Commit graph

126 commits

Author SHA1 Message Date
raven02
79c9c29251 Fix alpha blending for HW transform 2013-01-10 22:19:06 +08:00
Henrik Rydgard
03eacd1af3 Save 16K. 2013-01-07 13:00:28 +01:00
Henrik Rydgard
2340b66b27 Fix envmapping on hw transform 2013-01-07 10:49:16 +01:00
Henrik Rydgard
62cc953bad Specify an older GLSL version for compat, we don't use new features anyway because of ES 2.0. 2013-01-07 10:07:00 +01:00
Henrik Rydgård
750447793e Clamp colors before fragment shader. 2012-12-27 23:38:54 +01:00
Unknown W. Brackets
47e558d9ce Fix specular causing shader to fail to link. 2012-12-22 01:45:47 -08:00
Henrik Rydgard
e42af096c8 Merge 2012-12-21 23:43:48 +01:00
Henrik Rydgard
d663e28bde More work and optimization. Still not quite there. 2012-12-21 21:49:09 +01:00
Henrik Rydgard
4eeab83389 Add IndexGenerator.cpp/h which will later be used to combine small draw calls into large indexed draw calls, for better performance. 2012-12-21 17:50:22 +01:00
Henrik Rydgard
4efb66fdb6 Fix hw transform and audio on android, misc 2012-12-21 12:57:43 +01:00
Henrik Rydgard
4bf2e52623 HW transform: Avoid 4x3 matrices for GLES 2.0 compat. Add option to turn hw transform on. 2012-12-21 11:08:54 +01:00
Henrik Rydgard
4d4370232c Assorted minor cleanup and fixes. 2012-12-21 10:20:22 +01:00
Henrik Rydgard
19391541fb HW transform: Fix too-harsh lighting 2012-12-20 23:47:19 +01:00
Henrik Rydgard
79bd4e3d41 Lighting fixes (sw + hw) 2012-12-20 23:28:58 +01:00
Henrik Rydgard
1551aea902 HW transform bugfixes 2012-12-20 22:45:26 +01:00
Henrik Rydgard
c3b778daab More work on hw transform. 2012-12-20 18:31:21 +01:00
Henrik Rydgard
4f376a2c34 Hardware vertex transform, preliminary and optional. No lighting yet. Disabled until it works right... 2012-12-20 15:07:58 +01:00
Henrik Rydgård
a0d8017c22 Fix for previous commit 2012-12-05 11:13:36 +07:00
Henrik Rydgård
700921deb3 Fix rendering on MacOSX (shader compiler very fussy...). Minor prep for hw transform. 2012-12-05 10:55:06 +07:00
Henrik Rydgard
980d13fe50 Assorted GPU fixes: Advance vertex pointer, fixes missing triangles in SPT. More logging. Separate proj matrices for through and normal mode (through matrix don't need to get updated as often). Some cleanup. 2012-11-28 13:45:22 +01:00
Sacha
3c903dda24 Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes. 2012-11-26 13:25:14 +10:00
Henrik Rydgard
e5c6cf965b Fixes and optimizations to vertex decoding and lighting.
Motorcycles are now visible in MotoGP.
2012-11-16 15:16:14 +01:00
Henrik Rydgard
b43dfebb10 Fixes to lighting, display list base pointer, misc 2012-11-09 17:51:45 +01:00
Sacha
41f5abab31 PPSSPP ported to Blackberry10
Now builds on Playbook and Dev Alpha
Make emulator more compatible with other OS (case sensitivity, defines, includes)
Uses Android's code paths and backend
2012-11-05 23:09:49 +10:00
Henrik Rydgard
64cc573703 Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Henrik Rydgard
4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00