xebra
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0172bbe8aa
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[spline/bezier]Minor fixes for HW tess GLES.
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2017-02-25 18:40:20 +09:00 |
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Henrik Rydgård
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49a37e997f
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Merge pull request #9354 from hrydgard/uwp-prep
Prepare code to build in UWP mode
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2017-02-25 10:31:31 +01:00 |
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Henrik Rydgard
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c219ae9e63
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Further UWP fixes
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2017-02-25 09:57:24 +01:00 |
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Henrik Rydgard
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b8757e3e31
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Path fixes
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2017-02-25 09:57:22 +01:00 |
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Henrik Rydgard
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03dab0fdbd
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
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Henrik Rydgard
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fa80cfa4aa
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Additional UWP preparations
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2017-02-25 09:57:14 +01:00 |
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Henrik Rydgard
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f5fa238e22
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More minor changes to make GPU and native build on UWP later
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2017-02-24 20:26:38 +01:00 |
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Henrik Rydgard
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fcbc20f240
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Small changes to make Common and Core build under my preliminary UWP setup.
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2017-02-24 18:59:41 +01:00 |
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Henrik Rydgard
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89ac1a5c4a
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Minor D3D11 scissor fix
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2017-02-24 12:33:27 +01:00 |
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Henrik Rydgård
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60702804f1
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Merge pull request #9353 from LunaMoo/SaneSR
Make sound recording sane and match video recording behaviour.
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2017-02-24 09:50:43 +01:00 |
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LunaMoo
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d832b4adfd
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Make sound recording sane and match video recording behaviour.
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2017-02-24 05:36:44 +01:00 |
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Henrik Rydgård
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f065f100ee
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Merge pull request #9352 from LunaMoo/upscalingStuff
Minor workaround for 5xBR
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2017-02-23 23:04:36 +01:00 |
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Henrik Rydgard
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b1971d266b
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Protect Unswizzle from bad alignment of the destination. Might help #9134
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2017-02-23 23:03:01 +01:00 |
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LunaMoo
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d6c2944aac
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Minor workaround for 5xBR,
Also screen scaling filter for upscaling filters that also happen to use postShaderAtOutputResolution_.
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2017-02-23 22:54:50 +01:00 |
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Henrik Rydgard
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98763655e7
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Plug a memory leak in the GLES texture cache. Fixes #9089
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2017-02-23 22:41:13 +01:00 |
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Henrik Rydgard
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8eb668ea59
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D3D11: Enable pixel depth rounding. GL: Fix a crash bug
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2017-02-23 20:40:53 +01:00 |
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Henrik Rydgård
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c355947bca
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Merge pull request #9350 from hrydgard/d3d11-postproc
D3D11 postprocessing shaders
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2017-02-23 20:39:28 +01:00 |
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Henrik Rydgard
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86f0be7724
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Another shader function replacement
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2017-02-23 20:29:53 +01:00 |
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Henrik Rydgard
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79bd01efb8
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D3D11: Add support for viewing the depth and stencil buffers in the GE debugger
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2017-02-23 16:27:26 +01:00 |
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Henrik Rydgard
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ccef648d3d
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Complete implementation of post shaders for D3D11. All work except 5x scale one which looks wrong.
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2017-02-23 14:51:05 +01:00 |
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Henrik Rydgard
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731026c199
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D3D11: Can now switch post shader at runtime, and won't crash if they fail to translate correctly.
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2017-02-23 12:42:28 +01:00 |
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Henrik Rydgard
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f1e015f577
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Basic postshader translation to D3D11 works. On-the-fly switching seems broken though.
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2017-02-23 12:42:28 +01:00 |
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Henrik Rydgard
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e7612c13da
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Initial work on post-shader translation for D3D11
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2017-02-23 12:42:24 +01:00 |
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Henrik Rydgard
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acde17e3ce
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Improvements to D3D11 detection and error handling.
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2017-02-23 10:40:55 +01:00 |
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Henrik Rydgard
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85ce4ac219
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Show the D3D11 choice on Windows Vista+ instead of Windows 8+.
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2017-02-23 09:52:45 +01:00 |
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Henrik Rydgard
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615c357f1d
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Win32 start-from-command-line: Normalize slashes earlier in the process. The actual root cause of the issue from #9335.
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2017-02-23 09:31:45 +01:00 |
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Henrik Rydgard
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900539e200
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Fix #9340 (touch controls not always getting repositioned correctly)
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2017-02-23 09:31:45 +01:00 |
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Henrik Rydgård
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607838b90c
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Merge pull request #9347 from asl97/fullscreen-keep-active
Don't minimize PPSSPP when losing focus while fullscreen
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2017-02-22 22:59:03 +01:00 |
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Henrik Rydgård
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5ce074ddac
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Merge pull request #9346 from asl97/background-js
Allow background joystick input on SDL
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2017-02-22 22:58:11 +01:00 |
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ASL97
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56431ca9ab
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Don't minimize PPSSPP when losing focus while fullscreen
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2017-02-23 05:51:25 +08:00 |
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ASL97
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14187f9311
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Allow background joystick input on SDL
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2017-02-23 05:18:21 +08:00 |
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Henrik Rydgård
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364b7e26bf
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Merge pull request #9345 from hrydgard/d3d11-16bit-textures
D3D11: Expand 16-bit textures to 32-bit if Win8+-only texture formats are not supported
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2017-02-22 18:28:44 +01:00 |
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Henrik Rydgard
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95aec3ac76
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Fix D3D9 crash (made a mistake with locking)
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2017-02-22 18:27:46 +01:00 |
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Henrik Rydgard
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0954ecf28c
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D3D11: Expand 16-bit texture formats to 32-bit if they are not supported, like on Windows 7. Part of issue #9317
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2017-02-22 17:31:01 +01:00 |
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Henrik Rydgard
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f24b1495ba
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Assorted texture format cleanup, prep for supporting D3D11 on Win7
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2017-02-22 16:23:04 +01:00 |
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Henrik Rydgard
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b94ad12aea
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D3D9: Use D3DLOCK_DISCARD when updating whole textures, may be a small speedup
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2017-02-21 11:35:06 +01:00 |
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Henrik Rydgard
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f772066c54
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Remove some unnecessary error handling paths
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2017-02-21 11:29:51 +01:00 |
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Henrik Rydgard
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31dd8fdc39
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When adding filenames to recent list, convert slashes to /. See #9335
Note that this doesn't fix existing backslashes but solves it in the
long run.
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2017-02-21 11:22:28 +01:00 |
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Henrik Rydgard
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06cf449719
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Delete some broken DX9 code.
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2017-02-21 11:11:38 +01:00 |
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Henrik Rydgard
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e16e1b6d7e
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GL: If possible, use glCopyImageSubData instead of glBlitFramebuffer to copy depth buffers
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2017-02-21 11:10:44 +01:00 |
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Henrik Rydgard
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78abf7453c
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Add some comments and a sanity check, fix a minor leak
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2017-02-21 10:58:21 +01:00 |
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Henrik Rydgård
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40e414cd75
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Merge pull request #9330 from hrydgard/xinput-multiple-pads
Let multiple XInput devices be mapped separately. Fixes #8250
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2017-02-21 10:52:15 +01:00 |
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Henrik Rydgard
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dfae4b6551
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Fix directory creation. On Android, also create a .nomedia file in PPSSPP_STATE to avoid it showing up in galleries and stuff.
Additionally, commit a little script to help make Windows releases.
See #9333
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2017-02-20 15:15:04 +01:00 |
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Henrik Rydgard
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e8eb657091
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Create the expected default directories on memstick on startup, to reduce confusion for homebrew. See #9333
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2017-02-20 14:22:05 +01:00 |
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Henrik Rydgard
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fd20788a67
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Missing initialization, warning fixes, fix display of tabs in fast text drawing
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2017-02-20 11:21:07 +01:00 |
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Henrik Rydgard
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19d321bd8c
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Fix a bad memory leak in sceMpeg
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2017-02-20 11:12:39 +01:00 |
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Henrik Rydgard
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4c6ca76681
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D3D11: Fix texture loading crash on 32-bit platforms
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2017-02-20 10:15:41 +01:00 |
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Henrik Rydgård
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4c8aa77e13
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Merge pull request #9332 from hrydgard/texcache-unify-2
Further texcache unification
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2017-02-20 01:10:02 +01:00 |
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Henrik Rydgard
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195eb94c8e
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Texcache: Keep pointers to entries instead of full entries in the map.
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2017-02-20 00:45:07 +01:00 |
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Henrik Rydgard
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ca9050af12
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These should be deleted too.
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2017-02-20 00:36:37 +01:00 |
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