Unknown W. Brackets
08b41df6a2
Change a few more log types.
2013-09-07 13:31:14 -07:00
Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
Henrik Rydgard
cc8e4cb8fe
Split out sceNetAdhoc* into a separate file from sceNet.
2013-09-07 00:55:42 +02:00
Lioncash
1583bcb499
Fix a null check in sceKernel.cpp
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Since CreateByIDType() can return null, it seems odd that this would be after the statement "pool[i]->uid = i + handleOffset;"
2013-09-04 14:19:32 -04:00
shenweip
c05100e0e3
Add sceHeap,some games will call this.
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e.g. Linear ModeSenritsu no Stratus
2013-09-04 11:05:14 +08:00
Unknown W. Brackets
15a0f39fa1
Return yet more errors while inside interrupts.
2013-08-28 23:15:13 -07:00
Unknown W. Brackets
686d893d5c
Return more correct errors inside interrupts.
2013-08-28 22:35:06 -07:00
Unknown W. Brackets
17a5a42a14
Disable some common waits inside interrupts.
2013-08-27 23:55:37 -07:00
Unknown W. Brackets
61fae4e920
Return proper errors while dispatch disabled.
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In at least the majority of waits.
2013-08-27 23:55:37 -07:00
Unknown W. Brackets
252bf04c64
sceKernelDelaySysClockThread() cleanup.
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It doesn't wait either of course.
2013-08-27 23:55:35 -07:00
Unknown W. Brackets
93b461774a
Disable common wait funcs while intr disabled.
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Per PSP tests.
2013-08-27 23:55:35 -07:00
Unknown W. Brackets
9aaad39b46
Disable sceKernelDelayThread() w/intr disabled.
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But automatically resume the dispatch thread if only it is disabled.
2013-08-27 23:55:34 -07:00
Unknown W. Brackets
d547d2b391
Implement sceKernelCancelMutex().
2013-08-25 16:38:49 -07:00
Unknown W. Brackets
18832f3ca7
Wrap sceKernelFreeFpl() and use better errors.
2013-08-25 16:38:49 -07:00
Unknown W. Brackets
6c6aa1b8ee
Wrap sceKernelAllocateFpl() and friends.
2013-08-25 16:38:49 -07:00
Unknown W. Brackets
a947c95829
Clean up sceKernelReferFplStatus().
2013-08-25 16:38:47 -07:00
Unknown W. Brackets
fb95f07c5d
Implement cancel and delete for fpls.
2013-08-25 16:38:47 -07:00
Unknown W. Brackets
f48b730828
Wrap sceKernelCreateFpl and fix refer status.
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Just initial changes to make it test properly.
2013-08-25 15:14:20 -07:00
sum2012
8679fb4748
ThreadManForKernel_ceadeb47 should equal to sceKernelDelayThread
2013-08-25 14:45:44 +08:00
sum2012
d017011882
Add ThreadManForKernel and ModuleForKernel
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Sample log:https://gist.github.com/sum2012/3bb5deb1a806ef18f5f3
2013-08-25 10:48:32 +08:00
Unknown W. Brackets
fca0af8e70
Add some kernel-related HLE stubs for reporting.
2013-08-22 23:04:16 -07:00
Unknown W. Brackets
19016ac7c4
Cut down on some kernel HLE reporting.
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Not sure where these are coming from, hacked games?
2013-08-21 08:40:31 -07:00
Unknown W. Brackets
4f7f963274
Correct sceKernelReferMsgPipeStatus().
2013-08-18 18:45:43 -07:00
Unknown W. Brackets
e2f0dfe243
Wrap sceKernelReceiveMsgPipe() and friends.
2013-08-18 18:38:14 -07:00
Unknown W. Brackets
4be06d2432
Wrap the msgpipe send functions.
2013-08-18 18:38:10 -07:00
Unknown W. Brackets
b9a71640eb
Implement basic timeouts for msg pipes.
2013-08-18 18:38:08 -07:00
Unknown W. Brackets
fa73875c98
Clean up cancel and delete for msgpipes.
2013-08-18 18:38:07 -07:00
Unknown W. Brackets
666cee4f6a
Fix sceKernelCreateMsgPipe() and alloc psp memory.
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Might not matter, but I'm not sure yet if it's expoesd somewhere.
2013-08-18 18:38:05 -07:00
Unknown W. Brackets
217eaa9cb4
Remove bad param from sceKernelPollEventFlag().
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Not that it was necessarily hurting anything...
2013-08-18 18:38:04 -07:00
Henrik Rydgard
6ed4e348db
Some logging tweaks, fix running cpu tests on ARM
2013-07-30 01:09:10 +02:00
Unknown W. Brackets
26523603c3
Listen to sceCccSetErrorChar*(), not used yet.
2013-07-20 21:51:22 -07:00
papel
9b6f1abed8
Version to savestate and open other game in other screens.
2013-07-17 02:33:26 -03:00
Henrik Rydgard
1bf4239e97
State save support for sceJpeg.
2013-07-05 10:56:55 +02:00
Henrik Rydgard
51daa1f878
Delete the "Use Media Engine" option.
2013-06-08 22:53:36 +02:00
Unknown W. Brackets
32a557803b
Reporting in sceKernelChangeCurrentThreadAttr().
2013-06-06 00:08:24 -07:00
Unknown W. Brackets
e16cd7d9d9
Validate params in sceKernelChangeThreadPriority().
2013-06-05 23:04:42 -07:00
Unknown W. Brackets
ee751d6fdd
Buildfix for Linux, fixes #1994 .
2013-05-30 22:42:27 -07:00
Henrik Rydgard
572eb26305
Merge branch 'master' into makotech222-cwcheat
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Conflicts:
Core/Core.vcxproj.filters
Core/HLE/__sceAudio.cpp
Core/HLE/sceKernel.cpp
2013-05-30 19:11:20 +02:00
Unknown W. Brackets
a779645152
Wrap sceKernelGetThreadExitStatus().
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So it's usable internally too.
2013-05-26 10:17:59 -07:00
Unknown W. Brackets
e6795b1a41
Initial attempt at a suspend/resume thread impl.
2013-05-26 01:01:29 -07:00
Unknown W. Brackets
084ad5aa53
Wrap the sleep/wakeup HLE funcs.
2013-05-25 20:43:19 -07:00
Unknown W. Brackets
8d71f33aae
Keep track of imported/exported vars.
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Not yet actually linked up, though.
2013-05-24 00:03:39 -07:00
Henrik Rydgard
08e0881c94
Merge branch 'cwcheat' of https://github.com/makotech222/ppsspp into makotech222-cwcheat
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Conflicts:
Core/Config.cpp
Core/Config.h
Core/Core.vcxproj.filters
Core/HLE/sceKernel.cpp
2013-05-22 21:04:12 +02:00
Unknown W. Brackets
86ce95a658
Add some syscall entries from reporting.
2013-05-19 22:12:38 -07:00
Henrik Rydgard
5877929fe5
Add Mersenne Twister random number generator.
2013-05-20 00:57:45 +02:00
Unknown W. Brackets
71b72b5eaf
Correct some error codes and init in Vaudio.
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This makes Velocity at least play sound, hurray.
2013-05-19 15:50:52 -07:00
Steven Cherry
446d2930ac
Some progress, I think?
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Program crashes when trying to run a game. If you comment out
member.Run(); it will run fine, but cwcheat doesnt work.
2013-05-18 16:11:10 -05:00
Unknown W. Brackets
3c0ed69fd2
Improve GPU invalidation interface, check fonts.
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When a font is rendered, tell the GPU about it, but don't rehash.
This not only improves perf (less hashing) but makes font changes more
immediate (no deferred hashing.) But only if they use sceFont.
2013-05-05 22:52:01 -07:00
Unknown W. Brackets
db54bffe14
Use a base time throughout rtc and kernel time.
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This way, time doesn't move abnormally as far as the game can tell,
even when savestates and fast forward and pause are used.
2013-05-05 10:12:29 -07:00
nachume
2181b76c42
ISO that replaced EBOOT.BIN is playable.
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implement LoadExecForUer_362A956B() and sceKernelRegisterExitCallback.
Add some ERROR define on kernel.h. I was referring to the jpcsp.
2013-05-04 20:34:33 +09:00