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Display the graphics API on logoscreen on more platforms
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@ -784,7 +784,7 @@ void LogoScreen::render() {
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int ppsspp_org_y = bounds.h / 2 + 130;
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dc.DrawText("www.ppsspp.org", bounds.centerX(), ppsspp_org_y, textColor, ALIGN_CENTER);
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#if (defined(_WIN32) && !PPSSPP_PLATFORM(UWP)) || PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(LINUX)
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#if !PPSSPP_PLATFORM(UWP)
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// Draw the graphics API, except on UWP where it's always D3D11
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std::string apiName = screenManager()->getDrawContext()->GetInfoString(InfoField::APINAME);
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#ifdef _DEBUG
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