Commit graph

264 commits

Author SHA1 Message Date
Henrik Rydgård
6d9bb1b29e Move post-processing settings to DisplayLayoutScreen 2022-11-22 23:29:50 +01:00
Henrik Rydgård
575560f679 Enable game backgrounds on more screens 2022-11-22 22:53:54 +01:00
Henrik Rydgård
57864f62ce Rework the display layout editor to ditch the preview thing.
We lose the snapping in the refactor because I ended up rewriting the
whole dragging mechanism, might reintroduce later.
2022-11-22 20:10:20 +01:00
Henrik Rydgård
b80df6c360 Add transparent background to the existing Display Layout Editor. 2022-11-22 14:16:24 +01:00
Henrik Rydgård
d551d2a3ed Pause menu background: Remove complicated transparency tricks, instead draw game as part of background. 2022-11-22 12:11:20 +01:00
Henrik Rydgård
c668736924 Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
Unknown W. Brackets
6576b853e4 UI: Fix some logic dependent on screen tags.
9f38516 changed various tags but not code referencing them.
2022-09-17 13:36:25 -07:00
Unknown W. Brackets
56e30495aa Common: Fix some type compare warnings on 32-bit. 2022-09-12 22:14:48 -07:00
Henrik Rydgård
02c03216bf Add Lubos to credits list 2022-09-06 11:50:01 +02:00
Unknown W. Brackets
aad5082d55 Config: Move recent ISOs access to accessors. 2022-07-11 20:44:13 -07:00
iota97
1d37ec48a4 Allow to set default background color in a theme 2022-02-18 21:02:07 +01:00
Henrik Rydgård
ce2995f952 Add UI Tint/Saturation settings
Does the color tinting in the vertex shader.
2022-02-18 14:23:57 +01:00
Henrik Rydgård
e88ddbb42a
Merge pull request #15394 from iota97/theme
Allow custom UI themes
2022-02-17 10:45:13 +01:00
iota97
561870dc25 Merge item and button style, remove hightlighed and few other fixes 2022-02-14 13:57:22 +01:00
iota97
1c313da541 Keep comment up to date 2022-02-11 19:30:25 +01:00
Cameron Cawley
5adf188ea1 UI: Mention SDL in the credits when it's being used alongside Qt 2022-01-09 23:36:20 +00:00
Unknown W. Brackets
a397bf811b UI: Fix some sign/size comparison warnings.
Mostly size_t vs int.
2022-01-06 20:40:29 -08:00
Henrik Rydgård
c07068f89b Fix text wrapping on PromptScreen by improving the layout 2021-12-13 22:42:03 +01:00
Henrik Rydgård
0ab207adb1 Display the graphics API on logoscreen on more platforms 2021-11-30 10:11:18 +01:00
Unknown W. Brackets
b8ab7f39df jit: Lock around changes to the jit pointer. 2021-11-28 10:04:22 -08:00
Henrik Rydgård
992ad801e7 Add a crude way to blacklist post/texture shaders from certain vendors.
Use it to work around #14530 for now.
2021-09-28 23:39:52 +02:00
Henrik Rydgård
76df060349 Show the logo screen before the memstick screen on first boot with scoped storage 2021-09-19 20:23:46 +02:00
iota97
564a3691cd Little fix to logo screen 2021-09-17 00:09:47 +02:00
iota97
a2f016b2d1 Fix setting info on multi choice 2021-09-12 12:06:05 +02:00
Henrik Rydgård
d876834561 Fix weird linker problem 2021-09-11 21:17:01 +02:00
Henrik Rydgård
b17ff0e5af
Merge pull request #14818 from iota97/super-wp
Focus based moving background
2021-09-11 20:50:54 +02:00
iota97
fb5b528b97 Moving Background 2021-09-10 01:55:23 +02:00
iota97
ecab31ef8b Keep track of focus position 2021-09-09 17:35:19 +02:00
iota97
9283d14a3d Fix wave on different dps 2021-09-09 11:58:02 +02:00
iota97
79b10c4d53 Add some antialiasing 2021-09-08 16:36:57 +02:00
iota97
01aaed54d6 Wave animation 2021-09-08 15:57:41 +02:00
Henrik Rydgård
b397e5c455 Assorted plumbing.
wip

Buildfix
2021-06-07 00:24:51 +02:00
Henrik Rydgård
4d344f556a Additional feedback. 2021-05-13 10:39:17 +02:00
Henrik Rydgård
025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård
1b13badeb4 Move remaining FileUtil functions into the File namespace. 2021-04-25 20:38:22 +02:00
Unknown W. Brackets
5f59495756 UI: Load BG image properly on init.
Also fix the update on Vulkan.
2021-04-16 20:49:46 -07:00
Unknown W. Brackets
ca1a936d56 GPU: Stop using Off as terminator for postshaders.
There's really no need to have a dummy entry at the end of the array.
2021-04-10 18:35:23 -07:00
Unknown W. Brackets
0aa8a4886c UI: Don't include symbols in recent games anim. 2021-04-04 13:28:52 -07:00
Unknown W. Brackets
f98bafb73d UI: Centralize BG pic choosing a bit.
It's in several places.
2021-04-04 10:57:40 -07:00
Unknown W. Brackets
e2a8c83b9f UI: Add BG animation for recent games.
Just a subdued slideshow in the background.
2021-04-04 10:48:42 -07:00
Henrik Rydgård
4ef36a7981 Add a setting for choosing background animation.
Off and Floating Symbols are the only choices so far.
2021-03-23 23:41:16 +01:00
Unknown W. Brackets
3c778f567c UI: Add text description for all views. 2021-02-21 16:38:02 -08:00
Unknown W. Brackets
f32f89dd90 Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
Henrik Rydgård
894cb9f28f Slight simplification in LogoScreen
Not that I think those crashes actually are from this...
2021-02-11 22:11:50 +01:00
Henrik Rydgård
c76fe9cec4 Assorted paranoid cleanups, inspired by #14082 2021-02-10 00:20:52 +01:00
Henrik Rydgård
ed8188e821 Do the title screen animation by accumulator instead, to avoid a long first frame breaking it. 2021-02-07 20:09:57 +01:00
Henrik Rydgård
5fe6492b9b Make a couple of UI animations refresh rate independent 2021-02-04 08:55:21 +01:00
Henrik Rydgård
1814fa5602 Fix background idle animation on iOS when task switching 2020-12-16 14:49:45 +01:00
Henrik Rydgård
f5d674e3c7 Add some recent contributors to the credits list.
@ANR2ME
@adenovan
@iota97
2020-10-05 22:54:50 +02:00
Henrik Rydgård
0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00