Commit graph

361 commits

Author SHA1 Message Date
Henrik Rydgård
1c16c31b49 Log level tweaks, fix dodgy string tricks that failed the memory sanitizer 2025-01-06 17:51:59 +01:00
Henrik Rydgård
40e6e03ed5 Transfer some more Apctl functionality 2025-01-06 15:02:00 +01:00
Nemoumbra
60e502c259 Restored the order of HLE module registration 2025-01-03 23:33:09 +03:00
Nemoumbra
96f9749e2e Split out the matching code from sceNetAdhoc.cpp 2025-01-03 04:59:26 +03:00
Henrik Rydgård
660a1f76b8 Despam some OSD messages 2024-12-17 20:22:58 +01:00
Henrik Rydgård
59a56d66c7 Add a "reason" argument to sleep_ms().
sleep_ms() should generally be avoided when possible. This can be used to try
to track down unnecessary sleeps by adding some logging.

This commit on its own doesn't actually add any logging.
2024-11-21 15:28:51 +01:00
AdamN
73cf77940d
Merge branch 'master' into adhoc_matching 2024-09-18 07:36:38 +07:00
Herman Semenov
3c66f149d3 [Common/Core/Windows] Removed excess check pointer before delete or free() 2024-09-17 11:34:42 +02:00
Henrik Rydgård
5926886c0c Some include cleanup, delete some obsolete code 2024-07-25 14:52:41 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
AdamN
9e8e43f7b7
Update NetAdhocPtp_Close 2024-06-29 00:46:44 +07:00
AdamN
2222254f3e
Update NetAdhocPdp_Delete 2024-06-29 00:44:51 +07:00
Henrik Rydgård
23a253dbb5 Fix connected check 2023-12-30 21:50:22 +01:00
Henrik Rydgård
8228e59423 Check if multiplayer if connected, enforce run-behind if so 2023-12-30 21:50:22 +01:00
Herman Semenov
af41281761 [Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params 2023-12-14 14:22:24 +03:00
AdamN
c6628ee55c
An attempt to fix Tekken 6 stuck issue when exiting Lobby 2023-11-20 19:36:26 +07:00
ANR2ME
2f3e9073f6 Process incoming packets quicker whenever available to handle more than 2 players better, instead of one datagram message per 10ms sleep interval which will delay the event generated from the message by 10ms for each additional player. 2023-10-13 01:53:07 +07:00
ANR2ME
f4c2967969 Checks timeout before Pinging instead of on each message loop to give time for other event to occurs before timeout event. 2023-10-13 01:19:24 +07:00
ANR2ME
88f367f502 Process event messages quicker to prevent event queue from piling up when there are more players. Might also improve the success rate of joining process on Def Jam Fight for NY. 2023-10-13 00:21:55 +07:00
ANR2ME
5ca44f4ad9 Lets not delete the peer immediately, as handleTimeout function need the peer to be existed in order to trigger the TIMEOUT Event. 2023-10-13 00:21:54 +07:00
ANR2ME
f63ed56b4e Extending AdhocMatching's timeout by 500ms should be sufficient for players with high latency. 2023-10-13 00:21:53 +07:00
ANR2ME
abb196766d Allow BYE Event to intervene Joining process. 2023-10-13 00:21:51 +07:00
ANR2ME
270943dd59 Show socket id in Info Log when successfully created/accepted. 2023-08-26 06:43:24 +07:00
ANR2ME
3c66523f04 A quick fix for Metal Gear Acid due to adhocctl's busy state never reset to false when there are no adhocctl's handler. 2023-08-22 04:29:07 +07:00
Henrik Rydgård
eb21a2e6c9 Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h 2023-06-30 17:15:49 +02:00
Henrik Rydgård
7cc8c6cea4 OSD: Add semantics, move the the OSD state to common (while keeping the renderer in the UI). 2023-06-20 14:40:46 +02:00
Brad Smith
3518abb47d Build fixes for OpenBSD 2023-05-19 22:04:36 -04:00
Henrik Rydgård
ee6234ecb6 I18N: Switch to getting categories by index instead of by string lookup
Also gets rid of the shared_ptr usage, and generally makes things nicer.

Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Henrik Rydgård
9e125eeba7 Remove NotifyUserMessage from Host 2023-03-25 10:32:09 +01:00
ANR2ME
e9cb37993f Fix assertion issue when playing Cars over public adhoc server. 2022-09-23 20:12:16 +07:00
Unknown W. Brackets
8f96405ee5 Net: Remove usage of Memory::WriteStruct().
This also validates pointer write size better.
2022-09-03 10:44:11 -07:00
Henrik Rydgård
e6403d7157 Split GetPointer into two versions, to help with const correctness 2022-07-24 13:26:19 +02:00
ANR2ME
d86dc0bff6 Fix sceNetAdhocPtpConnect issue on Windows (ie. Tales of VS) due to getpeername on Windows can return a success when the other side haven't Accepted the connection yet. 2022-05-18 06:18:15 +07:00
ANR2ME
9497c98795 Fix sceNetAdhocPtpConnect issue on non-Windows (ie. Taiko no Tatsujin Portable DX on Linux) due to select can flags an unconnected socket as writeable & readable on Linux. 2022-05-18 06:18:11 +07:00
ANR2ME
799c721fa6 Added a note regarding select on Linux. 2022-05-18 01:11:56 +07:00
Henrik Rydgård
1bbaba4103 Fix some NEON code that had bad compile-time checks (and some didn't compile) 2022-04-15 00:54:44 +02:00
ANR2ME
65a90a2ec0 Use the most recent posix socket id during blocking simulation, since there is a possibility for the socket id to changes after recreated. 2022-03-24 08:34:03 +07:00
ANR2ME
6b0cb78b3b Recreate the socket before attempting to connect again after ECONNREFUSED/ENETUNREACH error, since reusing the socket only works on Windows. 2022-03-24 08:34:02 +07:00
ANR2ME
267757a5e4 Caches IP-specific Port Offset to avoid recalculating them. 2022-03-24 08:34:02 +07:00
ANR2ME
5e739f32b2 Use reference when possible to avoid copying. 2022-03-24 08:34:02 +07:00
ANR2ME
2b09f81ff8 Initialize some socket-related structs to avoid unexpected behavior. (May fix Unknown Source Port issue) 2022-03-24 08:34:02 +07:00
ANR2ME
9209fb7c6e Shouldn't return as soon as possible when a blocking PtpConnect is getting ECONNREFUSED error, since it should be treated as ETIMEDOUT on non-Windows platform 2022-03-24 08:34:01 +07:00
ANR2ME
155d3e0478 Ignore disconnected error on PtpFlush. Fixes disconnection issue on some games (ie. R-Type Command) 2022-03-24 08:34:01 +07:00
Unknown W. Brackets
2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
36217e813c Build: Fix some minor warnings.
Just to get more warning clean.
2022-01-22 10:46:21 -08:00
ANR2ME
fbb1246cfd Reducing MatchingEvents processing delays. Fixes timing issue on a few games (Super Pocket Tennis, Thrillville Off the Rails, Lord of Arcana, Gundam: Senjou No Kizuna Portable, StarWars The Force Unleashed) 2022-01-20 03:16:25 +07:00
ANR2ME
bfd532561a Report sceNetAdhocMatchingInit to find out a list of games that use AdhocMatching library to be tested with. 2022-01-20 03:00:23 +07:00
ANR2ME
71f08a3db8 Discard HELLO Events when in the middle of Joining 2022-01-20 03:00:23 +07:00
ANR2ME
d5036ff2ae Fix buffer overflow issue on GameMode. 2022-01-13 16:13:53 +07:00
ANR2ME
4b6431f7fe GameMode Scheduler should only runs when there are active Master. 2022-01-13 15:35:16 +07:00