GE Debugger: Default auto flush enabled.

It seems like it's usually what one would want, you can disable for
debugging state issues.
This commit is contained in:
Unknown W. Brackets 2022-09-21 21:16:56 -07:00
parent a681d149db
commit 0e6c90bc28

View file

@ -134,7 +134,7 @@ private:
int textureLevel_ = 0;
bool showClut_ = false;
bool forceOpaque_ = false;
bool autoFlush_ = false;
bool autoFlush_ = true;
// The most recent primary/framebuffer and texture buffers.
const GPUDebugBuffer *primaryBuffer_ = nullptr;
const GPUDebugBuffer *secondBuffer_ = nullptr;