ANR2ME
|
e56b5592bf
|
Fix significant FPS drops on Hitman Reborn Battle Arena 2
|
2020-10-31 13:19:32 +07:00 |
|
ANR2ME
|
47f27ed184
|
Updated Blocking simulation of AdhocSocket (especially PdpRecv)
|
2020-10-31 13:18:17 +07:00 |
|
Henrik Rydgård
|
a4a0b4ba00
|
Merge pull request #13579 from ANR2ME/adhoc_fix
Adhoc fix - Updating Adhocctl behavior after doing some small test
|
2020-10-29 11:57:58 +01:00 |
|
Henrik Rydgård
|
f4b28119af
|
Merge pull request #13592 from shenweip/FindModule
IMP sceKernelFindModuleByUID and sceKernelFindModuleByName.
|
2020-10-29 00:55:39 +01:00 |
|
ANR2ME
|
4eca124710
|
Blocks current thread to synchronize initial GameMode data. Fixes desync issue when GameMode multiplayer mission is being started.
|
2020-10-29 06:08:51 +07:00 |
|
ANR2ME
|
a47cb101bb
|
Moving socket creation from AdhocMatchingCreate to AdhocMatchingStart. (Fixes Dissidia 012 unable to see any room issue)
|
2020-10-29 06:04:52 +07:00 |
|
ANR2ME
|
3aed0c258b
|
Fixed an issue with AdhocMatching where there is a possibility that some data didn't get sent upon AdhocMatchingStop causing Joined players to get timeout. (Fixed Star Wars: The Force Unleashed)
|
2020-10-29 06:04:24 +07:00 |
|
ANR2ME
|
399f56f73b
|
Implementing Adhocctl Busy state to prevent getting kicked out from Adhoc Server on games that tries to leave the group multiple times in a row.
Also Updated Adhocctl behavior.
|
2020-10-29 06:04:22 +07:00 |
|
ANR2ME
|
0157fe4988
|
Updated GameMode API (Fixed Pocket Pool)
|
2020-10-29 06:00:16 +07:00 |
|
ANR2ME
|
22419bfc6c
|
Prevent memory leaks when clearing AdhocMatching events.
|
2020-10-29 06:00:16 +07:00 |
|
ANR2ME
|
bff18c07d0
|
Fixed unable to see game room issue on Air Conflicts - Aces Of World War 2, should also fix other games with similar issue (due to invalid group mode)
|
2020-10-29 06:00:16 +07:00 |
|
ANR2ME
|
1bfe089785
|
Added delay result to SetSocketAlert for other threads that use the socket to trigger the alert.
|
2020-10-29 06:00:16 +07:00 |
|
ANR2ME
|
d87713226c
|
Socket alerts can be triggered regardless of the nonblocking flag
|
2020-10-29 06:00:15 +07:00 |
|
ANR2ME
|
fa95afab07
|
Do not clear socket alert flag after signaled.
|
2020-10-29 06:00:15 +07:00 |
|
ANR2ME
|
0363319f14
|
Prevent Scanning issue after reconnected to AdhocServer, also Updated logging to showing the error code on sceNetAdhocctlScan
|
2020-10-29 06:00:15 +07:00 |
|
ANR2ME
|
40102787c8
|
Updated validity checking of mac address on PdpCreate, PtpListen, and PtpOpen
|
2020-10-29 06:00:15 +07:00 |
|
ANR2ME
|
8762718abf
|
Updated Loggings and return value of PdpSend and PdpRecv
|
2020-10-29 06:00:14 +07:00 |
|
ANR2ME
|
3020efdbe7
|
Added hleEatMicro (may not be accurate tho) on PdpSend, PdpRecv, and GetPeerInfo.
|
2020-10-29 06:00:14 +07:00 |
|
ANR2ME
|
6e50487fcd
|
Updated error code on sceNetGetLocalEtherAddr
|
2020-10-29 06:00:13 +07:00 |
|
ANR2ME
|
5216433e0c
|
Prevent memory leaks when attempting to play GameMode multiplayer again after loading from SaveState in the middle of GameMode multiplayer.
|
2020-10-29 06:00:13 +07:00 |
|
ANR2ME
|
335650da6c
|
Prevent Port leaks after loading SaveState in the middle of multiplayer resulting to "port in use" error on the next attempt to play multiplayer.
|
2020-10-29 06:00:13 +07:00 |
|
shenweip
|
6c5d4b5fc7
|
Log the return value.
|
2020-10-27 22:12:53 +08:00 |
|
shenweip
|
6717c2b55f
|
Fixes mistake.
|
2020-10-27 20:58:07 +08:00 |
|
shenweip
|
807de037bb
|
IMP sceKernelFindModuleByUID and sceKernelFindModuleByName.
|
2020-10-27 20:48:34 +08:00 |
|
shenweip
|
eb5c22bbae
|
SaveState:Don't register the event during Dostate.
|
2020-10-27 19:50:27 +08:00 |
|
Florin9doi
|
6531c7f4f8
|
[Android] Retrieve isMicStarted from AndroidAudio state
|
2020-10-24 20:16:22 +03:00 |
|
Florin9doi
|
9379fe1399
|
[Android] Audio record using OpenSL
|
2020-10-24 19:51:30 +03:00 |
|
shenweip
|
e7147fdb09
|
Fixes savesate for usbmic.
Prevents audiobuf from being null pointer.
|
2020-10-24 21:06:36 +08:00 |
|
shenweip
|
a0fe0e38c1
|
SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI.
|
2020-10-22 17:45:29 +08:00 |
|
Henrik Rydgård
|
dc0e9bf2f6
|
Merge pull request #13560 from unknownbrackets/free-space
Io: Account for free space on the host device
|
2020-10-20 11:52:53 +02:00 |
|
Unknown W. Brackets
|
c95e695a38
|
Io: Track initial free space for compat flag.
This seems to be necessary for Assassin's Creed. See #12761.
|
2020-10-19 22:42:49 -07:00 |
|
Unknown W. Brackets
|
9686520dbd
|
Psmf: Cleanup logging.
|
2020-10-19 19:24:08 -07:00 |
|
Unknown W. Brackets
|
c8b2dd123f
|
Psmf: Handle older states for delayed state change.
|
2020-10-19 19:06:32 -07:00 |
|
Henrik Rydgård
|
d4c02ccc1c
|
Address feedback about recent changes
Thanks unknown.
|
2020-10-19 22:50:31 +02:00 |
|
ANR2ME
|
30b9f46aa5
|
Don't need to connect if AdhocServer IP is the same with this instance localhost IP and having AdhocServer disabled
|
2020-10-19 23:34:47 +07:00 |
|
ANR2ME
|
e11e8a7fda
|
Updated Loggings and return value on PtpSend, PtpFlush, and PtpRecv.
|
2020-10-19 23:32:10 +07:00 |
|
ANR2ME
|
f597382619
|
Show a warning just in case an abnormal situation occurred.
|
2020-10-19 23:32:09 +07:00 |
|
ANR2ME
|
152f9a7e2b
|
Fix disconnection issue due to timeout on blocking PTP Socket
|
2020-10-19 23:32:06 +07:00 |
|
ANR2ME
|
e5a02cebb4
|
Added Connection Refused error code on PtpConnect
|
2020-10-19 19:08:10 +07:00 |
|
ANR2ME
|
d395611135
|
Fixed disconnection issue when multiplayer game started on Shaun White Snowboarding, and improved multiplayer performance on games that use GameMode.
|
2020-10-19 19:08:10 +07:00 |
|
ANR2ME
|
5a169077f1
|
Updated Adhocctl timings based on the timestamp on JPCSP + prx files
|
2020-10-19 19:08:10 +07:00 |
|
shenweip
|
c79d20ca07
|
DoState.
|
2020-10-19 16:57:51 +08:00 |
|
shenweip
|
d940f80b88
|
PsmfPlayer:The status will not be changed until the delay result is finished.
|
2020-10-19 16:29:42 +08:00 |
|
ANR2ME
|
0a04f47ea9
|
Removing the workaround that was used to fix Gran Turismo in the past but no longer needed. Since zero mac address is an invalid mac we should return an error.
|
2020-10-16 16:15:42 +07:00 |
|
ANR2ME
|
b86f3ca0f4
|
Updated AdhocPollSocket timeout checking.
|
2020-10-16 16:15:42 +07:00 |
|
ANR2ME
|
6d0a4fe681
|
Increasing Adhocctl timeout to 5 seconds (with side effects of longer freezes when detecting disconnected players), to prevent failure to connect to AdhocServer on time due to some unknown reason where sometimes it tooks more than 2 seconds for Adhocctl Init to connect to AdhocServer on localhost (normally only 10 ms), and sometimes it tooks more than 1 seconds for built-in AdhocServer to be ready (normally only 1 ms)
|
2020-10-16 16:15:40 +07:00 |
|
ANR2ME
|
88ebed4c02
|
Prevent AdhocServer Pings from spamming Debug Log
|
2020-10-16 12:23:20 +07:00 |
|
ANR2ME
|
40c4df2306
|
Fix disconnection issue when joining multiplayer on Capcom Puzzle World
|
2020-10-16 12:23:18 +07:00 |
|
ANR2ME
|
cc1ff5b94c
|
2nd or more instance of PPSSPP should only bind it's own localhost IP for Adhoc Server. Fixes Capcom Classics Collection Remix multiplayer on multiple-instance.
|
2020-10-16 12:10:50 +07:00 |
|
Henrik Rydgård
|
c1b52c398b
|
Minor cleanups related to #13527
Doesn't fix it though. A "Resume" button will be added later to BREAK
crashes.
|
2020-10-14 23:45:19 +02:00 |
|