Henrik Rydgård
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8c9b593824
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Merge pull request #3770 from unknownbrackets/softgpu
Crashes/cleanup in softgpu, fix a couple warnings, remove some unused gstate_c
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2013-09-15 00:25:13 -07:00 |
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raven02
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b3bac26265
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Only zeroize dst alpha when both stencil and depth testing disabled.
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2013-09-15 14:10:57 +08:00 |
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raven02
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ecdc82fb19
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Zeroize destination alpha as well when stencil test disabled.
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2013-09-15 12:49:28 +08:00 |
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Unknown W. Brackets
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16fc684578
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Don't clear the shader cache on savestate.
Well, it's small, but there should be no point.
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2013-09-14 20:32:37 -07:00 |
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Unknown W. Brackets
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50e9e45d65
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Check version in each DoState() func.
They bail on PointerWrap error or bad version.
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2013-09-14 20:23:03 -07:00 |
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Unknown W. Brackets
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26f935bbe5
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Bypass vertex decoder z scaling.
Everything is compared against the u16 value. This should be correct for
throughmode at least.
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2013-09-14 15:48:11 -07:00 |
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Unknown W. Brackets
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68f61e5071
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Remove some unused gstate_c values.
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2013-09-14 14:36:06 -07:00 |
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Unknown W. Brackets
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7b2dea4429
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Use accessors for offsetx/y.
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2013-09-14 11:06:48 -07:00 |
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Unknown W. Brackets
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40e3e8e930
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Use a gstate enum, report unhandled blend mode.
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2013-09-14 07:36:43 -07:00 |
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raven02
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8ccaa733b9
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Use and applu new bool , doShadeMapping
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2013-09-14 14:29:37 +08:00 |
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raven02
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ef2399d5b3
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Use GE state accessor more often : gstate.isSkinningEnabled()
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2013-09-14 14:11:25 +08:00 |
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raven02
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772329a553
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Place in the two frames skip logic for FB to memory
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2013-09-13 22:05:00 +08:00 |
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raven02
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0046357170
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Fix some missing/black screens in FBO to memory mode
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2013-09-12 05:50:03 +08:00 |
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raven02
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f687d704f9
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Few fbo check for fbo_bind()
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2013-09-12 04:59:36 +08:00 |
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Henrik Rydgård
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d617a1079d
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Merge pull request #3691 from raven02/patch-20
Add and apply gstate.getTextureDimension(level)
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2013-09-11 13:23:14 -07:00 |
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Henrik Rydgard
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91f9161d76
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Fix some bugs found in reports in the Android crash reporting console
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2013-09-11 22:21:32 +02:00 |
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raven02
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50edfb75d0
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Add reporting for color test function
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2013-09-10 09:20:50 +08:00 |
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Henrik Rydgård
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74418c13bf
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Merge pull request #3646 from raven02/patch-17
Toggle option "Disable Stencil Test" & "Always Depth Write"
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2013-09-09 00:06:00 -07:00 |
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raven02
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89b2913455
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Render-to-texture : Add | 0x04000000 to address
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2013-09-09 06:20:54 +08:00 |
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raven02
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65564725e8
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Render-to-texture : Update game list comments
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2013-09-08 19:44:36 +08:00 |
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raven02
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de1264d239
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Apply gstate.getTextureDimension(level)
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2013-09-08 16:08:31 +08:00 |
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Unknown W. Brackets
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c3839a53e5
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Fix some minor warnings.
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2013-09-07 22:40:08 -07:00 |
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Unknown W. Brackets
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ca1168df3c
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Enable the G3D log on Windows by default.
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2013-09-07 13:43:07 -07:00 |
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Unknown W. Brackets
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08b41df6a2
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Change a few more log types.
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2013-09-07 13:31:14 -07:00 |
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Henrik Rydgard
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8c88dff5a4
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More log categories, use them (and existing ones). Improve log config.
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2013-09-07 22:02:55 +02:00 |
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raven02
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b932f908d3
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Make it invalid for subarea texture
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2013-09-07 18:48:10 +08:00 |
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Henrik Rydgård
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8db3213ca2
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Merge pull request #3666 from unknownbrackets/gpu-minor2
Don't ignore the low bits of the framebuf pointer
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2013-09-07 02:10:25 -07:00 |
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Unknown W. Brackets
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2e8b475789
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Don't ignore the low bits of the framebuf pointer.
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2013-09-07 02:01:01 -07:00 |
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Unknown W. Brackets
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37c7b1a5c1
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Check texture format changes even for renders.
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2013-09-06 23:40:23 -07:00 |
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Unknown W. Brackets
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f1eb152913
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Revert "Delete wrong format framebuffers instead."
This reverts commit b56c9e5533 .
It was slowing down Kingdom Hearts a lot in certain areas.
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2013-09-06 23:35:10 -07:00 |
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Unknown W. Brackets
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b56c9e5533
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Delete wrong format framebuffers instead.
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2013-09-06 11:02:33 -07:00 |
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Unknown W. Brackets
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69e4b3487b
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Reuse framebuffers on format change.
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2013-09-06 10:56:43 -07:00 |
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raven02
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a1aac79224
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Toggle option "Disable Stencil Test" & "Always Depth Write"
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2013-09-05 21:49:26 +08:00 |
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raven02
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a59c058bba
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Apply GL_QCOM_binning_control if available
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2013-09-05 16:37:17 +08:00 |
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Henrik Rydgård
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20f6e4b0de
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Merge pull request #3640 from raven02/patch-12
Fix issue #2758 Tactics Ogre: Map flickering
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2013-09-05 01:22:02 -07:00 |
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Unknown W. Brackets
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f5375b794b
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Fix dumb missing nullcheck.
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2013-09-05 01:17:37 -07:00 |
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raven02
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7f5b87361e
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Fix issue #2758 Tactics Ogre: Map flickering
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2013-09-05 15:07:48 +08:00 |
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raven02
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557b721a87
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Change to gstate.getDepthTestFunction()
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2013-09-05 13:57:12 +08:00 |
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Henrik Rydgard
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b054f1d6e0
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Revert "Add depthTest along with stencilTest since depth Fail/ZPass test used ."
This reverts commit 6624bb8100 .
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2013-09-04 13:31:58 +02:00 |
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raven02
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4866a992ec
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Break if vertex count = 0
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2013-09-04 17:14:49 +08:00 |
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raven02
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bf5741a1f4
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Continue previous prim command when it was a STRIP or FAN
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2013-09-04 17:12:53 +08:00 |
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raven02
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e0a9d8e1a6
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Add BlockTransfer: to ERROR_LOG_REPORT
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2013-09-04 16:58:52 +08:00 |
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raven02
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06feb621df
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Add memory check for srcBasePtr & dstBasePtr
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2013-09-04 16:38:39 +08:00 |
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raven02
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6624bb8100
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Add depthTest along with stencilTest since depth Fail/ZPass test used .
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2013-09-03 21:26:06 +08:00 |
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Henrik Rydgard
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9dcd67fc31
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Pass the new sha1/md5 test.
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2013-09-03 00:36:55 +02:00 |
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raven02
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b523c74686
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Minor fix the ERROR_LOG_REPORT_ONCE in ReadColor1()
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2013-09-02 19:39:26 +08:00 |
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raven02
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0bc3fd58d2
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Use gstate.getNumBoneWeights()
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2013-09-02 17:19:15 +08:00 |
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raven02
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ebcccdbb6f
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Add DEC_U8A_2
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2013-09-02 14:47:15 +08:00 |
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Henrik Rydgård
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f349efbe14
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Merge pull request #3549 from raven02/patch-35
Render-to-texture : Add affected game list as reference
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2013-09-01 15:06:47 -07:00 |
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Henrik Rydgård
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2a04c36d03
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Merge pull request #3541 from raven02/patch-34
Better Bezier Patch fix
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2013-09-01 15:03:58 -07:00 |
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