Commit graph

3936 commits

Author SHA1 Message Date
Unknown W. Brackets
6227fe0754 Add some reporting of spline issues. 2013-08-24 11:34:36 -07:00
Unknown W. Brackets
c141e94fe9 Use gstate.* accessors in a few more places. 2013-08-24 11:34:35 -07:00
Henrik Rydgard
955ad2a6e4 swap_control_tear doesn't seem to work out for our timing or something. Let's do regular vsync. 2013-08-24 11:56:41 +02:00
Henrik Rydgard
edb6e5a54c Fix fallthough bugs in isAlphaTestTriviallyTrue 2013-08-24 11:56:39 +02:00
Henrik Rydgård
06a2d94fd2 Need to flush on FINISH/SIGNAL apparently.. 2013-08-23 16:31:03 +02:00
raven02
7eefbf21f2 Fix Spline drawing for Metal Gear Solid Portable Ops 2013-08-23 21:35:02 +08:00
Henrik Rydgard
fc313b1ac9 Use the EXECUTE flag to avoid calling ExecuteOp when possible. Minor speedup. 2013-08-23 14:27:48 +02:00
Henrik Rydgard
a3fa3c9c2d Combine and sort the GPU command tables by purpose, make it flags for future flexibility.
Fix a couple of bugs while at it (logic ops were not flushing, if viewport was partially changed, it might not take).
2013-08-23 13:36:55 +02:00
raven02
6113709f3d Add glstate.colorLogicOp.disable(); 2013-08-23 17:32:10 +08:00
Henrik Rydgård
89e476d9f2 Merge pull request #3333 from unknownbrackets/reporting
Add a bunch of HLE funcs + fix bad reloc masking and warnings
2013-08-23 01:41:00 -07:00
raven02
73e92cd2d4 age is int and should be age == 0 2013-08-23 15:32:16 +08:00
Unknown W. Brackets
1ed8edb0d3 Avoid some dangerous hex constant widths. 2013-08-22 23:23:48 -07:00
Henrik Rydgard
772f9cc585 Adapt the basic spline code from the softgpu to the GL code.
Fixes (but not perfectly) games that make simple use of splines like LocoRoco.
(The locos are a little jagged)
2013-08-23 00:33:18 +02:00
Henrik Rydgard
416f0c56e8 Experiment: Use glBlendFuncSeparate to not change dest alpha when blending.
Fixes Persona blending issues.
2013-08-22 19:14:04 +02:00
raven02
a3cd8743ba Scisscor small fix 2013-08-22 22:21:03 +08:00
raven02
7245164604 Change to AttachFramebufferValid() for suboffset textures 2013-08-22 11:31:39 +08:00
Henrik Rydgard
3cd80e1c51 GLES: Discard "AA" lines, we can't do anything that makes sense with them anyway.
Should fix the "wireframe look" in one game, I can't test it though.
2013-08-21 20:45:22 +02:00
Unknown W. Brackets
a217cefa11 Tone down some less needed reporting. 2013-08-21 08:40:29 -07:00
Henrik Rydgård
07a41e3432 Merge pull request #3287 from unknownbrackets/fbo-minor
Compare the right fb address for suboffset textures
2013-08-21 00:38:29 -07:00
Unknown W. Brackets
5b5bee86dd Compare the right fb address for suboffset textures.
If that case is changed to AttachFramebufferValid(), fixes Valkyrie Profile's graphics mostly.

Still seems to hang somewhat into the game...
2013-08-21 00:34:47 -07:00
Henrik Rydgard
d9cd0d1fe9 Been meaning to rename DisplayListInterpreter->GLES_GPU forever 2013-08-20 22:34:47 +02:00
raven02
9931e5c5cc Fragment : Set doTextureAlpha = gstate.isTextureAlphaUsed(); 2013-08-20 21:32:07 +08:00
Henrik Rydgård
d9897719b7 Merge pull request #3260 from raven02/patch-8
Treat light type 3 as GE_LIGHTTYPE_SPOT
2013-08-20 05:13:26 -07:00
raven02
4899f67fa1 Missing one case type == GE_LIGHTTYPE_UNKNOWN 2013-08-20 19:43:26 +08:00
Henrik Rydgård
6bf448bcee Merge pull request #3261 from raven02/patch-9
Use GETexProjMapMode constants for GE_TEXMAP_TEXTURE_MATRIX
2013-08-20 00:33:32 -07:00
Unknown W. Brackets
5461d63889 Backpeddle a bit on tex bufw alignment.
Maybe they're just minimums?
2013-08-19 23:57:29 -07:00
raven02
77090143a0 SW : use GETexProjMapMod constants 2013-08-20 11:58:34 +08:00
raven02
a328bc968c HW: Use GETexProjMapMode constants 2013-08-20 11:56:43 +08:00
raven02
1981195c5b SW : Treat light type 3 as light type 2 2013-08-20 11:45:09 +08:00
raven02
4e533adf52 HW : Treat light type 3 as light type 2 2013-08-20 11:43:18 +08:00
Kingcom
f85d56a882 Use reverse order framebuffer pixel types on AMD GPUs 2013-08-19 20:18:32 +02:00
raven02
9e10239c9b Revert part of #3108 to avoid rendering garbage memory 2013-08-19 21:39:56 +08:00
Henrik Rydgård
61d2042083 Merge pull request #3243 from unknownbrackets/uv-gen
Treat UV gen mode 3 as GE_TEXMAP_TEXTURE_COORDS.
2013-08-19 00:55:03 -07:00
Unknown W. Brackets
12c5f5e1e6 Use constants for other uv gen mode usages.
And also change them to treat 3 as coords as well.
2013-08-19 00:43:54 -07:00
Unknown W. Brackets
a5cf284c1b Treat UV gen mode 3 as GE_TEXMAP_TEXTURE_COORDS.
Fixes Riviera, #2214.
2013-08-19 00:33:15 -07:00
Unknown W. Brackets
e96a825743 Align non-compressed textures to 16 bytes. 2013-08-18 22:43:26 -07:00
The Dax
8efb5280d5 Fix Gran Turismo's warped text. 2013-08-18 19:13:48 -04:00
Henrik Rydgard
f443fae780 Disable a few things that should not be changable at runtime 2013-08-18 23:11:47 +02:00
Henrik Rydgard
f4c05392e2 GLES: Disable logic op while alpha blend is enabled. Having them both enabled at the same time makes no sense, and this seems like the safest possible fix for #3220 as logic op usage is rare. 2013-08-18 13:00:14 +02:00
Unknown W. Brackets
52f1de8f1d Use xxHash instead of CityHash, it's faster.
At least on Windows it's definitely got the edge.
2013-08-16 23:48:42 -07:00
Henrik Rydgard
22ebe76f33 Move KeyMapping UI to its own file before rewriting.
Plus some minor tweaks and fixes.
2013-08-16 16:49:53 +02:00
Henrik Rydgard
c79d1c68cc Fix frozen videos in some games 2013-08-16 09:27:49 +02:00
Henrik Rydgard
664d74a9b7 Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip.
There is still some flicker remaining in non-buffered rendering that I can't seem to get rid off.
2013-08-16 01:00:26 +02:00
Henrik Rydgård
345b5fd859 Merge pull request #3171 from raven02/patch-1
Temporary fix issue #3167 in non-multithread mode
2013-08-14 13:42:14 -07:00
Henrik Rydgard
a4f5418d9d Complete the name change to ClearBuffer 2013-08-14 22:14:18 +02:00
raven02
9e40468b9f Temporary fix issue #3167 in non-multithread mode #1 2013-08-15 03:43:40 +08:00
raven02
2dd75b5b97 ClearBuffer() 2013-08-15 03:32:43 +08:00
raven02
9f0ca16df7 boolean fix 2013-08-15 03:21:42 +08:00
raven02
f49e5535a7 Few more boolean fix 2013-08-15 03:20:06 +08:00
Henrik Rydgard
96373132bb Android buildfix 2013-08-14 20:42:13 +02:00