Henrik Rydgard
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a2b49fd0e0
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Update Vulkan headers. Hack around another validation check (which I beleive to be bugged).
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2016-12-15 18:12:53 +01:00 |
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Florent Castelli
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70593d1004
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android: Change preprocessor define to standard __ANDROID__
ANDROID is only standard to the old Makefile buildsystem, not the platform.
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2016-10-12 11:14:09 +02:00 |
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Unknown W. Brackets
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1d9222b3e4
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Vulkan: Add comment for Android validation layers.
Note: these also require minor tweaks to Local.mk to include, currently,
but we're probably moving to gradle.
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2016-10-10 22:08:44 -07:00 |
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Unknown W. Brackets
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e263bb945e
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Vulkan: Correct initial swapchain compositeAlpha.
We'll just need to deal with the fact that we have to output 1.0 so that
blending doesn't matter, I think.
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2016-10-10 22:07:50 -07:00 |
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Unknown W. Brackets
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0bf65150d6
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Vulkan: Prefer 32-bit color formats if possible.
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2016-07-01 14:05:15 -07:00 |
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Unknown W. Brackets
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419b960403
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x86jit: Fix params in Replace_fabsf.
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2016-05-31 10:40:14 -07:00 |
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Henrik Rydgard
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fd0af5b271
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Vulkan: Mostly pass the validation layers in SDK 1.0.13
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2016-05-24 21:41:35 +02:00 |
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Henrik Rydgard
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0a58424e75
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Vulkan: Remove validation layer that is now included in standard_validation
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2016-05-18 23:53:17 +02:00 |
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Henrik Rydgard
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617bcebcd6
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Update to latest vulkan header (1.0.8)
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2016-04-07 22:53:37 +02:00 |
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Henrik Rydgard
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5cd3956575
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Reformat VulkanContext.cpp (fix tab indentation)
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2016-04-03 00:01:56 +02:00 |
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Henrik Rydgard
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e1f660ebc1
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Update vulkan structure init to the new style
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2016-04-02 23:57:23 +02:00 |
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Henrik Rydgard
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731af0d0b4
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Add some infrastructure for 2D drawing, to be used by the Vulkan framebuffer manager
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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a8c386b94c
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Make VulkanImage a little more flexible (make it possible to create depth images)
Just preparation.
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2016-03-28 18:25:05 +02:00 |
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Unknown W. Brackets
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048a12f589
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Buildfix.
Some compilers didn't like that, oops.
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2016-03-27 09:25:25 -07:00 |
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Henrik Rydgård
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b0329e8106
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Merge pull request #8657 from unknownbrackets/vulkan-resize
Support resizing the screen on Vulkan
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2016-03-22 09:22:58 +01:00 |
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Unknown W. Brackets
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963b18e6c2
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Vulkan: Prep for resize, destroy surface on exit.
I suppose this is a validation layer bug, it didn't report the leak.
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2016-03-21 19:41:20 -07:00 |
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Henrik Rydgard
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b97e02febe
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Typo fixes. Delete irrelevant comments
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2016-03-21 20:23:53 +01:00 |
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Henrik Rydgard
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dff585e440
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VulkanContext: Detect the appropriate depth buffer format to use, expose it.
This should help AMD compatibility.
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2016-03-21 20:11:49 +01:00 |
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Henrik Rydgård
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2a35d4b4c5
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Merge pull request #8653 from unknownbrackets/warnings
Warning fixes from clang
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2016-03-21 08:27:25 +01:00 |
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Unknown W. Brackets
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2d34c0a8bc
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Vulkan: Free anything pending before the device.
This includes, for example, device memory and etc.
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2016-03-21 00:02:59 -07:00 |
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Unknown W. Brackets
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9c3e12ead0
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Remove some unused things reported by clang.
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2016-03-20 23:14:08 -07:00 |
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Henrik Rydgard
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5d19f3dfb8
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Decode vertex data directly into the vertex pushbuffer, saving a memcpy.
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2016-03-20 19:35:03 +01:00 |
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Henrik Rydgard
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966cb89d41
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Vulkan: Fix our use of dual source blending, re-enable if available.
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2016-03-20 19:31:02 +01:00 |
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Unknown W. Brackets
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82f3df1e06
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Vulkan: Initial support for aniso filtering.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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da50370328
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Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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84e649f74b
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Vulkan: Enable mipmapping
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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8a62724316
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Upload PSP textures through a push buffer instead of image copy. More flexible.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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5ea01ffff6
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Add a secondary way to upload textures - through buffers.
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2016-03-20 19:31:02 +01:00 |
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Unknown W. Brackets
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82205a4660
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Handle Vulkan init errors more gracefully.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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fe270c592a
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Typo fix
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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b0098f7961
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Replace ugly workaround with VK_LAYER_LUNARG_unique_objects which prevents handle reuse.
See https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/issues/121
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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575cc890b7
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Turn off annoying "debug flicker" I used to see if we were swapping buffers properly early on
Also minor logging changes, refine the false-positive debug layer check
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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5ca012e83d
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Fix a bunch of new vulkan validation layer failures.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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6e2e0bfa33
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Should not specify the Vulkan patch version when requesting Vulkan 1.0.
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2016-03-20 19:31:02 +01:00 |
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Unknown W. Brackets
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c92790c5a8
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Specify a useful app version when loading Vulkan.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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432fbe30d1
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Vulkan: We're doing dual src blending wrong (GLSL part, not sure how to do it right) so disable it.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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b06cf4e688
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Re-fix depth buffer initialization
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2016-03-20 19:30:39 +01:00 |
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Henrik Rydgård
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9c457da4c9
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Gets the Vulkan backend running, but not drawing correctly, on Android.
Not sure what's wrong, I get a yellow flashing screen.
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2016-03-20 19:30:39 +01:00 |
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Henrik Rydgard
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d325aa2b30
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Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common.
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2016-03-20 19:30:11 +01:00 |
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