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GE Debugger: Default auto flush enabled.
It seems like it's usually what one would want, you can disable for debugging state issues.
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@ -134,7 +134,7 @@ private:
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int textureLevel_ = 0;
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bool showClut_ = false;
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bool forceOpaque_ = false;
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bool autoFlush_ = false;
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bool autoFlush_ = true;
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// The most recent primary/framebuffer and texture buffers.
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const GPUDebugBuffer *primaryBuffer_ = nullptr;
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const GPUDebugBuffer *secondBuffer_ = nullptr;
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