Commit graph

8 commits

Author SHA1 Message Date
Henrik Rydgård
0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
5eb13378c6 Remove base/logging from a lot more files in native 2020-08-15 19:09:00 +02:00
Henrik Rydgård
46447c9e90 Correct the wrong GL DataFormat enums 2019-10-24 23:01:45 +02:00
Henrik Rydgård
fcfeda653d Reduce GL texture format support to the ES minimum. We have to handle these anyway so let's only have one path. 2019-10-24 22:47:22 +02:00
Henrik Rydgård
8c2e318416 OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
Avoids triple GLenum all over the place, and also clearly shows that the
mapping is wrong.
2019-10-24 22:41:41 +02:00
Henrik Rydgård
6c109abd9e Don't crash on missing readback formats. 2018-01-28 18:00:48 +01:00
Henrik Rydgård
bd3a681fd3 Enough JNI/threading hackery to get it to run on Android! Broken readbacks make it crash alot though. 2018-01-28 17:30:33 +01:00
Henrik Rydgård
49c3cb83fe GL render manager: Simple implementation of synchronous framebuffer readbacks. 2018-01-27 15:10:17 +01:00