oioitff
8ca79f8959
Implement low level atrac3 decoder.
2013-05-27 16:49:00 +08:00
raven02
84ccfde2ef
Fix crash when low level decode hits atrac3 audio
2013-05-24 23:20:14 +08:00
raven02
95cbd3c50c
Add (low level) to distinguish with high level decode
2013-05-24 22:43:10 +08:00
raven02
104c20d787
Add atrac3+ mono audio WARN_LOG when atrac->atracChannels == 1
2013-05-24 23:33:22 +09:00
raven02
bc1c83afc6
Integrate atrac3+ low level decoding from oioitff media branch
2013-05-24 21:15:51 +08:00
oioitff
455708bbc3
Fake implement low level atrac decoder.
2013-05-24 01:00:27 +08:00
oioitff
67eeb112a9
Normally, remainFrame is not less than 0.
2013-05-24 00:55:10 +08:00
oioitff
2fff5b143e
Fix freeze issue for atrac3plus.
2013-05-21 00:02:52 +08:00
raven02
ace7f5bcb4
Fix Gundam AGE Universe hang up at title screen
2013-05-20 20:30:04 +08:00
Henrik Rydgard
5877929fe5
Add Mersenne Twister random number generator.
2013-05-20 00:57:45 +02:00
Henrik Rydgård
a1060ffabd
Merge pull request #1803 from oioitff/atrac3plus
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Add atrac3plus filter for windows
2013-05-19 08:09:01 -07:00
raven02
0cf5595b9d
DBZ Tag Team requires working sceAtracLowLevelDecode()
2013-05-19 19:54:02 +08:00
Unknown W. Brackets
f67d4f959f
Clean up some atrac-related type/shadow warnings.
2013-05-18 10:20:39 -07:00
oioitff
41860c5ade
The hack way for numSamples may be still
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necessary for some games. Just use a better hack way.
2013-05-17 01:17:58 +08:00
oioitff
7bd3f389c7
Improve getremainFrame.
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Fixed Musou Orochi 2 and so on.
2013-05-17 01:15:23 +08:00
oioitff
1a2bcb70ce
Not to loop or end audios when numSamples is 0.
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Some games may check for it and add more data.
2013-05-14 23:27:04 +08:00
oioitff
34b4cd29a2
add atrac3plus support for sceAtrac
2013-05-14 19:03:53 +08:00
raven02
61c777983b
Fix loop problem in Three Kingdom VIII
2013-05-13 21:15:02 +08:00
aquanull
6ab94303b9
av_get_default_channel_layout returns int64_t
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And one less signed/unsigned comparison warning.
2013-05-13 16:20:04 +08:00
Henrik Rydgård
7d561eb520
Merge pull request #1779 from oioitff/atrac-fix
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Finally got how sceAtracAddStreamData should work.
2013-05-12 06:28:23 -07:00
oioitff
64680a2c68
Revert changes for remainFrame in #1776 .
2013-05-12 21:27:41 +08:00
Henrik Rydgard
9ea0f60514
Ugly android buildfix
2013-05-12 15:24:52 +02:00
oioitff
066a2e2182
Add some comments for sceAtrac
2013-05-12 21:14:41 +08:00
oioitff
7b8fb33ebc
Improve sceAtracAddStreamData.
2013-05-12 20:04:50 +08:00
raven02
d822be8ac9
Bitrate calculation based on uofw implementation.
2013-05-12 17:00:21 +08:00
Henrik Rydgård
d1eca34d05
Merge pull request #1745 from oioitff/atrac-fix
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Improve sceAtracAddStreamData
2013-05-11 00:56:28 -07:00
raven02
be4f1a00b6
Show the log in yellow color
2013-05-10 23:47:05 +08:00
raven02
7ae62fc0d6
Add INFO_LOG for atrac3+ audio
2013-05-10 23:42:10 +08:00
oioitff
b1ec715d2f
sceAtracAddStreamData is only available after
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sceAtracGetStreamDataInfo called.
2013-05-10 19:56:53 +08:00
oioitff
3555d656a4
Revert #1731 for sceAtrac
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It's not working correctly.
2013-05-10 16:38:06 +08:00
oioitff
7cc0cdd346
Only add stream data when it need more atrac data.
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Tested with Djmax Portable.
2013-05-09 19:59:13 +08:00
oioitff
529e2f5d52
Build fix, sorry.
2013-05-09 00:19:40 +08:00
oioitff
f86bc2f3da
Improve remainFrame.
2013-05-08 23:50:26 +08:00
Henrik Rydgård
d8f9790abc
Some Mac build fixes from vit9696 and some more. Update submodules.
2013-05-07 00:08:57 +02:00
oioitff
0d2fbeff9c
Improve remainFrame in sceAtrac
2013-05-06 04:02:16 +08:00
Unknown W. Brackets
0d7863138b
Don't just say 0 for remainFrame in sceAtrac.
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Fixes LittleBigPlanet.
2013-05-05 09:28:36 -07:00
Unknown W. Brackets
0613e4b20d
Correct savestate logic in atrac.
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Not 100% sure it works though, it doesn't crash and games run.
USE_FFMPEG builds with this change.
2013-05-04 09:30:06 -07:00
Henrik Rydgard
34b1c24daf
Buildfix for some new compiler
2013-05-04 17:46:44 +02:00
raven02
4373c1170d
Basic Atrac3 Support in sceAtrac using ffmpeg
2013-05-04 16:00:00 +08:00
nachume
c95c85ea8d
I'm sorry. Comment was unnecessary
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and sceAtrac too.
2013-05-02 01:05:22 +09:00
nachume
eac08a496c
FIX unintelligible sequence of decimal characters on savedialog.
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ppge_atlas JPN font define ShiftJIS -> UTF8 is all ok.
but, cannot use all of chinese character. bacause blockAlloc failed.
So no change drawing Kanji.
you can try to change native/tools/atlastool.cpp USE_LEVEL for all of chinese character.
FIX savedialog XXXGetStatus() loop. for daungeon traveler 2.
Can now be saved it.
FIX sceAtrac getCodec InvalidMemory
2013-05-02 00:14:41 +09:00
sum2012
2d937584e0
Fix Fix Sengoku Musou 3 Z Special crash in sceAtracGetChannel
2013-04-30 02:01:17 +08:00
Unknown W. Brackets
993554e873
Revert sceAtracGetSecondBufferInfo().
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I don't know if those changes fixed any games, but they look wrong.
Reverting fixes Holy Invasion of Privacy and Valkyrie Profile.
2013-04-28 12:43:17 -07:00
raven02
9bd8531110
Add Memory::IsValidAddress to sceAtracGetSoundSample()
2013-04-16 15:19:07 +08:00
raven02
fd1bc40c07
Few more updates to sceAtracGetSoundSample() & sceAtracGetSecondBufferInfo
2013-04-16 15:12:19 +08:00
raven02
b9b01cc05a
More update to sceAtrac
2013-04-16 14:03:24 +08:00
Henrik Rydgård
8fd5328cc0
Merge pull request #1263 from raven02/patch-10
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Improve bunch of functions in sceAtrac
2013-04-15 05:39:47 -07:00
Henrik Rydgård
724f84ce6d
Merge pull request #1271 from raven02/patch-12
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Suppress static noise from PCM output
2013-04-13 13:14:49 -07:00
Unknown W. Brackets
e5c4894bce
Set the buffer values in sceAtracSetHalfwayBuffer.
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We set them in the GetID() one, so ought to here as well.
2013-04-13 09:24:55 -07:00
raven02
0691871125
Suppress static noise from PCM output
2013-04-13 20:27:16 +08:00