Unknown W. Brackets
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f44852bb18
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Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
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2022-12-10 21:13:36 -08:00 |
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Unknown W. Brackets
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416265431b
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GE Debugger: Display if tex is framebuf.
Rather than guessing based on size, let's show explicitly.
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2022-10-10 22:35:42 -07:00 |
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Unknown W. Brackets
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19970df430
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GE Debugger: Add option to track pixel in preview.
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2022-09-24 12:23:02 -07:00 |
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Unknown W. Brackets
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3cc628beb4
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GE Debugger: Copy images optionally with alpha.
Although, lots of apps don't support this.
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2022-09-24 11:43:52 -07:00 |
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Unknown W. Brackets
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f3722faef4
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GE Debugger: Add a direct copy for preview images.
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2022-09-24 10:05:41 -07:00 |
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Unknown W. Brackets
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0e6c90bc28
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GE Debugger: Default auto flush enabled.
It seems like it's usually what one would want, you can disable for
debugging state issues.
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2022-09-21 21:16:56 -07:00 |
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Unknown W. Brackets
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49679c6a50
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GE Debugger: Add context menu to control tabs.
Crurent non-functional, but shows up for the correct tab.
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2022-08-14 10:20:53 -07:00 |
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Unknown W. Brackets
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2a0f23665f
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GE Debugger: Track tabs per panel.
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2022-08-14 09:23:18 -07:00 |
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Henrik Rydgård
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9c3e00aa08
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Add a second set of tabs to the Windows GE debugger. Also reorder stuff.
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2022-08-14 10:43:30 +02:00 |
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Unknown W. Brackets
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eb95b99523
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GE Debugger: Add option to auto flush.
This makes it easier to see what's happening in each draw.
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2022-01-22 13:12:59 -08:00 |
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Henrik Rydgård
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0292d1719d
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GEDebugger: Use utf-8 internally.
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2020-11-02 10:02:52 +01:00 |
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xebra
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4b2c18bb23
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GE Debugger: Minor fix step count dialog.
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2018-12-24 04:23:03 +09:00 |
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xebra
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f64156c8e7
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GE Debugger: Improve step count dialog.
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2018-12-18 00:27:02 +09:00 |
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xebra
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21bdc2b4c9
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GE Debugger: Add step count dialog.
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2018-12-06 18:16:54 +09:00 |
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Unknown W. Brackets
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f1afc51994
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GE Debugger: Refactor out stepping callback.
In case we have multiple connected debuggers, we don't want just a
callback. A counter works fine.
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2018-09-01 09:41:20 -07:00 |
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Unknown W. Brackets
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3c5816e2aa
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GE Debugger: Allow enable/disable of prim preview.
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2017-12-23 02:16:43 -08:00 |
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Unknown W. Brackets
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c55db7a496
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GE Debugger: Keep prim preview on pan/zoom.
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2017-12-23 01:57:03 -08:00 |
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Unknown W. Brackets
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092cbc2343
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GE Debugger: Allow image export from previews.
This allows exporting textures and half-drawn surfaces.
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2017-12-21 15:45:52 -08:00 |
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Henrik Rydgård
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b98d4e5c9d
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Vulkan: Rough untested implementation of synchronous readbacks.
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2017-10-28 18:03:27 +02:00 |
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Henrik Rydgård
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6a1fa728d8
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Remove Globals.h
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2017-08-31 17:15:22 +02:00 |
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Unknown W. Brackets
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8b5669828b
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Add watchlist feature to the GE debugger.
This way you can pick out items you want to watch.
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2016-05-21 19:11:42 -07:00 |
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Unknown W. Brackets
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23fc832813
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gedbg: Add option to display CLUT preview.
This swaps the texture to the right.
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2016-01-10 10:08:02 -08:00 |
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Unknown W. Brackets
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5fe802c4e9
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Use VAOs in GE debugger drawing.
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2015-12-19 09:18:29 -08:00 |
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Unknown W. Brackets
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ba15718db3
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Track hovering in GE debugger to show pixel value.
This works for texture, framebuffer, depth, and stencil.
Importantly, allows debugging the actual depth values present.
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2015-08-23 09:25:05 -07:00 |
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Unknown W. Brackets
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d7e5b7956e
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Add buttons to select texture level in ge debugger.
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2014-06-15 10:01:32 -07:00 |
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Unknown W. Brackets
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eaf3288304
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Add debug interface for non-L0 texture preview.
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2014-06-15 09:30:37 -07:00 |
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Unknown W. Brackets
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9e8e9ec62f
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Add a tab to show matrices as well.
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2014-02-08 23:27:05 -08:00 |
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Unknown W. Brackets
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e7eca477b0
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Add a tab to show vertex values to the GE debugger.
Should be pretty useful, especially for depth issues.
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2014-02-08 22:03:29 -08:00 |
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Unknown W. Brackets
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fcc77f525f
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Implement some basic vertex previews on prim.
3D doesn't work correctly (sometimes it does...) 2D should be working.
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2013-11-17 13:27:50 -08:00 |
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Unknown W. Brackets
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d5af703a5a
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Add a stub for a vertex preview.
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2013-10-13 13:52:21 -07:00 |
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Unknown W. Brackets
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5cf13ee84a
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Add "Step Prim" button, reorganize buttons a bit.
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2013-10-13 13:52:20 -07:00 |
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Unknown W. Brackets
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d79a9bff6d
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Add a simpler break on next texture.
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2013-10-12 10:03:30 -07:00 |
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Unknown W. Brackets
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2584d0e67f
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Use a more foolproof texture breaking method.
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2013-10-12 10:03:30 -07:00 |
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Unknown W. Brackets
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3ac5198b89
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Migrate texture breakpoints as well.
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2013-10-12 10:03:29 -07:00 |
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Unknown W. Brackets
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c8d2c45590
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Move GE debugger breakpoints out of Windows/ code.
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2013-10-12 10:03:28 -07:00 |
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Unknown W. Brackets
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dd314c83bd
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Add texture and frame break buttons.
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2013-10-08 00:04:11 -07:00 |
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Unknown W. Brackets
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ff0e9cf32d
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Make it possible to flip flags in the ge debugger.
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2013-10-06 22:17:56 -07:00 |
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Unknown W. Brackets
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3e7f7e9abd
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Add tabs for depth/stencil to ge debugger.
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2013-10-06 22:17:54 -07:00 |
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Unknown W. Brackets
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c104c6dee8
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Add plumbing to show depth/stencil in ge debugger.
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2013-10-05 17:27:28 -07:00 |
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Kingcom
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f388697f88
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Right click menu for CtrlDisplayListView
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2013-10-02 00:41:37 +02:00 |
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Unknown W. Brackets
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444784d3cc
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Add basic plumbing for texture breakpoints.
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2013-10-01 07:53:00 -07:00 |
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Kingcom
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5effea670a
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Toggle display list breakpoints
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2013-10-01 12:05:19 +02:00 |
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Unknown W. Brackets
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97de7a6fbd
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Add a tab for texture-related settings to GE dbg.
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2013-09-30 08:18:28 -07:00 |
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Unknown W. Brackets
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d0abc03be4
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Add a few more tabs (not complete.)
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2013-09-30 07:48:54 -07:00 |
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Unknown W. Brackets
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37d94b041e
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Add a tab for flags to the ge debugger.
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2013-09-30 07:48:54 -07:00 |
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Kingcom
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aae0b98cfe
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Display list tab
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2013-09-29 01:02:05 +02:00 |
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Kingcom
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72faf8c8ab
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Move tab control into separate class
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2013-09-28 20:57:02 +02:00 |
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Kingcom
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c4dbe37444
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Add function to add a Dialog tab
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2013-09-28 17:23:14 +02:00 |
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Kingcom
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478962ae2c
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Resize GEDebugger and save position
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2013-09-28 16:04:56 +02:00 |
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Kingcom
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513223ea4f
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-Step through display list with F10/F11
-accelerator changes
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2013-09-28 14:34:08 +02:00 |
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