Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
9e41fafd0d
Move math and some file and data conversion files out from native to Common.
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Buildfixing
Move some file util files
Buildfix
Move KeyMap.cpp/h to Core where they belong better.
libretro buildfix attempt
Move ini_file
More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
707e9cf7ac
Remove some unnecessary function parameters, improve some comments.
2020-09-20 20:44:18 +02:00
Henrik Rydgård
5117ded378
Remove ELOG/ILOG/WLOG from the Android C++ code (mostly)
2020-08-15 19:08:39 +02:00
Henrik Rydgård
c5e0b799d9
Remove category from _assert_msg_ functions. We don't filter these by category anyway.
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Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
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64435e56b1
Draw: Use uniform locs for GLES, add samplers.
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So that we can initialize and bind samplers.
2020-06-12 12:35:36 -07:00
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24c844445e
GPU: Don't allow step id to decrease at a sync.
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This might've caused us to miss necessary dynamic state dirtying in games,
but only in fairly specific cases. But it happens a lot when stepping via
the GE debugger.
2020-05-24 22:39:29 -07:00
Henrik Rydgård
bebf649705
OpenGL/Vulkan: Rework the contract around dynamic state. Removes some ugly dirtying from the GL render manager.
2020-05-24 20:27:58 +02:00
Henrik Rydgård
bef078a3bd
GLRenderManager: Removes some redundant dirtying. Preserves blend state (color mask) across clears.
2020-05-24 19:18:04 +02:00
Henrik Rydgård
fabe987c8f
Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step").
2020-05-21 11:24:05 +02:00
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98df4bbec3
GPU: Allow choosing number of inflight frames.
2020-03-01 08:53:46 -08:00
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a91e206926
GPU: Add setting to control inflight frame usage.
2020-03-01 06:21:27 -08:00
Henrik Rydgård
8c2e318416
OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
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Avoids triple GLenum all over the place, and also clearly shows that the
mapping is wrong.
2019-10-24 22:41:41 +02:00
Henrik Rydgård
9e7625c74b
Workaround for a crash found in #12358 on older devices
2019-09-28 01:11:06 +02:00
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adeca2c3ba
GLES: Move some vendor bug checks to Draw.
2018-12-23 20:27:22 -08:00
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57767ba1f8
GLES: Use depth textures where possible.
2018-12-16 17:34:16 -08:00
xebra
03b9492f08
[spline/bezier]Sharing textures to avoid heavily textures creation/deletion in one frame. At least, it occurs about 1000 and very slow down in Pursuit Force.
2018-10-07 23:54:12 +09:00
xebra
3add123587
thin3d: Add support for texture subimage to GLRender.
2018-10-07 23:54:02 +09:00
Henrik Rydgård
a3a94bdd33
Avoid calling any GL calls during shutdown on Android. Should help #11063
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The context is already lost and we're really running shutdown when the process is woken
up again. Additionally, orderly shutdown through the button doesn't happen
on the render thread so remove a couple of asserts that are wrong.
2018-10-06 21:31:52 +02:00
Henrik Rydgård
42f4d7b40f
OpenGL: Fix bug where we could end up calling glUniformMatrix without a bound program. Found by GL debug callback on NV.
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This adds a bit of extra checking that's only enabled in _DEBUG builds.
2018-07-28 11:09:01 +02:00
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377b220fb3
GLES: GlPushBuffer was a little too friendly.
2018-04-14 11:00:13 -07:00
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32eb483932
GLES: Defrag using deleter off render thread.
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Moving it to the render thread was a bit more complex because of
localMemory. Fixes #10859 .
2018-04-08 19:22:46 -07:00
Henrik Rydgård
ca0fb77080
Assorted cleanups. Don't assert on no clear mask.
2018-04-06 23:29:44 +02:00
Henrik Rydgård
b06df3536e
Auto unregister push buffer on deletion.
2018-04-05 17:53:03 +02:00
Henrik Rydgård
c7eb259c0c
Auto register new push buffers on creation
2018-04-05 17:50:37 +02:00
Henrik Rydgård
76138fee6d
Move pushbuffer deletion to the render manager.
2018-04-05 17:47:08 +02:00
Henrik Rydgård
feb3870f7d
Also take control over Begin/End
2018-04-05 17:34:32 +02:00
Henrik Rydgård
8d6bbc54a9
Minor refactoring moving creation/deletion of GLPushBuffer to GLRenderManager
2018-04-05 17:31:12 +02:00
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c6ef547176
GLES: Show post-shader compile errors to user.
2018-04-01 19:47:19 -07:00
Henrik Rydgård
6858c77612
Don't allow wrapping on framebuffer textures. Fixes GTA on old NV Shield
2018-03-17 01:54:11 +01:00
Henrik Rydgård
2a438d6e03
Fix VSync on Windows. Should fix #10711
2018-03-12 20:07:31 +01:00
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7c983a6842
GLES: Support more buffer mapping strategies.
2018-03-04 14:48:06 -08:00
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5f1cd19687
GLES: Android buildfix.
2018-02-11 13:17:08 -08:00
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20b532fc71
GLES: Use buffer storage and explicit flush.
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This is just as fast as using glMapBufferRange on desktop.
2018-02-11 13:14:28 -08:00
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edcd2f966a
GLES: Use buffer range mapping where appropriate.
2018-02-11 12:35:33 -08:00
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9eb51a6a36
GLES: Use mapped device memory when possible.
2018-02-11 12:35:32 -08:00
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0474ff5c23
GLES: Use aligned memory for textures.
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We use SSE on them, and they used to be aligned, and must be aligned in
PSP RAM, so keep them aligned.
This only really affects 32-bit, since allocs will typically be aligned on
64-bit anyway.
Fixes #10601 .
2018-02-11 08:13:57 -08:00
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0e2a586c1b
Global: Fix some type comparison/shadow warnings.
2018-02-11 07:03:23 -08:00
Henrik Rydgård
481134bfe9
Another go at the deleter problem. Still not feeling 100% good about how this works.. but it does seem to work fine.
2018-02-08 00:41:17 +01:00
Henrik Rydgård
8ee426ff74
Get rid of an unused codepath (gl rendering is now always threaded)
2018-02-08 00:23:48 +01:00
Henrik Rydgård
ce16547854
GL render manager: Fix bug when setting texture sampler if the wrong GL texture slot is active. Will likely help #10583
2018-02-07 19:49:58 +01:00
Henrik Rydgård
79d1610148
Move SDLGLGraphicsContext.h to the correct location. Minor cleanup
2018-02-04 13:42:04 +01:00
Henrik Rydgård
99386da01e
Minor cleanups
2018-02-04 13:42:04 +01:00
Henrik Rydgård
583c20991f
Qt: Some cleanup and fixes. Still not working correctly with gl-render-manager.
2018-02-04 13:42:04 +01:00
Henrik Rydgård
d6e888a39b
Revert "Simpler way to deal with the GL deleter"
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This reverts commit 3a988400a7
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2018-02-04 13:09:51 +01:00
Henrik Rydgård
5351c9ddb3
gl-render-manager: Support scissored clears, as used by the GL backend. Fixes GT.
2018-01-31 17:07:20 +01:00
Henrik Rydgård
3a988400a7
Simpler way to deal with the GL deleter
2018-01-30 22:32:16 +01:00
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0399088fc7
GLES: Handle glGetString() on GL thread.
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We only use a few strings, so should be fine to cache them.
2018-01-27 15:10:17 +01:00
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30a60018a0
GLES: Fix race crash on shutdown.
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This happens when there are pointers in step commands that get freed.
2018-01-27 15:10:17 +01:00
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acc3e39b67
GLES: Reintroduce out of memory checks.
2018-01-27 15:10:17 +01:00