Consistently use *di for the Dialog i18n category

This commit is contained in:
vnctdj 2015-07-01 23:26:55 +02:00
parent beda874ab5
commit d7eba2061e
17 changed files with 106 additions and 106 deletions

View file

@ -201,21 +201,21 @@ void PSPDialog::DisplayButtons(int flags, const char *caption)
strncpy(safeCaption, caption, 64);
}
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
float x1 = 183.5f, x2 = 261.5f;
if (GetCommonParam()->buttonSwap == 1) {
x1 = 261.5f;
x2 = 183.5f;
}
if (flags & DS_BUTTON_OK) {
const char *text = useCaption ? safeCaption : d->T("Enter");
const char *text = useCaption ? safeCaption : di->T("Enter");
PPGeDrawImage(okButtonImg, x2, 258, 11.5f, 11.5f, 0, CalcFadedColor(0x80000000));
PPGeDrawImage(okButtonImg, x2, 256, 11.5f, 11.5f, 0, CalcFadedColor(0xFFFFFFFF));
PPGeDrawText(text, x2 + 15.5f, 254, PPGE_ALIGN_LEFT, FONT_SCALE, CalcFadedColor(0x80000000));
PPGeDrawText(text, x2 + 14.5f, 252, PPGE_ALIGN_LEFT, FONT_SCALE, CalcFadedColor(0xFFFFFFFF));
}
if (flags & DS_BUTTON_CANCEL) {
const char *text = useCaption ? safeCaption : d->T("Back");
const char *text = useCaption ? safeCaption : di->T("Back");
PPGeDrawText(text, x1 + 15.5f, 254, PPGE_ALIGN_LEFT, FONT_SCALE, CalcFadedColor(0x80000000));
PPGeDrawText(text, x1 + 14.5f, 252, PPGE_ALIGN_LEFT, FONT_SCALE, CalcFadedColor(0xFFFFFFFF));
PPGeDrawImage(cancelButtonImg, x1, 258, 11.5f, 11.5f, 0, CalcFadedColor(0x80000000));

View file

@ -155,18 +155,18 @@ void PSPMsgDialog::DisplayMessage(std::string text, bool hasYesNo, bool hasOK)
if (hasYesNo)
{
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
const char *choiceText;
u32 yesColor, noColor;
float x, w;
if (yesnoChoice == 1) {
choiceText = d->T("Yes");
choiceText = di->T("Yes");
x = 204.0f;
yesColor = 0xFFFFFFFF;
noColor = 0xFFFFFFFF;
}
else {
choiceText = d->T("No");
choiceText = di->T("No");
x = 273.0f;
yesColor = 0xFFFFFFFF;
noColor = 0xFFFFFFFF;
@ -178,10 +178,10 @@ void PSPMsgDialog::DisplayMessage(std::string text, bool hasYesNo, bool hasOK)
h2 += h + 5.0f;
y = 135.0f - h;
PPGeDrawRect(x - w, y2 - h, x + w, y2 + h, CalcFadedColor(0x6DCFCFCF));
PPGeDrawText(d->T("Yes"), 204.0f, y2 + 1.0f, PPGE_ALIGN_CENTER, FONT_SCALE, CalcFadedColor(0x80000000));
PPGeDrawText(d->T("Yes"), 203.0f, y2 - 1.0f, PPGE_ALIGN_CENTER, FONT_SCALE, CalcFadedColor(yesColor));
PPGeDrawText(d->T("No"), 273.0f, y2 + 1.0f, PPGE_ALIGN_CENTER, FONT_SCALE, CalcFadedColor(0x80000000));
PPGeDrawText(d->T("No"), 272.0f, y2 - 1.0f, PPGE_ALIGN_CENTER, FONT_SCALE, CalcFadedColor(noColor));
PPGeDrawText(di->T("Yes"), 204.0f, y2 + 1.0f, PPGE_ALIGN_CENTER, FONT_SCALE, CalcFadedColor(0x80000000));
PPGeDrawText(di->T("Yes"), 203.0f, y2 - 1.0f, PPGE_ALIGN_CENTER, FONT_SCALE, CalcFadedColor(yesColor));
PPGeDrawText(di->T("No"), 273.0f, y2 + 1.0f, PPGE_ALIGN_CENTER, FONT_SCALE, CalcFadedColor(0x80000000));
PPGeDrawText(di->T("No"), 272.0f, y2 - 1.0f, PPGE_ALIGN_CENTER, FONT_SCALE, CalcFadedColor(noColor));
if (IsButtonPressed(CTRL_LEFT) && yesnoChoice == 0) {
yesnoChoice = 1;
}
@ -192,7 +192,7 @@ void PSPMsgDialog::DisplayMessage(std::string text, bool hasYesNo, bool hasOK)
}
if (hasOK) {
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
float x, w;
x = 240.0f;
w = 15.0f;
@ -201,8 +201,8 @@ void PSPMsgDialog::DisplayMessage(std::string text, bool hasYesNo, bool hasOK)
h2 += h + 5.0f;
y = 135.0f - h;
PPGeDrawRect(x - w, y2 - h, x + w, y2 + h, CalcFadedColor(0x6DCFCFCF));
PPGeDrawText(d->T("OK"), 240.0f, y2 + 1.0f, PPGE_ALIGN_CENTER, FONT_SCALE, CalcFadedColor(0x80000000));
PPGeDrawText(d->T("OK"), 239.0f, y2 - 1.0f, PPGE_ALIGN_CENTER, FONT_SCALE, CalcFadedColor(0xFFFFFFFF));
PPGeDrawText(di->T("OK"), 240.0f, y2 + 1.0f, PPGE_ALIGN_CENTER, FONT_SCALE, CalcFadedColor(0x80000000));
PPGeDrawText(di->T("OK"), 239.0f, y2 - 1.0f, PPGE_ALIGN_CENTER, FONT_SCALE, CalcFadedColor(0xFFFFFFFF));
ey = y2 + 25.0f;
}

View file

@ -62,13 +62,13 @@ void PSPNetconfDialog::DrawBanner() {
// TODO: Draw a hexagon icon
PPGeDrawImage(10, 6, 12.0f, 12.0f, 1, 10, 1, 10, 10, 10, CalcFadedColor(0xFFFFFFFF));
I18NCategory *d = GetI18NCategory("Dialog");
PPGeDrawText(d->T("Network Connection"), 30, 11, PPGE_ALIGN_VCENTER, 0.6f, CalcFadedColor(0xFFFFFFFF));
I18NCategory *di = GetI18NCategory("Dialog");
PPGeDrawText(di->T("Network Connection"), 30, 11, PPGE_ALIGN_VCENTER, 0.6f, CalcFadedColor(0xFFFFFFFF));
}
int PSPNetconfDialog::Update(int animSpeed) {
UpdateButtons();
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
I18NCategory *err = GetI18NCategory("Error");
const float WRAP_WIDTH = 254.0f;
const int confirmBtnImage = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? I_CROSS : I_CIRCLE;
@ -83,7 +83,7 @@ int PSPNetconfDialog::Update(int animSpeed) {
PPGeDrawRect(0, 0, 480, 272, CalcFadedColor(0x63636363));
PPGeDrawTextWrapped(err->T("PPSSPPDoesNotSupportInternet", "PPSSPP currently does not support connecting to the Internet for DLC, PSN, or game updates."), 241, 132, WRAP_WIDTH, PPGE_ALIGN_CENTER, 0.5f, CalcFadedColor(0xFFFFFFFF));
PPGeDrawImage(confirmBtnImage, 195, 250, 20, 20, 0, CalcFadedColor(0xFFFFFFFF));
PPGeDrawText(d->T("OK"), 225, 252, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
PPGeDrawText(di->T("OK"), 225, 252, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
if (IsButtonPressed(confirmBtn)) {
StartFade(false);

View file

@ -872,10 +872,10 @@ int PSPOskDialog::Update(int animSpeed) {
PPGeDrawRect(0, 0, 480, 272, CalcFadedColor(0x63636363));
RenderKeyboard();
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
PPGeDrawImage(I_SQUARE, 365, 222, 16, 16, 0, CalcFadedColor(0xFFFFFFFF));
PPGeDrawText(d->T("Space"), 390, 222, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
PPGeDrawText(di->T("Space"), 390, 222, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
if (g_Config.iButtonPreference != PSP_SYSTEMPARAM_BUTTON_CIRCLE) {
PPGeDrawImage(I_CROSS, 45, 222, 16, 16, 0, CalcFadedColor(0xFFFFFFFF));
@ -885,11 +885,11 @@ int PSPOskDialog::Update(int animSpeed) {
PPGeDrawImage(I_CROSS, 45, 247, 16, 16, 0, CalcFadedColor(0xFFFFFFFF));
}
PPGeDrawText(d->T("Select"), 75, 222, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
PPGeDrawText(d->T("Delete"), 75, 247, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
PPGeDrawText(di->T("Select"), 75, 222, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
PPGeDrawText(di->T("Delete"), 75, 247, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
PPGeDrawText("Start", 135, 220, PPGE_ALIGN_LEFT, 0.6f, CalcFadedColor(0xFFFFFFFF));
PPGeDrawText(d->T("Finish"), 185, 222, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
PPGeDrawText(di->T("Finish"), 185, 222, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
int index = (currentKeyboardLanguage - 1) % OSK_LANGUAGE_COUNT;
const char *countryCode;
@ -908,7 +908,7 @@ int PSPOskDialog::Update(int animSpeed) {
if (strcmp(countryCode, "ko_KR")) {
PPGeDrawText("Select", 135, 245, PPGE_ALIGN_LEFT, 0.6f, CalcFadedColor(0xFFFFFFFF));
PPGeDrawText(d->T("Shift"), 185, 247, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
PPGeDrawText(di->T("Shift"), 185, 247, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
}
PPGeDrawText("L", 235, 220, PPGE_ALIGN_LEFT, 0.6f, CalcFadedColor(0xFFFFFFFF));

View file

@ -275,19 +275,19 @@ const std::string PSPSaveDialog::GetSelectedSaveDirName() const
void PSPSaveDialog::DisplayBanner(int which)
{
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
PPGeDrawRect(0, 0, 480, 23, CalcFadedColor(0x65636358));
const char *title;
switch (which)
{
case DB_SAVE:
title = d->T("Save");
title = di->T("Save");
break;
case DB_LOAD:
title = d->T("Load");
title = di->T("Load");
break;
case DB_DELETE:
title = d->T("Delete");
title = di->T("Delete");
break;
default:
title = "";
@ -391,8 +391,8 @@ void PSPSaveDialog::DisplaySaveDataInfo1()
{
lock_guard guard(paramLock);
if (param.GetFileInfo(currentSelectedSave).size == 0) {
I18NCategory *d = GetI18NCategory("Dialog");
PPGeDrawText(d->T("NEW DATA"), 180, 136, PPGE_ALIGN_VCENTER, 0.6f, CalcFadedColor(0xFFFFFFFF));
I18NCategory *di = GetI18NCategory("Dialog");
PPGeDrawText(di->T("NEW DATA"), 180, 136, PPGE_ALIGN_VCENTER, 0.6f, CalcFadedColor(0xFFFFFFFF));
} else {
char title[512];
char time[512];
@ -524,18 +524,18 @@ void PSPSaveDialog::DisplayMessage(std::string text, bool hasYesNo)
float h2 = h * (float)n / 2.0f;
if (hasYesNo)
{
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
const char *choiceText;
u32 yesColor, noColor;
float x, w;
if (yesnoChoice == 1) {
choiceText = d->T("Yes");
choiceText = di->T("Yes");
x = 302.0f;
yesColor = 0xFFFFFFFF;
noColor = 0xFFFFFFFF;
}
else {
choiceText = d->T("No");
choiceText = di->T("No");
x = 366.0f;
yesColor = 0xFFFFFFFF;
noColor = 0xFFFFFFFF;
@ -547,10 +547,10 @@ void PSPSaveDialog::DisplayMessage(std::string text, bool hasYesNo)
h2 += h + 4.0f;
y = 132.0f - h;
PPGeDrawRect(x - w, y2 - h, x + w, y2 + h, CalcFadedColor(0x40C0C0C0));
PPGeDrawText(d->T("Yes"), 303.0f, y2+2, PPGE_ALIGN_CENTER, FONT_SCALE, CalcFadedColor(0x80000000));
PPGeDrawText(d->T("Yes"), 302.0f, y2, PPGE_ALIGN_CENTER, FONT_SCALE, CalcFadedColor(yesColor));
PPGeDrawText(d->T("No"), 367.0f, y2+2, PPGE_ALIGN_CENTER, FONT_SCALE, CalcFadedColor(0x80000000));
PPGeDrawText(d->T("No"), 366.0f, y2, PPGE_ALIGN_CENTER, FONT_SCALE, CalcFadedColor(noColor));
PPGeDrawText(di->T("Yes"), 303.0f, y2+2, PPGE_ALIGN_CENTER, FONT_SCALE, CalcFadedColor(0x80000000));
PPGeDrawText(di->T("Yes"), 302.0f, y2, PPGE_ALIGN_CENTER, FONT_SCALE, CalcFadedColor(yesColor));
PPGeDrawText(di->T("No"), 367.0f, y2+2, PPGE_ALIGN_CENTER, FONT_SCALE, CalcFadedColor(0x80000000));
PPGeDrawText(di->T("No"), 366.0f, y2, PPGE_ALIGN_CENTER, FONT_SCALE, CalcFadedColor(noColor));
if (IsButtonPressed(CTRL_LEFT) && yesnoChoice == 0) {
yesnoChoice = 1;
}
@ -606,7 +606,7 @@ int PSPSaveDialog::Update(int animSpeed)
cancelButtonFlag = CTRL_CIRCLE;
}
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
switch (display)
{
@ -640,7 +640,7 @@ int PSPSaveDialog::Update(int animSpeed)
DisplaySaveIcon();
DisplaySaveDataInfo2();
DisplayMessage(d->T("Confirm Save", "Do you want to save this data?"), true);
DisplayMessage(di->T("Confirm Save", "Do you want to save this data?"), true);
DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL);
DisplayBanner(DB_SAVE);
@ -661,7 +661,7 @@ int PSPSaveDialog::Update(int animSpeed)
DisplaySaveIcon();
DisplaySaveDataInfo2();
DisplayMessage(d->T("Confirm Overwrite","Do you want to overwrite the data?"), true);
DisplayMessage(di->T("Confirm Overwrite","Do you want to overwrite the data?"), true);
DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL);
DisplayBanner(DB_SAVE);
@ -690,7 +690,7 @@ int PSPSaveDialog::Update(int animSpeed)
DisplaySaveIcon();
DisplaySaveDataInfo2();
DisplayMessage(d->T("Saving","Saving\nPlease Wait..."));
DisplayMessage(di->T("Saving","Saving\nPlease Wait..."));
DisplayBanner(DB_SAVE);
@ -703,7 +703,7 @@ int PSPSaveDialog::Update(int animSpeed)
DisplaySaveIcon();
DisplaySaveDataInfo2();
DisplayMessage(d->T("SavingFailed", "Unable to save data."));
DisplayMessage(di->T("SavingFailed", "Unable to save data."));
DisplayButtons(DS_BUTTON_CANCEL);
DisplayBanner(DB_SAVE);
@ -730,7 +730,7 @@ int PSPSaveDialog::Update(int animSpeed)
DisplaySaveIcon();
DisplaySaveDataInfo2();
DisplayMessage(d->T("Save completed"));
DisplayMessage(di->T("Save completed"));
DisplayButtons(DS_BUTTON_CANCEL);
DisplayBanner(DB_SAVE);
@ -770,7 +770,7 @@ int PSPSaveDialog::Update(int animSpeed)
DisplaySaveIcon();
DisplaySaveDataInfo2();
DisplayMessage(d->T("ConfirmLoad", "Load this data?"), true);
DisplayMessage(di->T("ConfirmLoad", "Load this data?"), true);
DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL);
DisplayBanner(DB_LOAD);
@ -795,7 +795,7 @@ int PSPSaveDialog::Update(int animSpeed)
DisplaySaveIcon();
DisplaySaveDataInfo2();
DisplayMessage(d->T("Loading","Loading\nPlease Wait..."));
DisplayMessage(di->T("Loading","Loading\nPlease Wait..."));
DisplayBanner(DB_LOAD);
@ -808,7 +808,7 @@ int PSPSaveDialog::Update(int animSpeed)
DisplaySaveIcon();
DisplaySaveDataInfo2();
DisplayMessage(d->T("LoadingFailed", "Unable to load data."));
DisplayMessage(di->T("LoadingFailed", "Unable to load data."));
DisplayButtons(DS_BUTTON_CANCEL);
DisplayBanner(DB_LOAD);
@ -832,7 +832,7 @@ int PSPSaveDialog::Update(int animSpeed)
DisplaySaveIcon();
DisplaySaveDataInfo2();
DisplayMessage(d->T("Load completed"));
DisplayMessage(di->T("Load completed"));
DisplayButtons(DS_BUTTON_CANCEL);
DisplayBanner(DB_LOAD);
@ -852,7 +852,7 @@ int PSPSaveDialog::Update(int animSpeed)
case DS_LOAD_NODATA:
StartDraw();
DisplayMessage(d->T("There is no data"));
DisplayMessage(di->T("There is no data"));
DisplayButtons(DS_BUTTON_CANCEL);
DisplayBanner(DB_LOAD);
@ -890,7 +890,7 @@ int PSPSaveDialog::Update(int animSpeed)
DisplaySaveIcon();
DisplaySaveDataInfo2();
DisplayMessage(d->T("DeleteConfirm",
DisplayMessage(di->T("DeleteConfirm",
"This save data will be deleted.\nAre you sure you want to continue?"),
true);
@ -917,7 +917,7 @@ int PSPSaveDialog::Update(int animSpeed)
StartDraw();
DisplayMessage(d->T("Deleting","Deleting\nPlease Wait..."));
DisplayMessage(di->T("Deleting","Deleting\nPlease Wait..."));
DisplayBanner(DB_DELETE);
@ -927,7 +927,7 @@ int PSPSaveDialog::Update(int animSpeed)
JoinIOThread();
StartDraw();
DisplayMessage(d->T("DeleteFailed", "Unable to delete data."));
DisplayMessage(di->T("DeleteFailed", "Unable to delete data."));
DisplayButtons(DS_BUTTON_CANCEL);
DisplayBanner(DB_DELETE);
@ -945,7 +945,7 @@ int PSPSaveDialog::Update(int animSpeed)
}
StartDraw();
DisplayMessage(d->T("Delete completed"));
DisplayMessage(di->T("Delete completed"));
DisplayButtons(DS_BUTTON_CANCEL);
DisplayBanner(DB_DELETE);
@ -962,7 +962,7 @@ int PSPSaveDialog::Update(int animSpeed)
case DS_DELETE_NODATA:
StartDraw();
DisplayMessage(d->T("There is no data"));
DisplayMessage(di->T("There is no data"));
DisplayButtons(DS_BUTTON_CANCEL);
DisplayBanner(DB_DELETE);

View file

@ -641,9 +641,9 @@ void SavedataParam::LoadCryptedSave(SceUtilitySavedataParam *param, u8 *data, u8
// Don't notify the user if we're not going to upgrade the save.
if (!g_Config.bEncryptSave) {
I18NCategory *d = GetI18NCategory("Dialog");
osm.Show(d->T("When you save, it will load on a PSP, but not an older PPSSPP"), 6.0f);
osm.Show(d->T("Old savedata detected"), 6.0f);
I18NCategory *di = GetI18NCategory("Dialog");
osm.Show(di->T("When you save, it will load on a PSP, but not an older PPSSPP"), 6.0f);
osm.Show(di->T("Old savedata detected"), 6.0f);
}
} else {
if (decryptMode == 5 && prevCryptMode == 3) {

View file

@ -203,7 +203,7 @@ void ControlMappingScreen::CreateViews() {
mappers_.clear();
I18NCategory *k = GetI18NCategory("KeyMapping");
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
root_ = new LinearLayout(ORIENT_HORIZONTAL);
@ -215,7 +215,7 @@ void ControlMappingScreen::CreateViews() {
}
leftColumn->Add(new Choice(k->T("Test Analogs")))->OnClick.Handle(this, &ControlMappingScreen::OnTestAnalogs);
leftColumn->Add(new Spacer(new LinearLayoutParams(1.0f)));
leftColumn->Add(new Choice(d->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
leftColumn->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
rightScroll_ = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
rightScroll_->SetScrollToTop(false);
@ -435,7 +435,7 @@ bool AnalogTestScreen::key(const KeyInput &key) {
void AnalogTestScreen::CreateViews() {
using namespace UI;
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
root_ = new LinearLayout(ORIENT_VERTICAL);
@ -458,5 +458,5 @@ void AnalogTestScreen::CreateViews() {
lastKeyEvent_ = root_->Add(new TextView("", new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
root_->Add(new Button(d->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
root_->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
}

View file

@ -61,7 +61,7 @@ void CwCheatScreen::CreateCodeList() {
void CwCheatScreen::CreateViews() {
using namespace UI;
I18NCategory *cw = GetI18NCategory("CwCheats");
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
CreateCodeList();
g_Config.bReloadCheats = true;
root_ = new LinearLayout(ORIENT_HORIZONTAL);
@ -69,7 +69,7 @@ void CwCheatScreen::CreateViews() {
LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(400, FILL_PARENT));
leftColumn->Add(new ItemHeader(cw->T("Options")));
leftColumn->Add(new Choice(d->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
leftColumn->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
//leftColumn->Add(new Choice(cw->T("Add Cheat")))->OnClick.Handle(this, &CwCheatScreen::OnAddCheat);
leftColumn->Add(new Choice(cw->T("Import Cheats")))->OnClick.Handle(this, &CwCheatScreen::OnImportCheat);
#if !defined(MOBILE_DEVICE)

View file

@ -300,7 +300,7 @@ const char *GetCompilerABI() {
void SystemInfoScreen::CreateViews() {
// NOTE: Do not translate this section. It will change a lot and will be impossible to keep up.
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
using namespace UI;
root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
@ -308,7 +308,7 @@ void SystemInfoScreen::CreateViews() {
ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
root_->Add(leftColumn);
root_->Add(new Choice(d->T("Back"), "", false, new AnchorLayoutParams(225, 64, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
root_->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(225, 64, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
TabHolder *tabHolder = new TabHolder(ORIENT_VERTICAL, 225, new AnchorLayoutParams(10, 0, 10, 0, false));
@ -544,7 +544,7 @@ bool AddressPromptScreen::key(const KeyInput &key) {
// Three panes: Block chooser, MIPS view, ARM/x86 view
void JitCompareScreen::CreateViews() {
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
I18NCategory *dev = GetI18NCategory("Developer");
using namespace UI;
@ -572,7 +572,7 @@ void JitCompareScreen::CreateViews() {
leftColumn->Add(new Choice(dev->T("FPU")))->OnClick.Handle(this, &JitCompareScreen::OnRandomFPUBlock);
leftColumn->Add(new Choice(dev->T("VFPU")))->OnClick.Handle(this, &JitCompareScreen::OnRandomVFPUBlock);
leftColumn->Add(new Choice(dev->T("Stats")))->OnClick.Handle(this, &JitCompareScreen::OnShowStats);
leftColumn->Add(new Choice(d->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
leftColumn->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
blockName_ = leftColumn->Add(new TextView(dev->T("No block")));
blockAddr_ = leftColumn->Add(new TextEdit("", "", new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
blockAddr_->OnTextChange.Handle(this, &JitCompareScreen::OnAddressChange);

View file

@ -47,7 +47,7 @@ GameScreen::~GameScreen() {
void GameScreen::CreateViews() {
GameInfo *info = g_gameInfoCache.GetInfo(NULL, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
I18NCategory *ga = GetI18NCategory("Game");
// Information in the top left.
@ -62,7 +62,7 @@ void GameScreen::CreateViews() {
ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
root_->Add(leftColumn);
leftColumn->Add(new Choice(d->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameScreen::OnSwitchBack);
leftColumn->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameScreen::OnSwitchBack);
if (info) {
texvGameIcon_ = leftColumn->Add(new Thin3DTextureView(0, IS_DEFAULT, new AnchorLayoutParams(144 * 2, 80 * 2, 10, 10, NONE, NONE)));
tvTitle_ = leftColumn->Add(new TextView(info->title, ALIGN_LEFT, false, new AnchorLayoutParams(10, 200, NONE, NONE)));
@ -137,10 +137,10 @@ void GameScreen::CallbackDeleteConfig(bool yes)
UI::EventReturn GameScreen::OnDeleteConfig(UI::EventParams &e)
{
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
I18NCategory *ga = GetI18NCategory("Game");
screenManager()->push(
new PromptScreen(d->T("DeleteConfirmGameConfig", "Do you really want to delete the settings for this game?"), ga->T("ConfirmDelete"), d->T("Cancel"),
new PromptScreen(di->T("DeleteConfirmGameConfig", "Do you really want to delete the settings for this game?"), ga->T("ConfirmDelete"), di->T("Cancel"),
std::bind(&GameScreen::CallbackDeleteConfig, this, placeholder::_1)));
return UI::EVENT_DONE;
@ -223,7 +223,7 @@ UI::EventReturn GameScreen::OnGameSettings(UI::EventParams &e) {
}
UI::EventReturn GameScreen::OnDeleteSaveData(UI::EventParams &e) {
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
I18NCategory *ga = GetI18NCategory("Game");
GameInfo *info = g_gameInfoCache.GetInfo(NULL, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);
if (info) {
@ -231,7 +231,7 @@ UI::EventReturn GameScreen::OnDeleteSaveData(UI::EventParams &e) {
std::vector<std::string> saveDirs = info->GetSaveDataDirectories();
if (saveDirs.size()) {
screenManager()->push(
new PromptScreen(d->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), ga->T("ConfirmDelete"), d->T("Cancel"),
new PromptScreen(di->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), ga->T("ConfirmDelete"), di->T("Cancel"),
std::bind(&GameScreen::CallbackDeleteSaveData, this, placeholder::_1)));
}
}
@ -250,12 +250,12 @@ void GameScreen::CallbackDeleteSaveData(bool yes) {
}
UI::EventReturn GameScreen::OnDeleteGame(UI::EventParams &e) {
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
I18NCategory *ga = GetI18NCategory("Game");
GameInfo *info = g_gameInfoCache.GetInfo(NULL, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);
if (info) {
screenManager()->push(
new PromptScreen(d->T("DeleteConfirmGame", "Do you really want to delete this game\nfrom your device? You can't undo this."), ga->T("ConfirmDelete"), d->T("Cancel"),
new PromptScreen(di->T("DeleteConfirmGame", "Do you really want to delete this game\nfrom your device? You can't undo this."), ga->T("ConfirmDelete"), di->T("Cancel"),
std::bind(&GameScreen::CallbackDeleteGame, this, placeholder::_1)));
}

View file

@ -91,7 +91,7 @@ void GameSettingsScreen::CreateViews() {
// Scrolling action menu to the right.
using namespace UI;
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
I18NCategory *gs = GetI18NCategory("Graphics");
I18NCategory *co = GetI18NCategory("Controls");
I18NCategory *a = GetI18NCategory("Audio");
@ -111,11 +111,11 @@ void GameSettingsScreen::CreateViews() {
if (vertical) {
tabHolder = new TabHolder(ORIENT_HORIZONTAL, 200, new LinearLayoutParams(1.0f));
root_->Add(tabHolder);
root_->Add(new Choice(d->T("Back"), "", false, new LinearLayoutParams(0.0f)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
root_->Add(new Choice(di->T("Back"), "", false, new LinearLayoutParams(0.0f)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
} else {
tabHolder = new TabHolder(ORIENT_VERTICAL, 200, new AnchorLayoutParams(10, 0, 10, 0, false));
root_->Add(tabHolder);
root_->Add(new Choice(d->T("Back"), "", false, new AnchorLayoutParams(150, 64, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
root_->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, 64, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
}
root_->SetDefaultFocusView(tabHolder);
@ -864,11 +864,11 @@ void GameSettingsScreen::CallbackRenderingBackend(bool yes) {
UI::EventReturn GameSettingsScreen::OnRenderingBackend(UI::EventParams &e) {
#if defined(_WIN32)
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
// It only makes sense to show the restart prompt if the backend was actually changed.
if (g_Config.iTempGPUBackend != g_Config.iGPUBackend) {
screenManager()->push(new PromptScreen(d->T("ChangingGPUBackends", "Changing GPU backends requires PPSSPP to restart. Restart now?"), d->T("Yes"), d->T("No"),
screenManager()->push(new PromptScreen(di->T("ChangingGPUBackends", "Changing GPU backends requires PPSSPP to restart. Restart now?"), di->T("Yes"), di->T("No"),
std::bind(&GameSettingsScreen::CallbackRenderingBackend, this, placeholder::_1)));
}
#endif
@ -990,7 +990,7 @@ void DeveloperToolsScreen::CreateViews() {
using namespace UI;
root_ = new ScrollView(ORIENT_VERTICAL);
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
I18NCategory *dev = GetI18NCategory("Developer");
I18NCategory *gs = GetI18NCategory("Graphics");
I18NCategory *a = GetI18NCategory("Audio");
@ -1031,7 +1031,7 @@ void DeveloperToolsScreen::CreateViews() {
list->Add(new Choice(dev->T("Load language ini")))->OnClick.Handle(this, &DeveloperToolsScreen::OnLoadLanguageIni);
list->Add(new Choice(dev->T("Save language ini")))->OnClick.Handle(this, &DeveloperToolsScreen::OnSaveLanguageIni);
list->Add(new ItemHeader(""));
list->Add(new Choice(d->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
list->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
}
void DeveloperToolsScreen::onFinish(DialogResult result) {
@ -1046,17 +1046,17 @@ void GameSettingsScreen::CallbackRestoreDefaults(bool yes) {
UI::EventReturn GameSettingsScreen::OnRestoreDefaultSettings(UI::EventParams &e) {
I18NCategory *dev = GetI18NCategory("Developer");
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
if (g_Config.bGameSpecific)
{
screenManager()->push(
new PromptScreen(dev->T("RestoreGameDefaultSettings", "Are you sure you want to restore the game-specific settings back to the ppsspp defaults?\n"), d->T("OK"), d->T("Cancel"),
new PromptScreen(dev->T("RestoreGameDefaultSettings", "Are you sure you want to restore the game-specific settings back to the ppsspp defaults?\n"), di->T("OK"), di->T("Cancel"),
std::bind(&GameSettingsScreen::CallbackRestoreDefaults, this, placeholder::_1)));
}
else
{
screenManager()->push(
new PromptScreen(dev->T("RestoreDefaultSettings", "Are you sure you want to restore all settings(except control mapping)\nback to their defaults?\nYou can't undo this.\nPlease restart PPSSPP after restoring settings."), d->T("OK"), d->T("Cancel"),
new PromptScreen(dev->T("RestoreDefaultSettings", "Are you sure you want to restore all settings(except control mapping)\nback to their defaults?\nYou can't undo this.\nPlease restart PPSSPP after restoring settings."), di->T("OK"), di->T("Cancel"),
std::bind(&GameSettingsScreen::CallbackRestoreDefaults, this, placeholder::_1)));
}
@ -1096,7 +1096,7 @@ UI::EventReturn DeveloperToolsScreen::OnJitAffectingSetting(UI::EventParams &e)
void ProAdhocServerScreen::CreateViews() {
using namespace UI;
I18NCategory *s = GetI18NCategory("System");
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
tempProAdhocServer = g_Config.proAdhocServer;
root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
@ -1117,10 +1117,10 @@ void ProAdhocServerScreen::CreateViews() {
rightColumn->Add(new Button("8"))->OnClick.Handle(this, &ProAdhocServerScreen::On8Click);
rightColumn->Add(new Button("9"))->OnClick.Handle(this, &ProAdhocServerScreen::On9Click);
rightColumn->Add(new Button("."))->OnClick.Handle(this, &ProAdhocServerScreen::OnPointClick);
rightColumn->Add(new Button(d->T("Delete")))->OnClick.Handle(this, &ProAdhocServerScreen::OnDeleteClick);
rightColumn->Add(new Button(d->T("Delete all")))->OnClick.Handle(this, &ProAdhocServerScreen::OnDeleteAllClick);
rightColumn->Add(new Button(d->T("OK")))->OnClick.Handle(this, &ProAdhocServerScreen::OnOKClick);
rightColumn->Add(new Button(d->T("Cancel")))->OnClick.Handle(this, &ProAdhocServerScreen::OnCancelClick);
rightColumn->Add(new Button(di->T("Delete")))->OnClick.Handle(this, &ProAdhocServerScreen::OnDeleteClick);
rightColumn->Add(new Button(di->T("Delete all")))->OnClick.Handle(this, &ProAdhocServerScreen::OnDeleteAllClick);
rightColumn->Add(new Button(di->T("OK")))->OnClick.Handle(this, &ProAdhocServerScreen::OnOKClick);
rightColumn->Add(new Button(di->T("Cancel")))->OnClick.Handle(this, &ProAdhocServerScreen::OnCancelClick);
root_->Add(leftColumn);
root_->Add(rightColumn);
}

View file

@ -1094,7 +1094,7 @@ void UmdReplaceScreen::CreateViews() {
using namespace UI;
Margins actionMenuMargins(0, 100, 15, 0);
I18NCategory *m = GetI18NCategory("MainMenu");
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
TabHolder *leftColumn = new TabHolder(ORIENT_HORIZONTAL, 64, new LinearLayoutParams(1.0));
leftColumn->SetClip(true);
@ -1128,7 +1128,7 @@ void UmdReplaceScreen::CreateViews() {
tabAllGames->OnHoldChoice.Handle(this, &UmdReplaceScreen::OnGameSelected);
rightColumnItems->Add(new Choice(d->T("Cancel")))->OnClick.Handle(this, &UmdReplaceScreen::OnCancel);
rightColumnItems->Add(new Choice(di->T("Cancel")))->OnClick.Handle(this, &UmdReplaceScreen::OnCancel);
rightColumnItems->Add(new Choice(m->T("Game Settings")))->OnClick.Handle(this, &UmdReplaceScreen::OnGameSettings);
if (g_Config.recentIsos.size() > 0) {

View file

@ -212,9 +212,9 @@ void UIDialogScreenWithBackground::sendMessage(const char *message, const char *
PromptScreen::PromptScreen(std::string message, std::string yesButtonText, std::string noButtonText, std::function<void(bool)> callback)
: message_(message), callback_(callback) {
I18NCategory *d = GetI18NCategory("Dialog");
yesButtonText_ = d->T(yesButtonText.c_str());
noButtonText_ = d->T(noButtonText.c_str());
I18NCategory *di = GetI18NCategory("Dialog");
yesButtonText_ = di->T(yesButtonText.c_str());
noButtonText_ = di->T(noButtonText.c_str());
}
void PromptScreen::CreateViews() {
@ -456,11 +456,11 @@ void LogoScreen::render() {
void CreditsScreen::CreateViews() {
using namespace UI;
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
I18NCategory *c = GetI18NCategory("PSPCredits");
root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
Button *back = root_->Add(new Button(d->T("Back"), new AnchorLayoutParams(260, 64, NONE, NONE, 10, 10, false)));
Button *back = root_->Add(new Button(di->T("Back"), new AnchorLayoutParams(260, 64, NONE, NONE, 10, 10, false)));
back->OnClick.Handle(this, &CreditsScreen::OnOK);
root_->SetDefaultFocusView(back);
#ifndef GOLD

View file

@ -424,10 +424,10 @@ UI::EventReturn GamePauseScreen::OnCreateConfig(UI::EventParams &e)
}
UI::EventReturn GamePauseScreen::OnDeleteConfig(UI::EventParams &e)
{
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
I18NCategory *ga = GetI18NCategory("Game");
screenManager()->push(
new PromptScreen(d->T("DeleteConfirmGameConfig", "Do you really want to delete the settings for this game?"), ga->T("ConfirmDelete"), d->T("Cancel"),
new PromptScreen(di->T("DeleteConfirmGameConfig", "Do you really want to delete the settings for this game?"), ga->T("ConfirmDelete"), di->T("Cancel"),
std::bind(&GamePauseScreen::CallbackDeleteConfig, this, placeholder::_1)));
return UI::EVENT_DONE;

View file

@ -131,7 +131,7 @@ EventReturn ReportScreen::HandleChoice(EventParams &e) {
void ReportScreen::CreateViews() {
I18NCategory *rp = GetI18NCategory("Reporting");
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
Margins actionMenuMargins(0, 100, 15, 0);
ViewGroup *leftColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, FILL_PARENT, 0.4f));
LinearLayout *leftColumnItems = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(WRAP_CONTENT, FILL_PARENT));
@ -153,7 +153,7 @@ void ReportScreen::CreateViews() {
submit_->SetEnabled(overall_ >= 0 && graphics_ >= 0 && speed_ >= 0 && gameplay_ >= 0);
rightColumnItems->Add(new Spacer(25.0));
rightColumnItems->Add(new Choice(d->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
rightColumnItems->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
root_ = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
root_->Add(leftColumn);

View file

@ -24,7 +24,7 @@ void TiltAnalogSettingsScreen::CreateViews() {
using namespace UI;
I18NCategory *co = GetI18NCategory("Controls");
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
root_ = new ScrollView(ORIENT_VERTICAL);
@ -51,7 +51,7 @@ void TiltAnalogSettingsScreen::CreateViews() {
root_->Add(settings);
settings->Add(new ItemHeader(""));
settings->Add(new Choice(d->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
settings->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
}
void TiltAnalogSettingsScreen::update(InputState &input) {

View file

@ -311,19 +311,19 @@ void TouchControlLayoutScreen::CreateViews() {
using namespace UI;
I18NCategory *co = GetI18NCategory("Controls");
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
Choice *reset = new Choice(d->T("Reset"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 84));
Choice *back = new Choice(d->T("Back"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 10));
Choice *reset = new Choice(di->T("Reset"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 84));
Choice *back = new Choice(di->T("Back"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 10));
Choice *visibility = new Choice(co->T("Visibility"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 158));
// controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fButtonScale, 0.80, 2.0, co->T("Button Scaling"), screenManager()))
// ->OnChange.Handle(this, &GameSettingsScreen::OnChangeControlScaling);
mode_ = new ChoiceStrip(ORIENT_VERTICAL, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 158 + 64 + 10));
mode_->AddChoice(d->T("Move"));
mode_->AddChoice(d->T("Resize"));
mode_->AddChoice(di->T("Move"));
mode_->AddChoice(di->T("Resize"));
mode_->SetSelection(0);
reset->OnClick.Handle(this, &TouchControlLayoutScreen::OnReset);