Henrik Rydgård
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020fb55a65
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Completes the merge, deleting the Vulkan-specific fragment shader generator.
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2020-10-23 10:03:44 +02:00 |
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Henrik Rydgård
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56ddd597c1
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Fix more tiny differences. The fragment shader generators now match!
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2020-10-23 10:03:44 +02:00 |
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Henrik Rydgård
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fe8691fba7
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Fix additional differences
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2020-10-23 10:03:44 +02:00 |
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Henrik Rydgård
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aea4635d60
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Fix minute differences between the shader generators found by the new tester
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2020-10-23 10:03:44 +02:00 |
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Henrik Rydgård
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ef18938aa0
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Hack up a test comparing Vulkan fragment haders generated by the GL GLSL generator to the ones generated by the Vulkan generator.
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2020-10-23 10:03:44 +02:00 |
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Henrik Rydgård
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9e245d6835
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OpenGL: Share the shader version detection.
Use a version integer instead of a string
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2020-10-23 10:03:44 +02:00 |
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Henrik Rydgård
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c45515866b
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Cleanup
Clean up GLSL language setup further
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2020-10-23 10:03:44 +02:00 |
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Henrik Rydgård
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2917b0e9e6
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GLES: Read compat params first, emit code later.
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2020-10-23 10:03:44 +02:00 |
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Henrik Rydgård
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e30de2f6a5
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More splat3
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2020-10-23 10:03:44 +02:00 |
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Henrik Rydgård
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ee11c796a1
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Revert "Try my theory about memory mirrors on iOS 14. See #13451"
This reverts commit 0f647684a3 .
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2020-10-23 06:57:56 +02:00 |
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Henrik Rydgård
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624998becd
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Android gradle update
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2020-10-22 23:22:04 +02:00 |
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Henrik Rydgård
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327eb21e02
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Merge pull request #13574 from gary-ts/master
Fix a section of the translatable message
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2020-10-22 21:38:34 +02:00 |
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gary-ts
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d5ea12d08b
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Fix a section of the translatable message
I don't know this is OK. Please check it.
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2020-10-23 03:17:02 +09:00 |
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Henrik Rydgård
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317bee0326
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Merge pull request #13572 from shenweip/switchUMD
SwitchUMD:Only update Switch UMD item of Windows menu instead of entire UI.
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2020-10-22 12:39:27 +02:00 |
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shenweip
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a0fe0e38c1
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SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI.
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2020-10-22 17:45:29 +08:00 |
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Henrik Rydgård
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0f647684a3
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Try my theory about memory mirrors on iOS 14. See #13451
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2020-10-22 10:12:21 +02:00 |
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Henrik Rydgård
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77ec537d1f
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Merge pull request #13569 from hrydgard/shader-refactor-prep
Automatic shader generation tester
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2020-10-22 01:10:39 +02:00 |
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Henrik Rydgård
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2c0a3c2e23
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Prepare for more GLSL testing
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2020-10-21 23:39:34 +02:00 |
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Henrik Rydgård
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3d36049b65
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Rename shader generator functions, a bit of moving around and adding an errorString param.
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2020-10-21 23:20:25 +02:00 |
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Henrik Rydgård
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c6f51bbc1e
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Add brute force shader generator tester. Tests D3D11 and Vulkan shaders.
Found a potential error with tesselation without normals already.
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2020-10-21 23:20:15 +02:00 |
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Henrik Rydgård
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712f56fb7d
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Vulkan: remove array indexing for light parameters to match the other backends
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2020-10-21 23:20:11 +02:00 |
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Henrik Rydgård
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391d2ea73d
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Rename vk uniforms to match the other backends
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2020-10-21 21:13:08 +02:00 |
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Henrik Rydgård
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870685d8a9
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Merge pull request #13566 from webgeek1234/master
Libretro: Update Gitlab CI to use Cmake
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2020-10-20 22:46:46 +02:00 |
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Aaron Kling
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1d8a47dd8f
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Update gitlab ci for libretro to use cmake
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2020-10-20 12:21:57 -05:00 |
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Henrik Rydgård
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dc0e9bf2f6
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Merge pull request #13560 from unknownbrackets/free-space
Io: Account for free space on the host device
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2020-10-20 11:52:53 +02:00 |
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Henrik Rydgård
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74d7effefd
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Merge pull request #13565 from unknownbrackets/headless
Headless: Define consistent memstick size
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2020-10-20 08:49:16 +02:00 |
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Unknown W. Brackets
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c95e695a38
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Io: Track initial free space for compat flag.
This seems to be necessary for Assassin's Creed. See #12761.
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2020-10-19 22:42:49 -07:00 |
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Unknown W. Brackets
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53ba351797
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Headless: Define consistent memstick size.
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2020-10-19 21:44:46 -07:00 |
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Henrik Rydgård
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c2c2de0c3e
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Merge pull request #13564 from unknownbrackets/psmf-state
Psmf: Handle older states for delayed state change
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2020-10-20 06:38:54 +02:00 |
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Unknown W. Brackets
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9686520dbd
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Psmf: Cleanup logging.
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2020-10-19 19:24:08 -07:00 |
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Unknown W. Brackets
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c8b2dd123f
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Psmf: Handle older states for delayed state change.
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2020-10-19 19:06:32 -07:00 |
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Henrik Rydgård
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d4c02ccc1c
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Address feedback about recent changes
Thanks unknown.
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2020-10-19 22:50:31 +02:00 |
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Henrik Rydgård
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d738c9b784
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Merge pull request #13563 from ANR2ME/adhoc_fix
Adhoc - Fix disconnection issue due to timeout bug with blocking PTP Socket implementation
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2020-10-19 19:46:13 +02:00 |
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ANR2ME
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30b9f46aa5
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Don't need to connect if AdhocServer IP is the same with this instance localhost IP and having AdhocServer disabled
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2020-10-19 23:34:47 +07:00 |
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ANR2ME
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e11e8a7fda
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Updated Loggings and return value on PtpSend, PtpFlush, and PtpRecv.
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2020-10-19 23:32:10 +07:00 |
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ANR2ME
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f597382619
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Show a warning just in case an abnormal situation occurred.
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2020-10-19 23:32:09 +07:00 |
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ANR2ME
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152f9a7e2b
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Fix disconnection issue due to timeout on blocking PTP Socket
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2020-10-19 23:32:06 +07:00 |
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ANR2ME
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e5a02cebb4
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Added Connection Refused error code on PtpConnect
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2020-10-19 19:08:10 +07:00 |
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ANR2ME
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d395611135
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Fixed disconnection issue when multiplayer game started on Shaun White Snowboarding, and improved multiplayer performance on games that use GameMode.
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2020-10-19 19:08:10 +07:00 |
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ANR2ME
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5a169077f1
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Updated Adhocctl timings based on the timestamp on JPCSP + prx files
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2020-10-19 19:08:10 +07:00 |
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Henrik Rydgård
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d9cb457c62
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Merge pull request #13562 from shenweip/psmfplayer-status
PsmfPlayer:The status will not be changed until the delay result is finished.
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2020-10-19 11:50:29 +02:00 |
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shenweip
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c79d20ca07
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DoState.
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2020-10-19 16:57:51 +08:00 |
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shenweip
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d940f80b88
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PsmfPlayer:The status will not be changed until the delay result is finished.
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2020-10-19 16:29:42 +08:00 |
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Henrik Rydgård
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27d41693fc
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Merge pull request #13561 from unknownbrackets/qt-screenshot
Qt: Remove Qt-specific screenshot path
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2020-10-19 08:51:37 +02:00 |
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Unknown W. Brackets
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e3a201fbc5
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Io: Account for free space on the host device.
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2020-10-18 20:55:30 -07:00 |
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Unknown W. Brackets
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e4ad514e42
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Qt: Remove Qt-specific screenshot path.
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2020-10-18 20:46:09 -07:00 |
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Henrik Rydgård
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b56dbd8d5b
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Merge pull request #13556 from hrydgard/d3d11-depth-texture
D3D11 depth texture support
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2020-10-18 21:26:39 +02:00 |
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Henrik Rydgård
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92e1dce2db
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Error handling fixes
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2020-10-18 20:26:19 +02:00 |
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Henrik Rydgård
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e80a526015
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D3D11: Implement depth texturing. Fixes, for D3D11, #6411.
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2020-10-18 20:14:25 +02:00 |
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Henrik Rydgård
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d3339d93b0
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Set up depth buffers to be bound as shader resource views
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2020-10-18 20:14:25 +02:00 |
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