Henrik Rydgård
463251908b
Rename things to closer match another project which I plan to share some code with
2016-12-27 11:59:02 +01:00
Henrik Rydgård
10393f5d4e
Move Thin3D into the Draw namespace.
2016-12-27 11:58:03 +01:00
Henrik Rydgård
97d029972e
Rename SetTextures to BindTextures
2016-12-25 11:31:33 +01:00
Henrik Rydgård
705627d6d3
Merge pull request #9053 from Orphis/android_define
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android: Change preprocessor define to standard __ANDROID__
2016-10-12 13:12:14 +02:00
Florent Castelli
e0ff68b3f6
c++11: Remove compat header base/functional.h
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We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Florent Castelli
70593d1004
android: Change preprocessor define to standard __ANDROID__
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ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Florent Castelli
373db56a16
blackberry: Remove!
2016-10-11 17:40:32 +02:00
Unknown W. Brackets
e989e5f44c
Allow Windows UI options to work in most places.
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This makes it so you can change language from the pause screen, etc.
2016-09-28 22:37:36 -07:00
Unknown W. Brackets
f0a8e931ff
Remove UTF-8 BOMs from a few files.
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And note the only ones that do need them in editorconfig.
2016-08-07 17:59:35 -07:00
Unknown W. Brackets
5479f10102
UI: Allow longer load errors to wrap.
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This should make translations easier.
2016-07-04 16:03:23 -07:00
Henrik Rydgard
ce8aae5ed1
Make the IRJit core selectable in developer tools
2016-05-08 01:43:27 +02:00
Henrik Rydgard
8b450c8034
Merge NativeJit.cpp/h with JitCommon.cpp/h
2016-05-01 11:39:59 +02:00
Unknown W. Brackets
955b0fb9db
UI: Minor header cleanup.
2016-03-06 14:49:14 -08:00
Henrik Rydgard
438c7c1344
Only show GL extensions in the GL backend.
2016-03-06 11:06:49 -08:00
Henrik Rydgard
da1a04be8d
Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
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Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
latot
53ac6d98d8
Little things
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back 1
other little change, join 2 in 1
2016-01-09 20:44:02 -03:00
Henrik Rydgård
8c2ade07a1
Minor fix on splash screen
2015-10-04 13:25:57 +02:00
Henrik Rydgard
3c499fdb61
PromptScreen: Disable clipping for text view. Fixes #8009 , although the dialog really need redesign.
2015-09-27 13:51:16 +02:00
Henrik Rydgard
72ae497350
Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP.
2015-09-06 12:42:15 +02:00
Henrik Rydgard
db528c2aaa
ARM64: Remove "EXPERIMENTAL" warning text on the title screen, it pretty much works
2015-07-16 00:33:38 +02:00
Unknown W. Brackets
40dcd585a0
Update "Back" buttons to match a bit better.
2015-07-04 08:41:23 -07:00
vnctdj
21158335af
Consistently use *cr for the PSPCredits i18n category
2015-07-02 00:19:38 +02:00
vnctdj
d7eba2061e
Consistently use *di for the Dialog i18n category
2015-07-01 23:26:55 +02:00
Unknown W. Brackets
5918cad4b2
Consistently use *dev for the Developer i18n cat.
2015-06-29 20:30:30 -07:00
Henrik Rydgard
084aad74c3
Make GameInfoCache understand PSP savedata as a "game" type. Use it to create a basic savedata listing screen.
2015-06-11 20:22:16 +02:00
zhyk
a06f599320
Use UIContext::DrawTextShadow instead of DrawBuffer::DrawTextShadow for drawing text correctly in Qt.
2015-05-07 11:14:04 +08:00
Henrik Rydgård
fbaffdceab
Remove some outdated comments, minor stuff
2015-04-06 18:13:36 +02:00
Henrik Rydgard
524583d53e
ARM64 emitter work, dispatcher work, etc. More work needed.
2015-04-06 18:13:03 +02:00
Henrik Rydgard
83f81eaaf1
Remove unnecessary Clear() from UI background drawing code
2015-02-15 20:41:36 +01:00
vnctdj
63bfaca3c0
Do differently
2015-02-11 14:32:43 +01:00
Henrik Rydgard
9fac72c916
Hide Farsi on non-Windows as it won't render
2015-01-31 15:27:13 +01:00
Henrik Rydgard
aa31bcc6ae
R/B was swapped in the clear color. Also updates native with consistency fix.
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Fixes native issue 254.
2015-01-01 11:26:23 +01:00
Henrik Rydgard
8ad1ea4c84
Split JitCommon.h so that you can include it without getting the "NativeJit" definition
2014-12-13 21:13:28 +01:00
Unknown W. Brackets
a0461f1dcd
Change utf-8 for logo screen.
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For some reason this was just truncating to "Rydg". The one on the
credits screen works, so I'm not sure why. May be something with
snprintf?
This works around the issue anyway. I don't suppose it's more or less
clear.
2014-11-23 11:40:52 -08:00
Henrik Rydgard
d24abb3af0
More GetPointer cleanup. memCardDirectory->memStickDirectory.
2014-10-19 23:20:51 +02:00
Henrik Rydgard
f84ebf6bff
sprintf->snprintf, fix some too short buffers
2014-09-14 00:14:11 +02:00
Henrik Rydgard
db486f41e8
Only show the graphics API on the title screen in Windows
2014-09-13 20:56:25 +02:00
Henrik Rydgard
215abfb951
Some cleanup in /Common
2014-09-06 10:47:25 +02:00
Henrik Rydgård
ba8fe92d71
Revert accidental change
2014-08-24 01:18:13 +02:00
Henrik Rydgård
dae07e9f28
Mac buildfix
2014-08-23 14:24:24 +02:00
Henrik Rydgard
0f973a3276
Get it running on Android again
2014-08-23 09:48:08 +02:00
Henrik Rydgard
e2ecbb7a4d
Convert more UI code to Thin3D
2014-08-22 20:55:18 +02:00
Henrik Rydgard
e539c7009f
Hook up DX9 backend. Not really working though, it seems.
2014-08-22 20:55:12 +02:00
Henrik Rydgard
808f05da89
(Partially) slip thin3d underneath DrawBuffer.
2014-08-22 20:54:53 +02:00
sum2012
a09555daaa
Remove chinese forum
2014-08-17 21:15:51 +08:00
The Dax
8a78f5e814
Pause rendering when minimized, when appropriate (hopefully? This is sort of hard to test.).
2014-07-21 10:30:51 +02:00
Unknown W. Brackets
a0340debd6
Use flags to specify wanted data in gamecache.
2014-06-21 18:24:21 -07:00
Unknown W. Brackets
a22fb9289d
Load the icon on the game screen with the bg.
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Still looks nicer this way.
2014-06-21 14:03:50 -07:00
Henrik Rydgard
e3bbf26731
Improve input event handling. Can now map volume keys on Android without issues.
2014-06-15 13:04:59 +02:00
Unknown W. Brackets
a5e3623742
Skip cpu change when game not running.
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Oops, this happened when changing settings. Fixes #6167 .
2014-05-27 23:03:08 -07:00