Henrik Rydgård
88b4991753
UI fixes: Rework savedata manager a bit, default keyboard focus to Cancel in confirmation dialogs ( #19771 )
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* Savedata manager screen: Use TabbedUIDialogScreenWithGameBackground
This fixes some minor UI issues on this screen.
* PromptScreen (used for "Are you sure?"): Default keyboard focus to Cancel
Fixes #19770
2024-12-28 10:36:05 +01:00
Henrik Rydgård
66993c8ff2
Android buildfix, warning fix
2024-09-26 12:04:29 +02:00
Henrik Rydgård
8186f14a57
Much more UI work on savedata import
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fix
2024-09-07 15:28:57 +02:00
Henrik Rydgård
3a047369fd
Add ability to install savedata from GameFAQs-style ZIP files
2024-09-05 17:12:10 +02:00
Henrik Rydgård
19e4de5088
Change global UI messages to use an enum instead of strings.
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Makes it easier to add new ones and delete outdated ones without missing
any uses.
2023-09-30 11:37:02 +02:00
Henrik Rydgård
ec6d330ae4
Move AsyncImageFileView to Common, which required some more shuffling around of stuff.
2022-11-21 20:38:20 +01:00
Henrik Rydgård
9f3851678e
Add tags to all our UI screens. Useful to debug UI problems.
2022-09-16 10:14:00 +02:00
Unknown W. Brackets
09ca16361c
UI: Asynchronously update size and dates on sort.
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This means items shift and jump into place, but it also means we don't
hang even for large savedata collections.
2021-09-23 22:31:43 -07:00
Unknown W. Brackets
8c937f45f7
UI: Cache save size on save buttons.
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It was calculating the size and date for each permutation, which became
monstrously slow on Android with scoped storage.
2021-09-23 22:14:25 -07:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
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Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets
b050a07c89
UI: Add search to savedata manager.
2021-03-03 00:08:03 -08:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Unknown W. Brackets
38461ed821
UI: Allow sorting saves by date too.
2018-11-25 08:21:31 -08:00
Unknown W. Brackets
f0be2d5f88
UI: Quit sorting when done.
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This will prevent keeping the gameInfo objects alive unnecessarily.
2018-06-06 18:39:21 +02:00
Unknown W. Brackets
4fb606839c
UI: Add option to sort saves by size.
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It may be slow with many saves, but it's also very useful. It doesn't
seem too bad as an option.
2018-06-06 18:39:21 +02:00
Florent Castelli
e0ff68b3f6
c++11: Remove compat header base/functional.h
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We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Unknown W. Brackets
e55198f7e7
Correct some initialization order warnings.
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Also, another missing init with IRBlocks.
2016-08-05 10:46:11 -07:00
Unknown W. Brackets
50083a3c0c
Avoid reloading save info on move/resize.
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We don't really need to do this all the time, we can just do it on exit of
the entire screen. Also fixes a crash on close. Fixes #8619 .
2016-03-01 18:19:18 -08:00
Henrik Rydgard
b56f21e4f0
More savedata UI polish
2015-06-12 14:46:34 +02:00
Henrik Rydgard
00094e0fcc
More work on savedata UI.
2015-06-12 11:40:50 +02:00
Henrik Rydgard
381e0c0fe3
Implement basic savedata UI. Not much actual functionality yet but can browse saves and states.
2015-06-11 23:59:02 +02:00
Henrik Rydgard
084aad74c3
Make GameInfoCache understand PSP savedata as a "game" type. Use it to create a basic savedata listing screen.
2015-06-11 20:22:16 +02:00