Commit graph

350 commits

Author SHA1 Message Date
YaPeL
9cde301f4d Wrap functions on HLETables 2013-01-12 15:17:35 -03:00
Henrik Rydgard
f3749d8abe Add kernelstats
Useful for finding out if some syscall takes unexpectedly much CPU.
2013-01-11 00:13:38 +01:00
Unknown W. Brackets
1f21ea4236 Implement sceKernelReleaseWaitThread(). 2013-01-07 19:44:39 -08:00
Unknown W. Brackets
5ac7f6a211 Clean up sceKernelWaitThreadEnd() wrappers. 2013-01-07 10:02:11 -08:00
Henrik Rydgard
88e921b074 Use invalidatecachehint in dcachewritebackinvalidateall too. Count invalidations. 2013-01-06 12:27:01 +01:00
Unknown W. Brackets
17c1d3ce68 Return errors for Dcache funcs, correctly. 2013-01-05 17:07:19 -08:00
Unknown W. Brackets
3861ce0376 Use sceKernelDcacheWritebackAll() as a hint only. 2013-01-05 17:07:19 -08:00
Henrik Rydgard
9fe592e83a Implement sceKernelDelaySysClockThreadCB 2013-01-05 23:24:05 +01:00
Henrik Rydgard
b283b915cb Implement sceKernelReferThreadRunStatus 2013-01-05 23:07:13 +01:00
Henrik Rydgard
5ba5ceff19 Merge branch 'master' into mediaengine 2013-01-05 16:22:08 +01:00
Henrik Rydgard
8f26e128bf Ignore bogus invalidate cache calls, fixes slowdown in some games 2013-01-04 00:32:18 +01:00
Henrik Rydgard
883f61e3dd Savestates: Add quicksave/quickload. Add Android UI for savestates. All single slot for now. 2013-01-02 21:05:02 +01:00
Henrik Rydgard
d657fc9fa2 Disable clearing all the GPU's cache on sceKernelCacheWritebackAll, the performance penalty was too big. 2013-01-02 13:50:52 +01:00
Henrik Rydgård
6717359270 Merge pull request #310 from unknownbrackets/libc
Libc memcpy/etc. fixes
2013-01-02 01:56:05 -08:00
Unknown W. Brackets
1c156784b6 Be more deterministic about the time.
This way, if a state is loaded, the game doesn't know.
Also, if the host is slow/sped up, it won't get out of sync.
2013-01-02 01:09:44 -08:00
Unknown W. Brackets
5bd059a128 Do more cache invalidation, fix return values. 2013-01-02 00:54:23 -08:00
Henrik Rydgård
1ea34bb6e8 Stub out all of VTimer. 2012-12-30 21:30:33 +01:00
Unknown W. Brackets
03d9157d26 Draw offscreen in headless (Windows only.) 2012-12-29 23:21:55 -08:00
Unknown W. Brackets
ac2768640a Add save stating changes to mediaengine.
Also makes it compile again.
2012-12-28 23:29:24 -08:00
Unknown W. Brackets
6f9f9e1c98 Merge branch 'master' into mediaengine.
Note: doesn't compile, just fixes conflicts.

Conflicts:
	Core/HLE/sceKernel.cpp
	Core/HLE/sceKernelThread.cpp
	Core/HLE/sceKernelThread.h
2012-12-28 22:32:56 -08:00
Unknown W. Brackets
fd2f609367 Save the savedata and other dialog state.
Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
e665618891 Fix kernel object loading (ouch) from save states.
Also a fix to SAS voices not saving right.
2012-12-28 13:55:30 -08:00
Unknown W. Brackets
5999fac10d Start saving the state of the GPU.
Not 100% sure this is all that's needed, but let's try it.
2012-12-28 13:55:30 -08:00
Unknown W. Brackets
19aaca2705 Start save stating audio, plus minor fixes. 2012-12-28 13:55:29 -08:00
Unknown W. Brackets
042e515037 Warniof the sceIo defAction is used when stating.
This is broken anyway so skipping for now.
2012-12-28 13:55:28 -08:00
Unknown W. Brackets
cd1d4367bf Save state of a bunch of small modules. 2012-12-28 13:55:28 -08:00
Unknown W. Brackets
a8c9c31e16 Add a registry for actions so they can be stated.
Also add late loaders to ensure things are hooked up properly.
2012-12-28 13:55:26 -08:00
Unknown W. Brackets
db787d266d Require interrupt handlers to be registered.
This allows it to be save stated sanely.
2012-12-28 13:55:25 -08:00
Unknown W. Brackets
3ed2045f6b Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
Unknown W. Brackets
2197d96989 Run save state operations at next Advance().
Should take some question marks out of things.
2012-12-28 13:55:23 -08:00
Unknown W. Brackets
abeaaa9105 Add Verify() method to quickly test states work. 2012-12-28 13:55:22 -08:00
Unknown W. Brackets
d6d3688c8c Fix a warning if loading wrong version / etc. 2012-12-28 13:55:22 -08:00
Unknown W. Brackets
595759ef78 Implement a factory for kernel objects.
Couldn't think of a better way to do this, maybe there's some fancy
one I don't know about.

Also finished up a couple left over kernel objects.

Maybe a quarter the way there?
2012-12-28 13:55:22 -08:00
Unknown W. Brackets
a2f4c83c90 Initial state saving for kernelObjects. 2012-12-28 13:52:51 -08:00
Henrik Rydgård
d95dbca9be Cleanup GPU init/shutdown a bit 2012-12-25 22:42:19 +01:00
Unknown W. Brackets
5e05768f55 Cleanup init/shutdown for scePsmf.
Also fix some indentation.
2012-12-24 10:49:53 -08:00
Unknown W. Brackets
d378b1c324 Deallocate properly in shutdown, not in init. 2012-12-24 01:41:15 -08:00
Unknown W. Brackets
41db5c46a5 Fix random modules not reseting on shutdown. 2012-12-23 22:52:40 -08:00
Unknown W. Brackets
9ba0ed46fd Always create CoreTiming timers during kernel init. 2012-12-23 21:27:26 -08:00
Henrik Rydgård
4a4d126dc7 Init/shutdown mutex 2012-12-23 11:19:55 +01:00
Unknown W. Brackets
ec753a3575 Fix some ignored error / shadowing warnings. 2012-12-21 16:23:21 -08:00
Unknown W. Brackets
6a9a183dd3 Use sceKernelDcache*() to invalidate the texcache.
Also in the block transfer code.
2012-12-21 14:10:57 -08:00
Henrik Rydgard
4d4370232c Assorted minor cleanup and fixes. 2012-12-21 10:20:22 +01:00
Unknown W. Brackets
aadbe50357 Implement the basic functionality of alarms.
They only fire the once though, and the use of subintr might be
a bit naive, may need internal funcs.
2012-12-20 20:07:53 -08:00
Henrik Rydgard
ab35c7f612 Merge branch 'master' into mediaengine 2012-12-18 00:05:09 +01:00
Henrik Rydgard
5a11d4d9c5 Implement sceKernelGetThreadmanIdList (partially) 2012-12-17 22:21:17 +01:00
Henrik Rydgard
a60d487d8d Create files for sceUsb 2012-12-17 21:45:32 +01:00
Henrik Rydgard
bc214dcf37 Merge branch 'master' into mediaengine
Conflicts:
	Common/LogManager.cpp
	Core/CMakeLists.txt
	Core/Core.vcxproj
	Core/Core.vcxproj.filters
	Core/CoreParameter.h
	Core/HLE/sceAudio.cpp
	Core/HLE/sceKernel.cpp
	Core/HLE/sceKernelThread.cpp
	Core/HLE/sceMpeg.cpp
	android/jni/Android.mk
2012-12-17 18:48:32 +01:00
Unknown W. Brackets
599465ee6e Correct priority handling for Mbx funcs.
Also, moved to correctly updating the linked list.
It's possible a game might follow it since it's there.
2012-12-16 21:36:53 -08:00
Unknown W. Brackets
94094f99bf Cleanup basic Mbx implementation, create func. 2012-12-16 21:36:51 -08:00