Commit graph

28336 commits

Author SHA1 Message Date
Henrik Rydgård
020fb55a65 Completes the merge, deleting the Vulkan-specific fragment shader generator. 2020-10-23 10:03:44 +02:00
Henrik Rydgård
56ddd597c1 Fix more tiny differences. The fragment shader generators now match! 2020-10-23 10:03:44 +02:00
Henrik Rydgård
fe8691fba7 Fix additional differences 2020-10-23 10:03:44 +02:00
Henrik Rydgård
aea4635d60 Fix minute differences between the shader generators found by the new tester 2020-10-23 10:03:44 +02:00
Henrik Rydgård
ef18938aa0 Hack up a test comparing Vulkan fragment haders generated by the GL GLSL generator to the ones generated by the Vulkan generator. 2020-10-23 10:03:44 +02:00
Henrik Rydgård
9e245d6835 OpenGL: Share the shader version detection.
Use a version integer instead of a string
2020-10-23 10:03:44 +02:00
Henrik Rydgård
c45515866b Cleanup
Clean up GLSL language setup further
2020-10-23 10:03:44 +02:00
Henrik Rydgård
2917b0e9e6 GLES: Read compat params first, emit code later. 2020-10-23 10:03:44 +02:00
Henrik Rydgård
e30de2f6a5 More splat3 2020-10-23 10:03:44 +02:00
Henrik Rydgård
ee11c796a1 Revert "Try my theory about memory mirrors on iOS 14. See #13451"
This reverts commit 0f647684a3.
2020-10-23 06:57:56 +02:00
Henrik Rydgård
624998becd Android gradle update 2020-10-22 23:22:04 +02:00
Henrik Rydgård
327eb21e02
Merge pull request #13574 from gary-ts/master
Fix a section of the translatable message
2020-10-22 21:38:34 +02:00
gary-ts
d5ea12d08b
Fix a section of the translatable message
I don't know this is OK. Please check it.
2020-10-23 03:17:02 +09:00
Henrik Rydgård
317bee0326
Merge pull request #13572 from shenweip/switchUMD
SwitchUMD:Only update Switch UMD item of Windows menu instead of entire UI.
2020-10-22 12:39:27 +02:00
shenweip
a0fe0e38c1 SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI. 2020-10-22 17:45:29 +08:00
Henrik Rydgård
0f647684a3 Try my theory about memory mirrors on iOS 14. See #13451 2020-10-22 10:12:21 +02:00
Henrik Rydgård
77ec537d1f
Merge pull request #13569 from hrydgard/shader-refactor-prep
Automatic shader generation tester
2020-10-22 01:10:39 +02:00
Henrik Rydgård
2c0a3c2e23 Prepare for more GLSL testing 2020-10-21 23:39:34 +02:00
Henrik Rydgård
3d36049b65 Rename shader generator functions, a bit of moving around and adding an errorString param. 2020-10-21 23:20:25 +02:00
Henrik Rydgård
c6f51bbc1e Add brute force shader generator tester. Tests D3D11 and Vulkan shaders.
Found a potential error with tesselation without normals already.
2020-10-21 23:20:15 +02:00
Henrik Rydgård
712f56fb7d Vulkan: remove array indexing for light parameters to match the other backends 2020-10-21 23:20:11 +02:00
Henrik Rydgård
391d2ea73d Rename vk uniforms to match the other backends 2020-10-21 21:13:08 +02:00
Henrik Rydgård
870685d8a9
Merge pull request #13566 from webgeek1234/master
Libretro: Update Gitlab CI to use Cmake
2020-10-20 22:46:46 +02:00
Aaron Kling
1d8a47dd8f Update gitlab ci for libretro to use cmake 2020-10-20 12:21:57 -05:00
Henrik Rydgård
dc0e9bf2f6
Merge pull request #13560 from unknownbrackets/free-space
Io: Account for free space on the host device
2020-10-20 11:52:53 +02:00
Henrik Rydgård
74d7effefd
Merge pull request #13565 from unknownbrackets/headless
Headless: Define consistent memstick size
2020-10-20 08:49:16 +02:00
Unknown W. Brackets
c95e695a38 Io: Track initial free space for compat flag.
This seems to be necessary for Assassin's Creed.  See #12761.
2020-10-19 22:42:49 -07:00
Unknown W. Brackets
53ba351797 Headless: Define consistent memstick size. 2020-10-19 21:44:46 -07:00
Henrik Rydgård
c2c2de0c3e
Merge pull request #13564 from unknownbrackets/psmf-state
Psmf: Handle older states for delayed state change
2020-10-20 06:38:54 +02:00
Unknown W. Brackets
9686520dbd Psmf: Cleanup logging. 2020-10-19 19:24:08 -07:00
Unknown W. Brackets
c8b2dd123f Psmf: Handle older states for delayed state change. 2020-10-19 19:06:32 -07:00
Henrik Rydgård
d4c02ccc1c Address feedback about recent changes
Thanks unknown.
2020-10-19 22:50:31 +02:00
Henrik Rydgård
d738c9b784
Merge pull request #13563 from ANR2ME/adhoc_fix
Adhoc - Fix disconnection issue due to timeout bug with blocking PTP Socket implementation
2020-10-19 19:46:13 +02:00
ANR2ME
30b9f46aa5 Don't need to connect if AdhocServer IP is the same with this instance localhost IP and having AdhocServer disabled 2020-10-19 23:34:47 +07:00
ANR2ME
e11e8a7fda Updated Loggings and return value on PtpSend, PtpFlush, and PtpRecv. 2020-10-19 23:32:10 +07:00
ANR2ME
f597382619 Show a warning just in case an abnormal situation occurred. 2020-10-19 23:32:09 +07:00
ANR2ME
152f9a7e2b Fix disconnection issue due to timeout on blocking PTP Socket 2020-10-19 23:32:06 +07:00
ANR2ME
e5a02cebb4 Added Connection Refused error code on PtpConnect 2020-10-19 19:08:10 +07:00
ANR2ME
d395611135 Fixed disconnection issue when multiplayer game started on Shaun White Snowboarding, and improved multiplayer performance on games that use GameMode. 2020-10-19 19:08:10 +07:00
ANR2ME
5a169077f1 Updated Adhocctl timings based on the timestamp on JPCSP + prx files 2020-10-19 19:08:10 +07:00
Henrik Rydgård
d9cb457c62
Merge pull request #13562 from shenweip/psmfplayer-status
PsmfPlayer:The status will not be changed until the delay result is finished.
2020-10-19 11:50:29 +02:00
shenweip
c79d20ca07 DoState. 2020-10-19 16:57:51 +08:00
shenweip
d940f80b88 PsmfPlayer:The status will not be changed until the delay result is finished. 2020-10-19 16:29:42 +08:00
Henrik Rydgård
27d41693fc
Merge pull request #13561 from unknownbrackets/qt-screenshot
Qt: Remove Qt-specific screenshot path
2020-10-19 08:51:37 +02:00
Unknown W. Brackets
e3a201fbc5 Io: Account for free space on the host device. 2020-10-18 20:55:30 -07:00
Unknown W. Brackets
e4ad514e42 Qt: Remove Qt-specific screenshot path. 2020-10-18 20:46:09 -07:00
Henrik Rydgård
b56dbd8d5b
Merge pull request #13556 from hrydgard/d3d11-depth-texture
D3D11 depth texture support
2020-10-18 21:26:39 +02:00
Henrik Rydgård
92e1dce2db Error handling fixes 2020-10-18 20:26:19 +02:00
Henrik Rydgård
e80a526015 D3D11: Implement depth texturing. Fixes, for D3D11, #6411. 2020-10-18 20:14:25 +02:00
Henrik Rydgård
d3339d93b0 Set up depth buffers to be bound as shader resource views 2020-10-18 20:14:25 +02:00