Henrik Rydgård
ee6234ecb6
I18N: Switch to getting categories by index instead of by string lookup
...
Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Henrik Rydgård
d586ec0d5e
Don't create Host objects except in headless/unittest
2023-03-25 10:47:01 +01:00
Henrik Rydgård
9e125eeba7
Remove NotifyUserMessage from Host
2023-03-25 10:32:09 +01:00
Henrik Rydgård
c2c479b217
Remove function InitClear. Was only implemented for DX9, and only barely meaningful in non-buffered.
2023-02-25 16:32:50 +01:00
Henrik Rydgård
519db766b6
Change "Rendering Mode" to just a "Skip buffer effects" checkbox. Reuse translations.
2022-11-06 19:26:56 +01:00
Henrik Rydgård
1b3b1acefa
Tweak ForceMax60Fps to work for Killzone
2022-08-30 20:10:44 +02:00
Lubos
2887671e6f
OpenXR - Refactor display framerate
2022-08-17 16:55:19 +02:00
Lubos
cc3981a328
OpenXR - 72Hz support added
2022-08-05 15:14:21 +02:00
Henrik Rydgård
d2002eab39
Merge pull request #15640 from LunaMoo/master
...
Disable ForceMax60FPS for GOW games and replace it with fixed 60 fps
2022-07-10 23:25:35 +02:00
Unknown W. Brackets
c15c4a6967
UI: Add analog speed limit mapping.
...
Only shows up as a setting if mapped, to avoid cluttering settings.
2022-07-04 19:14:05 -07:00
LunaMoo
0dcf8242f5
Add Fixed60FPShack for GOW, should work smoother than the ForceMax60FPS.
...
Also more stable than it's CWCheat version, unfortunately because of that,
still causes softlock in GOW:GOS vortex stage.
2022-07-02 19:39:35 +02:00
Unknown W. Brackets
bbbb154da0
Display: Ignore lagsync when auto frameskip on.
...
The delays in lag sync will only confuse the frameskipping code,
because it will interpret the intentional delays as need for skipping.
In theory, frameskip could ignore the lag sync time, but it would still
make frameskip far less effective.
2022-05-10 17:06:09 -07:00
Unknown W. Brackets
48b597a1b9
Display: Move core counters/stats to HW file.
...
This separates things better, so not everything is pulling in HLE.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets
ad2e380987
Display: Move listeners to separate HW file.
...
Mixing this in with the HLE management funcs was messy.
2022-01-30 09:41:08 -08:00
Unknown W. Brackets
dc843c258d
Display: Prevent lock around listener calls.
...
Fixes #15123 , crash in Bleach: Soul Carnival 2.
2021-11-10 19:30:25 -08:00
Unknown W. Brackets
1532a729d7
Core: Allow forcing debug statistics collection.
...
Useful for remote debugging.
2021-10-19 10:01:41 -07:00
Unknown W. Brackets
a06efdd222
Display: Allow threadsafe listeners.
...
Also add a flip listener.
2021-10-19 10:01:40 -07:00
Unknown W. Brackets
e1d261b707
Display: Remove frameskip fast-forward mode.
...
Fixes #13546 .
2021-10-12 20:38:57 -07:00
Unknown W. Brackets
4c0951eb93
Display: Avoid skipping flips at 60 FPS.
...
If the device is 58 or 59 FPS, let's just assume it's better to flip each
time.
2021-10-03 07:04:04 -07:00
Unknown W. Brackets
9024c7111b
Vulkan: Fix faster alt speed with vsync.
2021-09-14 22:53:54 -07:00
Unknown W. Brackets
46770aba3a
Vulkan: Skip flips, not draw, for vsync unthrottle.
2021-09-14 22:35:32 -07:00
Henrik Rydgård
a7859cfd2a
Fix some comments and a string
2021-08-18 09:28:17 +02:00
Henrik Rydgård
928bc88b01
Rename Unthrottle to Fast-forward globally
2021-08-18 09:28:13 +02:00
Unknown W. Brackets
6f9f9f5f2a
HLE: Ignore flip time in syscall stats.
...
Don't want to count flip timing as the slowest thing, when it happens
inside sceDisplaySetFramebuf (immediate.)
2021-08-14 20:18:06 -07:00
Henrik Rydgård
5859596b95
Make the "Running Slow" warning a bit more lenient.
...
Might help #12024 , or at least the annoying unnecessary warning.
Our audio mixer is able to cover for 97% speed by stretching the sound
anyway, so I think there's not much point in a visually loud warning
until it drops below that.
2021-07-11 11:09:05 +02:00
Henrik Rydgård
93fd62f54b
Merge pull request #13832 from unknownbrackets/events
...
SaveState: Make event restoring more obvious
2021-02-15 23:39:42 +01:00
Unknown W. Brackets
f32f89dd90
Global: Remove some unused variables.
2021-02-15 11:59:45 -08:00
Unknown W. Brackets
06f8ab5a49
SaveState: Make event restoring more obvious.
...
We still must restore all events, but everything can be taken care of
during the save state load.
2020-12-28 13:29:19 -08:00
Henrik Rydgård
d4c02ccc1c
Address feedback about recent changes
...
Thanks unknown.
2020-10-19 22:50:31 +02:00
Henrik Rydgård
2127524b35
Fix a couple of issues with #13477 , found by aliaspider.
...
Might help #13494 and other freezing issues.
2020-10-12 23:00:06 +02:00
Henrik Rydgård
e97baa503a
Avoid a division in time_now_d(). Minor optimizations.
2020-10-10 19:05:46 +02:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
...
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
f01ba6dc84
Move NativeApp.h to Common/System, split into NativeApp.h and System.h
...
Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
821817e6d4
Move the profiler to Common
2020-10-04 11:42:16 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
...
Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
054acf768c
Don't cache time in a variable.
...
A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00
iota97
fe86f257b5
Cache 60 FPS requirement
2020-09-15 07:49:01 +02:00
iota97
0c885db052
User chain support
2020-09-13 21:48:00 +02:00
Henrik Rydgård
ccc0331279
Move timeutil to Common. (Experiment to see how much work it is to move these).
2020-08-15 20:53:08 +02:00
Henrik Rydgård
b43698a13d
Remove most instances of base/logging.h from Common, Core, GPU, more
2020-08-15 19:08:44 +02:00
Unknown W. Brackets
b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
...
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
1dc5ee424b
SaveState: Split out Do types to reduce headers.
2020-08-10 08:03:44 +00:00
Unknown W. Brackets
4b4e3432cd
SaveState: Split Do() into a separate header.
2020-08-10 08:03:41 +00:00
Henrik Rydgård
d57edfbdac
Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency
2020-08-03 23:17:22 +02:00
Unknown W. Brackets
4ef63843d2
Display: Allow unthrottle to skip only flipping.
...
Before, it either flipped continuously, or forced frameskip on. This
makes it so you can still draw frames, but skip actual flips.
This is useful when games draw things only in a single frame and reuse
later. It's also useful when measuring speed improvements if you already
get 100% speed on a device.
2020-07-19 13:57:04 +02:00
Henrik Rydgård
1897eed9b4
More buildfixes
2020-07-18 21:43:13 +02:00
Henrik Rydgård
a722dfe0fb
Formalize "core excpetions" as a concept
2020-07-12 15:25:21 +02:00
Henrik Rydgård
df6f216056
Disable the "Duplicate frames" feature if frameskip != 0. Works around / Fixes #13068
2020-06-28 22:20:22 +02:00
Henrik Rydgård
788b8a29d6
Fix the logic around postEffectRequiresFlip so duplicateFrames doesn't require a post shader.
2020-03-17 13:10:43 +01:00
Unknown W. Brackets
a6edf70aa0
Display: Update latched fbaddr on immediate update.
...
This is needed for the next sceDisplayGetFramebuf() to return the right
value. This is why it didn't seem to match tests.
2020-03-15 19:13:41 -07:00