Add ability to install savedata from GameFAQs-style ZIP files

This commit is contained in:
Henrik Rydgård 2024-09-05 17:12:10 +02:00
parent de29604043
commit 3a047369fd
8 changed files with 243 additions and 120 deletions

View file

@ -62,24 +62,28 @@ void ParamSFOData::SetValue(const std::string &key, const u8 *value, unsigned in
int ParamSFOData::GetValueInt(const std::string &key) const {
std::map<std::string,ValueData>::const_iterator it = values.find(key);
if(it == values.end() || it->second.type != VT_INT)
if (it == values.end() || it->second.type != VT_INT)
return 0;
return it->second.i_value;
}
std::string ParamSFOData::GetValueString(const std::string &key) const {
std::map<std::string,ValueData>::const_iterator it = values.find(key);
if(it == values.end() || (it->second.type != VT_UTF8))
if (it == values.end() || (it->second.type != VT_UTF8))
return "";
return it->second.s_value;
}
bool ParamSFOData::HasKey(const std::string &key) const {
return values.find(key) != values.end();
}
const u8 *ParamSFOData::GetValueData(const std::string &key, unsigned int *size) const {
std::map<std::string,ValueData>::const_iterator it = values.find(key);
if(it == values.end() || (it->second.type != VT_UTF8_SPE))
if (it == values.end() || (it->second.type != VT_UTF8_SPE)) {
return 0;
if(size)
{
}
if (size) {
*size = it->second.u_size;
}
return it->second.u_value;

View file

@ -35,6 +35,7 @@ public:
int GetValueInt(const std::string &key) const;
std::string GetValueString(const std::string &key) const;
bool HasKey(const std::string &key) const;
const u8 *GetValueData(const std::string &key, unsigned int *size) const;
std::vector<std::string> GetKeys() const;

View file

@ -51,7 +51,7 @@
GameManager g_GameManager;
static struct zip *ZipOpenPath(Path fileName) {
struct zip *ZipOpenPath(Path fileName) {
int error = 0;
// Need to special case for content URI here, similar to OpenCFile.
struct zip *z;
@ -71,6 +71,10 @@ static struct zip *ZipOpenPath(Path fileName) {
return z;
}
void ZipClose(struct zip *z) {
zip_close(z);
}
GameManager::GameManager() {
}
@ -190,17 +194,23 @@ void GameManager::Update() {
}
}
static void countSlashes(const std::string &fileName, int *slashLocation, int *slashCount) {
*slashCount = 0;
static int countSlashes(const std::string &fileName, int *slashLocation) {
int slashCount = 0;
int lastSlashLocation = -1;
*slashLocation = -1;
if (slashLocation) {
*slashLocation = -1;
}
for (size_t i = 0; i < fileName.size(); i++) {
if (fileName[i] == '/') {
(*slashCount)++;
*slashLocation = lastSlashLocation;
lastSlashLocation = (int)i;
slashCount++;
if (slashLocation) {
*slashLocation = lastSlashLocation;
lastSlashLocation = (int)i;
}
}
}
return slashCount;
}
bool DetectZipFileContents(const Path &fileName, ZipFileInfo *info) {
@ -220,6 +230,23 @@ inline char asciitolower(char in) {
return in;
}
bool CanExtractWithoutOverwrite(struct zip *z, const Path &destination, int maxOkFiles) {
int numFiles = zip_get_num_files(z);
if (numFiles > maxOkFiles && maxOkFiles >= 0) {
// Ignore the check, just assume we can't.
return false;
}
for (int i = 0; i < numFiles; i++) {
const char *fn = zip_get_name(z, i, 0);
Path p = destination / fn;
if (File::Exists(p)) {
INFO_LOG(Log::HLE, "Extract zip check: %s exists, can't extract without overwrite", p.ToVisualString().c_str());
return false;
}
}
return true;
}
void DetectZipFileContents(struct zip *z, ZipFileInfo *info) {
int numFiles = zip_get_num_files(z);
@ -233,7 +260,13 @@ void DetectZipFileContents(struct zip *z, ZipFileInfo *info) {
int isoFileIndex = -1;
int stripCharsTexturePack = -1;
int textureIniIndex = -1;
int filesInRoot = 0;
int directoriesInRoot = 0;
bool hasParamSFO = false;
bool hasIcon0PNG = false;
// TODO: It might be cleaner to write separate detection functions, but this big loop doing it all at once
// is quite convenient and makes it easy to add shared heuristics.
for (int i = 0; i < numFiles; i++) {
const char *fn = zip_get_name(z, i, 0);
std::string zippedName = fn;
@ -243,20 +276,21 @@ void DetectZipFileContents(struct zip *z, ZipFileInfo *info) {
if (startsWith(zippedName, "__macosx/")) {
continue;
}
if (endsWith(zippedName, "/")) {
// A directory. Not all zips bother including these.
continue;
}
int prevSlashLocation = -1;
int slashCount = countSlashes(zippedName, &prevSlashLocation);
if (zippedName.find("eboot.pbp") != std::string::npos) {
int slashCount = 0;
int slashLocation = -1;
countSlashes(zippedName, &slashLocation, &slashCount);
if (slashCount >= 1 && (!isPSPMemstickGame || slashLocation < stripChars + 1)) {
stripChars = slashLocation + 1;
if (slashCount >= 1 && (!isPSPMemstickGame || prevSlashLocation < stripChars + 1)) {
stripChars = prevSlashLocation + 1;
isPSPMemstickGame = true;
} else {
INFO_LOG(Log::HLE, "Wrong number of slashes (%i) in '%s'", slashCount, fn);
}
// TODO: Extract icon and param.sfo from the pbp to be able to display it on the install screen.
} else if (endsWith(zippedName, ".iso") || endsWith(zippedName, ".cso") || endsWith(zippedName, ".chd")) {
int slashCount = 0;
int slashLocation = -1;
countSlashes(zippedName, &slashLocation, &slashCount);
if (slashCount <= 1) {
// We only do this if the ISO file is in the root or one level down.
isZippedISO = true;
@ -265,6 +299,7 @@ void DetectZipFileContents(struct zip *z, ZipFileInfo *info) {
INFO_LOG(Log::HLE, "More than one ISO file found in zip. Ignoring additional ones.");
} else {
isoFileIndex = i;
info->contentName = zippedName;
}
}
} else if (zippedName.find("textures.ini") != std::string::npos) {
@ -274,6 +309,26 @@ void DetectZipFileContents(struct zip *z, ZipFileInfo *info) {
isTexturePack = true;
textureIniIndex = i;
}
} else if (endsWith(zippedName, "/param.sfo")) {
// Get the game name so we can display it.
std::string paramSFOContents;
if (ZipExtractFileToMemory(z, i, &paramSFOContents)) {
ParamSFOData sfo;
if (sfo.ReadSFO((const u8 *)paramSFOContents.data(), paramSFOContents.size())) {
if (sfo.HasKey("TITLE")) {
std::string title = sfo.GetValueString("TITLE") + ": " + sfo.GetValueString("SAVEDATA_TITLE");
std::string details = sfo.GetValueString("SAVEDATA_DETAIL");
info->contentName = title + "\n\n" + details;
info->savedataDir = sfo.GetValueString("SAVEDATA_DIRECTORY"); // should also be parsable from the path.
hasParamSFO = true;
}
}
}
} else if (endsWith(zippedName, "/icon0.png")) {
hasIcon0PNG = true;
}
if (slashCount == 0) {
filesInRoot++;
}
}
@ -283,7 +338,7 @@ void DetectZipFileContents(struct zip *z, ZipFileInfo *info) {
info->textureIniIndex = textureIniIndex;
info->ignoreMetaFiles = false;
// If a ZIP is detected as both, let's let the memstick game interpretation prevail.
// Priority ordering for detecting the various kinds of zip file content.s
if (isPSPMemstickGame) {
info->contents = ZipFileContents::PSP_GAME_DIR;
} else if (isZippedISO) {
@ -292,6 +347,9 @@ void DetectZipFileContents(struct zip *z, ZipFileInfo *info) {
info->stripChars = stripCharsTexturePack;
info->ignoreMetaFiles = true;
info->contents = ZipFileContents::TEXTURE_PACK;
} else if (stripChars == 0 && filesInRoot == 0 && hasParamSFO && hasIcon0PNG) {
// As downloaded from GameFAQs, for example.
info->contents = ZipFileContents::SAVE_DATA;
} else {
info->contents = ZipFileContents::UNKNOWN;
}
@ -331,8 +389,6 @@ void GameManager::InstallZipContents(ZipFileTask task) {
return;
}
Path pspGame = GetSysDirectory(DIRECTORY_GAME);
Path dest = pspGame;
int error = 0;
struct zip *z = ZipOpenPath(task.fileName);
@ -349,48 +405,61 @@ void GameManager::InstallZipContents(ZipFileTask task) {
// The normal case
zipInfo = task.zipFileInfo.value();
} else {
DetectZipFileContents(task.fileName, &zipInfo);
DetectZipFileContents(z, &zipInfo);
}
switch (zipInfo.contents) {
case ZipFileContents::PSP_GAME_DIR:
{
Path pspGame = GetSysDirectory(DIRECTORY_GAME);
INFO_LOG(Log::HLE, "Installing '%s' into '%s'", task.fileName.c_str(), pspGame.c_str());
// InstallMemstickGame contains code to close (and delete) z.
success = InstallMemstickGame(z, task.fileName, pspGame, zipInfo, false, task.deleteAfter);
// InstallZipContents contains code to close (and delete) z.
success = ExtractZipContents(z, pspGame, zipInfo, false);
break;
}
case ZipFileContents::ISO_FILE:
INFO_LOG(Log::HLE, "Installing '%s' into its containing directory", task.fileName.c_str());
// InstallZippedISO contains code to close z.
success = InstallZippedISO(z, zipInfo.isoFileIndex, task.fileName, task.deleteAfter);
break;
case ZipFileContents::TEXTURE_PACK:
{
// InstallMemstickGame contains code to close z, and works for textures too.
Path dest;
if (DetectTexturePackDest(z, zipInfo.textureIniIndex, dest)) {
INFO_LOG(Log::HLE, "Installing texture pack '%s' into '%s'", task.fileName.c_str(), dest.c_str());
File::CreateFullPath(dest);
// Install as a zip file if textures.ini is in the root. Performs better on Android.
if (zipInfo.stripChars == 0) {
success = InstallMemstickZip(z, task.fileName, dest / "textures.zip", zipInfo, task.deleteAfter);
success = InstallMemstickZip(z, task.fileName, dest / "textures.zip", zipInfo);
} else {
// TODO: Can probably remove this, as we now put .nomedia in /TEXTURES directly.
File::CreateEmptyFile(dest / ".nomedia");
success = InstallMemstickGame(z, task.fileName, dest, zipInfo, true, task.deleteAfter);
success = ExtractZipContents(z, dest, zipInfo, true);
}
} else {
zip_close(z);
z = nullptr;
}
break;
}
case ZipFileContents::SAVE_DATA:
{
Path pspSaveData = GetSysDirectory(DIRECTORY_SAVEDATA);
success = ExtractZipContents(z, pspSaveData, zipInfo, false);
break;
}
default:
ERROR_LOG(Log::HLE, "File not a PSP game, no EBOOT.PBP found.");
SetInstallError(sy->T("Not a PSP game"));
zip_close(z);
z = nullptr;
if (task.deleteAfter) {
File::Delete(task.fileName);
}
break;
}
if (task.deleteAfter && success) {
File::Delete(task.fileName);
}
g_OSD.RemoveProgressBar("install", success, 0.5f);
}
@ -515,6 +584,29 @@ std::string GameManager::GetISOGameID(FileLoader *loader) const {
return sfo.GetValueString("DISC_ID");
}
bool ZipExtractFileToMemory(struct zip *z, int fileIndex, std::string *data) {
struct zip_stat zstat;
zip_stat_index(z, fileIndex, 0, &zstat);
if (zstat.size == 0) {
data->clear();
return true;
}
size_t readSize = zstat.size;
data->resize(readSize);
zip_file *zf = zip_fopen_index(z, fileIndex, 0);
zip_int64_t retval = zip_fread(zf, data->data(), readSize);
zip_fclose(zf);
if (retval < 0 || retval < readSize) {
ERROR_LOG(Log::HLE, "Failed to read %d bytes from zip (%d) - archive corrupt?", (int)readSize, (int)retval);
return false;
} else {
return true;
}
}
bool GameManager::ExtractFile(struct zip *z, int file_index, const Path &outFilename, size_t *bytesCopied, size_t allBytes) {
struct zip_stat zstat;
zip_stat_index(z, file_index, 0, &zstat);
@ -572,7 +664,8 @@ bool GameManager::ExtractFile(struct zip *z, int file_index, const Path &outFile
}
}
bool GameManager::InstallMemstickGame(struct zip *z, const Path &zipfile, const Path &dest, const ZipFileInfo &info, bool allowRoot, bool deleteAfter) {
// Doesn't care what it is, just extracts the whole ZIP to the requested location.
bool GameManager::ExtractZipContents(struct zip *z, const Path &dest, const ZipFileInfo &info, bool allowRoot) {
size_t allBytes = 0;
size_t bytesCopied = 0;
@ -657,10 +750,6 @@ bool GameManager::InstallMemstickGame(struct zip *z, const Path &zipfile, const
zip_close(z);
z = nullptr;
installProgress_ = 1.0f;
if (deleteAfter) {
INFO_LOG(Log::HLE, "Deleting '%s' after extraction", zipfile.c_str());
File::Delete(zipfile);
}
InstallDone();
ResetInstallError();
g_OSD.RemoveProgressBar("install", true, 0.5f);
@ -681,7 +770,7 @@ bail:
return false;
}
bool GameManager::InstallMemstickZip(struct zip *z, const Path &zipfile, const Path &dest, const ZipFileInfo &info, bool deleteAfter) {
bool GameManager::InstallMemstickZip(struct zip *z, const Path &zipfile, const Path &dest, const ZipFileInfo &info) {
size_t allBytes = 0;
size_t bytesCopied = 0;
@ -731,9 +820,6 @@ bool GameManager::InstallMemstickZip(struct zip *z, const Path &zipfile, const P
}
installProgress_ = 1.0f;
if (deleteAfter) {
File::Delete(zipfile);
}
InstallDone();
ResetInstallError();
g_OSD.RemoveProgressBar("install", true, 0.5f);

View file

@ -40,15 +40,18 @@ enum class ZipFileContents {
PSP_GAME_DIR,
ISO_FILE,
TEXTURE_PACK,
SAVE_DATA,
};
struct ZipFileInfo {
ZipFileContents contents;
int numFiles;
int stripChars; // for PSP game
int stripChars; // for PSP game - how much to strip from the path.
int isoFileIndex; // for ISO
int textureIniIndex; // for textures
bool ignoreMetaFiles;
std::string contentName;
std::string savedataDir;
};
struct ZipFileTask {
@ -106,8 +109,8 @@ public:
private:
void InstallZipContents(ZipFileTask task);
bool InstallMemstickGame(struct zip *z, const Path &zipFile, const Path &dest, const ZipFileInfo &info, bool allowRoot, bool deleteAfter);
bool InstallMemstickZip(struct zip *z, const Path &zipFile, const Path &dest, const ZipFileInfo &info, bool deleteAfter);
bool ExtractZipContents(struct zip *z, const Path &dest, const ZipFileInfo &info, bool allowRoot);
bool InstallMemstickZip(struct zip *z, const Path &zipFile, const Path &dest, const ZipFileInfo &info);
bool InstallZippedISO(struct zip *z, int isoFileIndex, const Path &zipfile, bool deleteAfter);
bool InstallRawISO(const Path &zipFile, const std::string &originalName, bool deleteAfter);
void UninstallGame(const std::string &name);
@ -135,5 +138,11 @@ private:
extern GameManager g_GameManager;
struct zip *ZipOpenPath(Path fileName);
void ZipClose(zip *z);
void DetectZipFileContents(struct zip *z, ZipFileInfo *info);
bool DetectZipFileContents(const Path &fileName, ZipFileInfo *info);
bool ZipExtractFileToMemory(struct zip *z, int fileIndex, std::string *data);
bool CanExtractWithoutOverwrite(struct zip *z, const Path &destination, int maxOkFiles);

View file

@ -21,9 +21,12 @@
#include "Common/StringUtils.h"
#include "Common/Data/Text/I18n.h"
#include "Core/System.h"
#include "Core/Util/GameManager.h"
#include "UI/InstallZipScreen.h"
#include "UI/MainScreen.h"
#include "UI/OnScreenDisplay.h"
#include "UI/SavedataScreen.h"
InstallZipScreen::InstallZipScreen(const Path &zipPath) : zipPath_(zipPath) {
g_GameManager.ResetInstallError();
@ -37,12 +40,13 @@ void InstallZipScreen::CreateViews() {
auto di = GetI18NCategory(I18NCat::DIALOG);
auto iz = GetI18NCategory(I18NCat::INSTALLZIP);
auto er = GetI18NCategory(I18NCat::ERRORS);
Margins actionMenuMargins(0, 100, 15, 0);
root_ = new LinearLayout(ORIENT_HORIZONTAL);
ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
ViewGroup *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f, Margins(12)));
ViewGroup *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
root_->Add(leftColumn);
root_->Add(rightColumnItems);
@ -50,46 +54,71 @@ void InstallZipScreen::CreateViews() {
std::string shortFilename = zipPath_.GetFilename();
// TODO: Do in the background?
DetectZipFileContents(zipPath_, &zipFileInfo_); // Even if this fails, it sets zipInfo->contents.
struct zip *z = ZipOpenPath(zipPath_);
if (zipFileInfo_.contents == ZipFileContents::ISO_FILE || zipFileInfo_.contents == ZipFileContents::PSP_GAME_DIR) {
std::string_view question = iz->T("Install game from ZIP file?");
leftColumn->Add(new TextView(question, ALIGN_LEFT, false, new AnchorLayoutParams(10, 10, NONE, NONE)));
leftColumn->Add(new TextView(shortFilename, ALIGN_LEFT, false, new AnchorLayoutParams(10, 60, NONE, NONE)));
bool showDeleteCheckbox = false;
returnToHomebrew_ = false;
installChoice_ = nullptr;
doneView_ = nullptr;
installChoice_ = nullptr;
doneView_ = leftColumn->Add(new TextView("", new AnchorLayoutParams(10, 120, NONE, NONE)));
progressBar_ = leftColumn->Add(new ProgressBar(new AnchorLayoutParams(10, 200, 200, NONE)));
if (z) {
DetectZipFileContents(z, &zipFileInfo_); // Even if this fails, it sets zipInfo->contents.
if (zipFileInfo_.contents == ZipFileContents::ISO_FILE || zipFileInfo_.contents == ZipFileContents::PSP_GAME_DIR) {
std::string_view question = iz->T("Install game from ZIP file?");
installChoice_ = rightColumnItems->Add(new Choice(iz->T("Install")));
installChoice_->OnClick.Handle(this, &InstallZipScreen::OnInstall);
backChoice_ = rightColumnItems->Add(new Choice(di->T("Back")));
rightColumnItems->Add(new CheckBox(&deleteZipFile_, iz->T("Delete ZIP file")));
leftColumn->Add(new TextView(question));
leftColumn->Add(new TextView(shortFilename));
returnToHomebrew_ = true;
} else if (zipFileInfo_.contents == ZipFileContents::TEXTURE_PACK) {
std::string_view question = iz->T("Install textures from ZIP file?");
leftColumn->Add(new TextView(question, ALIGN_LEFT, false, new AnchorLayoutParams(10, 10, NONE, NONE)));
leftColumn->Add(new TextView(shortFilename, ALIGN_LEFT, false, new AnchorLayoutParams(10, 60, NONE, NONE)));
doneView_ = leftColumn->Add(new TextView(""));
doneView_ = leftColumn->Add(new TextView("", new AnchorLayoutParams(10, 120, NONE, NONE)));
progressBar_ = leftColumn->Add(new ProgressBar(new AnchorLayoutParams(10, 200, 200, NONE)));
installChoice_ = rightColumnItems->Add(new Choice(iz->T("Install")));
installChoice_->OnClick.Handle(this, &InstallZipScreen::OnInstall);
returnToHomebrew_ = true;
showDeleteCheckbox = true;
} else if (zipFileInfo_.contents == ZipFileContents::TEXTURE_PACK) {
std::string_view question = iz->T("Install textures from ZIP file?");
leftColumn->Add(new TextView(question));
leftColumn->Add(new TextView(shortFilename));
installChoice_ = rightColumnItems->Add(new Choice(iz->T("Install")));
installChoice_->OnClick.Handle(this, &InstallZipScreen::OnInstall);
backChoice_ = rightColumnItems->Add(new Choice(di->T("Back")));
rightColumnItems->Add(new CheckBox(&deleteZipFile_, iz->T("Delete ZIP file")));
doneView_ = leftColumn->Add(new TextView(""));
returnToHomebrew_ = false;
installChoice_ = rightColumnItems->Add(new Choice(iz->T("Install")));
installChoice_->OnClick.Handle(this, &InstallZipScreen::OnInstall);
backChoice_ = rightColumnItems->Add(new Choice(di->T("Back")));
showDeleteCheckbox = true;
} else if (zipFileInfo_.contents == ZipFileContents::SAVE_DATA) {
std::string_view question = iz->T("Install savedata?");
leftColumn->Add(new TextView(question, ALIGN_LEFT, false, new AnchorLayoutParams(10, 10, NONE, NONE)));
leftColumn->Add(new TextView(zipFileInfo_.contentName));
// Check for potential overwrite at destination, and ask the user if it's OK to overwrite.
Path saveDir = GetSysDirectory(DIRECTORY_SAVEDATA);
if (!CanExtractWithoutOverwrite(z, saveDir, 50)) {
leftColumn->Add(new NoticeView(NoticeLevel::WARN, di->T("Confirm Overwrite"), "", new AnchorLayoutParams(10, 60, NONE, NONE)));
leftColumn->Add(new SavedataButton(GetSysDirectory(DIRECTORY_SAVEDATA) / zipFileInfo_.savedataDir));
}
installChoice_ = rightColumnItems->Add(new Choice(iz->T("Install")));
installChoice_->OnClick.Handle(this, &InstallZipScreen::OnInstall);
doneView_ = leftColumn->Add(new TextView(""));
showDeleteCheckbox = true;
} else {
leftColumn->Add(new TextView(iz->T("Zip file does not contain PSP software"), ALIGN_LEFT, false, new AnchorLayoutParams(10, 10, NONE, NONE)));
}
} else {
leftColumn->Add(new TextView(iz->T("Zip file does not contain PSP software"), ALIGN_LEFT, false, new AnchorLayoutParams(10, 10, NONE, NONE)));
doneView_ = nullptr;
progressBar_ = nullptr;
installChoice_ = nullptr;
backChoice_ = rightColumnItems->Add(new Choice(di->T("Back")));
leftColumn->Add(new TextView(er->T("Error reading file"), ALIGN_LEFT, false, new AnchorLayoutParams(10, 10, NONE, NONE)));
}
// OK so that EmuScreen will handle it right.
backChoice_ = rightColumnItems->Add(new Choice(di->T("Back")));
backChoice_->OnClick.Handle<UIScreen>(this, &UIScreen::OnOK);
if (showDeleteCheckbox) {
rightColumnItems->Add(new CheckBox(&deleteZipFile_, iz->T("Delete ZIP file")));
}
}
bool InstallZipScreen::key(const KeyInput &key) {
@ -120,17 +149,10 @@ void InstallZipScreen::update() {
using namespace UI;
if (g_GameManager.GetState() != GameManagerState::IDLE) {
if (progressBar_) {
progressBar_->SetVisibility(V_VISIBLE);
progressBar_->SetProgress(g_GameManager.GetCurrentInstallProgressPercentage());
}
if (backChoice_) {
backChoice_->SetEnabled(false);
}
} else {
if (progressBar_) {
progressBar_->SetVisibility(V_GONE);
}
if (backChoice_) {
backChoice_->SetEnabled(true);
}

View file

@ -40,7 +40,6 @@ private:
UI::Choice *installChoice_ = nullptr;
UI::Choice *backChoice_ = nullptr;
UI::ProgressBar *progressBar_ = nullptr;
UI::TextView *doneView_ = nullptr;
Path zipPath_;
ZipFileInfo zipFileInfo_{};

View file

@ -192,45 +192,6 @@ void SortedLinearLayout::Update() {
UI::LinearLayout::Update();
}
class SavedataButton : public UI::Clickable {
public:
SavedataButton(const Path &gamePath, UI::LayoutParams *layoutParams = 0)
: UI::Clickable(layoutParams), savePath_(gamePath) {
SetTag(gamePath.ToString());
}
void Draw(UIContext &dc) override;
bool UpdateText();
std::string DescribeText() const override;
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override {
w = 500;
h = 74;
}
const Path &GamePath() const { return savePath_; }
uint64_t GetTotalSize() const {
return totalSize_;
}
int64_t GetDateSeconds() const {
return dateSeconds_;
}
void UpdateTotalSize();
void UpdateDateSeconds();
private:
void UpdateText(const std::shared_ptr<GameInfo> &ginfo);
Path savePath_;
std::string title_;
std::string subtitle_;
uint64_t totalSize_ = 0;
int64_t dateSeconds_ = 0;
bool hasTotalSize_ = false;
bool hasDateSeconds_ = false;
};
void SavedataButton::UpdateTotalSize() {
if (hasTotalSize_)
return;
@ -288,8 +249,9 @@ void SavedataButton::UpdateText(const std::shared_ptr<GameInfo> &ginfo) {
title_ = CleanSaveString(currentTitle);
}
if (subtitle_.empty() && ginfo->gameSizeOnDisk > 0) {
std::string date = GetFileDateAsString(ginfo->GetFilePath() / "PARAM.SFO");
std::string savedata_title = ginfo->paramSFO.GetValueString("SAVEDATA_TITLE");
subtitle_ = CleanSaveString(savedata_title) + StringFromFormat(" (%lld kB)", ginfo->gameSizeOnDisk / 1024);
subtitle_ = CleanSaveString(savedata_title) + StringFromFormat(" (%lld kB, %s)", ginfo->gameSizeOnDisk / 1024, date.c_str());
}
}

View file

@ -105,3 +105,43 @@ private:
int textureWidth_ = 0;
int textureHeight_ = 0;
};
class SavedataButton : public UI::Clickable {
public:
SavedataButton(const Path &gamePath, UI::LayoutParams *layoutParams = 0)
: UI::Clickable(layoutParams), savePath_(gamePath) {
SetTag(gamePath.ToString());
}
void Draw(UIContext &dc) override;
bool UpdateText();
std::string DescribeText() const override;
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override {
w = 500;
h = 74;
}
const Path &GamePath() const { return savePath_; }
uint64_t GetTotalSize() const {
return totalSize_;
}
int64_t GetDateSeconds() const {
return dateSeconds_;
}
void UpdateTotalSize();
void UpdateDateSeconds();
private:
void UpdateText(const std::shared_ptr<GameInfo> &ginfo);
Path savePath_;
std::string title_;
std::string subtitle_;
uint64_t totalSize_ = 0;
int64_t dateSeconds_ = 0;
bool hasTotalSize_ = false;
bool hasDateSeconds_ = false;
};