00
Unknown W. Brackets
3bc59b0ef7 Windows: Fix strange build error. 2020-03-23 08:14:36 -07:00
Unknown W. Brackets
89595e0d8f UI: Translate HAT and left analog the same way.
Before, we were resetting our HAT state for each axis we got, so we'd act
like you pressed the arrow more times for each axis your device has.

A similar thing was possible if you had multiple pads.
2020-03-23 07:58:24 -07:00
iota97
e7bcf9a4c2 Use 2 different button for CW and CCW 2020-03-23 09:24:36 +01:00
Henrik Rydgård
c6948561fd
Merge pull request #12751 from unknownbrackets/kernel-minor
Core: Add argmask for threadhacks to prevent crash
2020-03-23 09:05:14 +01:00
Henrik Rydgård
79ea010a3d
Merge pull request #12750 from unknownbrackets/lighting
GPU: Treat negative light exp same as 0
2020-03-23 07:46:59 +01:00
Unknown W. Brackets
9cb74691b6 Core: Add argmask for threadhacks to prevent crash.
Every HLEFunction should have an argmask.  Some asserts for shutdown
crashes someone was seeing when calling HLE funcs from a shutdown
function.
2020-03-22 23:33:05 -07:00
Unknown W. Brackets
4a0109d273 GPU: Treat negative light exp same as 0.
Based on #12507 and some tests, seems like negative exponents are also
fixed to a 1.0f result.
2020-03-22 22:28:05 -07:00
Unknown W. Brackets
56a1b6d03a Android: Reassert immersive after input dialog.
See #12732.
2020-03-22 18:55:22 -07:00
Unknown W. Brackets
b9795057cf Osk: Correct UCS2 conversion.
String end was calculated incorrectly.
2020-03-22 18:34:03 -07:00
iota97
45da319ce7 Auto rotating analog 2020-03-23 00:45:22 +01:00
Unknown W. Brackets
edbd01807b
Merge pull request #12747 from hrydgard/input-encoding-cleanup
Input encoding cleanup
2020-03-22 17:57:28 -04:00
Unknown W. Brackets
0767235fbf Camera: Fix missing return warning. 2020-03-22 13:45:41 -07:00
Henrik Rydgård
1ad65c7c7a Remove some more uint16_t 2020-03-22 21:28:06 +01:00
Henrik Rydgård
d6ba1b7f99 More correctly handle UCS2 encoding. 2020-03-22 19:29:25 +01:00
Henrik Rydgård
bb30169c88 Address feedback 2020-03-22 19:20:23 +01:00
Henrik Rydgård
d1196f2fc0 Support a few more wstring functions on non-windows platforms, due to the armips assembler. 2020-03-22 17:03:49 +01:00
Henrik Rydgård
75cdc11fdb Text input: Clearly use 16-bit chars like the PSP, don't rely on wchar_t. 2020-03-22 16:44:19 +01:00
Henrik Rydgård
03b9c40fae
Merge pull request #12741 from unknownbrackets/hle-calls
HLE: Make calling mips funcs simpler
2020-03-22 15:36:00 +01:00
Unknown W. Brackets
d2d07e253b PPGe: Avoid crash with missing metadata. 2020-03-22 07:12:16 -07:00
Unknown W. Brackets
54e1afda1e HLE: Make calling mips funcs simpler.
This makes their return value handling, scheduling, etc. more
straight-forward.
2020-03-22 06:59:43 -07:00
Henrik Rydgård
a70f00ca8e
Merge pull request #12746 from unknownbrackets/gpu-size-est
GPU: Assume a scissor of 481x273 is a mistake
2020-03-22 11:37:59 +01:00
Henrik Rydgård
0faa3f2ce3
Merge pull request #12743 from unknownbrackets/ui-minor
UI: Disable render dup frames where it can't work
2020-03-22 11:37:19 +01:00
Henrik Rydgård
a875b8add0
Merge pull request #12744 from unknownbrackets/ui-minor2
UI: Allow startup without UI assets
2020-03-22 11:36:24 +01:00