Henrik Rydgård
ea0eaa31e6
Remove the Android display resolution selector
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I think its benefit is absolutely tiny if any, and causes a lot more
problems than it's worth. Bye.
Note that this isn't the rendering resolution selector, that will of
course still be there, but it's the "hardware scaler" resolution.
2023-01-11 22:53:42 +01:00
Henrik Rydgård
30586be75f
Merge pull request #16791 from hrydgard/lighting-code-cleanup
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Lighting code cleanup and optimization
2023-01-11 22:07:27 +01:00
Henrik Rydgård
ca63bb1e5b
Even more optimization/cleanup. Don't need to check ldot that we already know is >= 0.0.
2023-01-11 19:34:58 +01:00
Henrik Rydgård
965007d65b
Tighten up the lighting shader code a bit, hopefully eliminating a branch or two.
2023-01-11 19:29:02 +01:00
Henrik Rydgård
1c8e456c97
Also apply this to OpenGL and D3D9
2023-01-11 19:29:02 +01:00
Henrik Rydgård
4c2a41cc83
Break out the attenuation term, too
2023-01-11 19:29:02 +01:00
Henrik Rydgård
a508f7e345
Shave a few instructions from lighting shaders by prenormalizing the light dir used for spotlights
2023-01-11 19:29:02 +01:00
Henrik Rydgård
8d3a3285da
Merge pull request #16787 from hrydgard/lighting-loop
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Vertex shaders: On platforms with uniform buffers, use indexing and loop over the lights.
2023-01-11 19:28:53 +01:00
Henrik Rydgård
7b62b4626f
Comment fixes
2023-01-11 15:29:52 +01:00
Henrik Rydgård
3b46409350
Vertex shaders: On platforms with uniform buffers, use indexing and loop for real over the lights.
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Strangely, greatly speeds up pipeline creation on PowerVR.
2023-01-11 15:24:56 +01:00
Henrik Rydgård
350cb55c63
Merge pull request #16778 from hrydgard/remove-tex-flag
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Remove the rather redundant DoTexture flag from vshaders.
2023-01-11 15:01:24 +01:00
Henrik Rydgård
d894906a7e
Fix formatting of lights uniform buffer (tabs->spaces)
2023-01-11 14:18:14 +01:00
Henrik Rydgård
c4d8ebcad5
D3D11 fix
2023-01-11 14:16:46 +01:00
Henrik Rydgård
3d376b0ab7
Remove the rather redundant DoTexture flag from vshaders.
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Slightly reduces the number of unique vertex shaders but doesn't do much
for the pipeline count, as the fragment shader has a tex flag. Still
worth doing for the simplification.
2023-01-11 14:16:46 +01:00
Henrik Rydgård
1b4018d19a
Fix shader cache clearing in D3D11 - need to clear the input layout maps too
2023-01-11 14:16:12 +01:00
Henrik Rydgård
eeca797aac
Merge pull request #16785 from hrydgard/scrollview-dragbar
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UI: Make vertical scrollbars directly draggable
2023-01-11 12:49:07 +01:00
Henrik Rydgård
69ff11fb40
UI: Make vertical scrollbars directly draggable.
2023-01-11 11:58:51 +01:00
Henrik Rydgård
725f9ad78f
Merge pull request #16784 from hrydgard/ui-refactoring
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Break out ScrollView from ViewGroup.h, and PopupScreens from UIScreen.h
2023-01-11 11:13:50 +01:00
Henrik Rydgård
c27689910e
Break out ScrollView from ViewGroup.h, and PopupScreens from UIScreen.h
2023-01-11 10:56:31 +01:00
Henrik Rydgård
5c79b930e9
Merge pull request #16783 from unknownbrackets/gl-cleanup
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GLES: Remove some unused depth related code
2023-01-11 09:50:39 +01:00
Unknown W. Brackets
4e67194147
GLES: Remove some unused depth related code.
2023-01-11 00:20:11 -08:00
Henrik Rydgård
289206fee0
Merge pull request #16782 from unknownbrackets/gl-shader-del
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GLES: Delete LinkedShaders after the program
2023-01-11 09:07:30 +01:00
Unknown W. Brackets
6a23d5b991
Merge pull request #16769 from hrydgard/more-uniform-bits
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Uniform dirty-bits: Make room for four more uniforms.
2023-01-10 22:33:59 -08:00
Unknown W. Brackets
5102ef8a31
GLES: Delete LinkedShaders after the program.
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The program references the shader, so we have to delete in this order.
Caused problems on useFlag change as well as probably DeviceLost.
2023-01-10 22:13:40 -08:00
Henrik Rydgård
56261af697
Uniform dirty-bits: Make room for four more uniforms. Then we're out and need to merge.
2023-01-11 00:16:17 +01:00
Lubos
6dc264e7e5
OpenXR - Workaround for disfunctional depth buffer allocation
2023-01-10 19:28:02 +01:00
Henrik Rydgård
f57cb5e0d5
Merge pull request #16779 from hrydgard/ui-improvements
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UI theme improvements
2023-01-10 16:31:50 +01:00
Henrik Rydgård
a01ac7bad4
Merge pull request #16780 from GABO1423/libretro-goes-brrr
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(Libretro) Makefile Tweak
2023-01-10 16:30:34 +01:00
Gabriel Morazán
6c2f830d3b
(Libretro) Makefile Tweak
2023-01-10 11:25:19 -04:00
Henrik Rydgård
9547deb0c6
Simplify away some theme parameters. Make popups look better
2023-01-10 16:00:17 +01:00
Henrik Rydgård
e6380ecf77
Add new "Dark" theme
2023-01-10 15:37:36 +01:00
Henrik Rydgård
ffb8a9be47
Fix another subtle NEON type mismatch.
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Fixes #16777
2023-01-10 14:56:30 +01:00
Henrik Rydgård
edaa5246d1
Merge pull request #16771 from hrydgard/more-getpointer-cleanup
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Core: A bit more GetPointer cleanup.
2023-01-10 14:36:08 +01:00
Henrik Rydgård
384cd91400
Merge pull request #16309 from sum2012/InterruptManagerForKernel-minror
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Add InterruptManagerForKernel
2023-01-10 14:00:09 +01:00
Henrik Rydgård
555a5d45f7
Merge pull request #16773 from hrydgard/texoffs-flag
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Remove the FS_TEXTURE_AT_OFFSET fragment shader flag
2023-01-10 13:51:04 +01:00
Henrik Rydgård
559d6706af
Merge pull request #16775 from bslenul/lr-make-clean-fix
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[Libretro] Prevent the removal of "huf_decompress_amd64.S" when doing "make clean" on Linux
2023-01-10 13:50:41 +01:00
Henrik Rydgård
088d0c39dc
Remove the FS_TEXTURE_AT_OFFSET fragment shader flag
2023-01-10 12:37:21 +01:00
Henrik Rydgård
2f6579ea98
Merge pull request #16770 from hrydgard/color-double-flag
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Shader generator: Switch the 2x flag to a uniform
2023-01-10 12:36:46 +01:00
Henrik Rydgård
c7c48abb37
Switch the 2x flag to a uniform
2023-01-10 12:36:28 +01:00
Henrik Rydgård
ee3618290b
Typo fix in NEON code.
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Fixes #16772
2023-01-10 12:32:33 +01:00
Bobby Smith
7b47eb0fbd
[Libretro] Prevent the removal of "huf_decompress_amd64.S" when doing "make clean" on Linux
2023-01-10 12:30:27 +01:00
Henrik Rydgård
e1a48d74c4
A bit more GetPointer cleanup.
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Probably not worth it for performance reasons, but some semantic cleanup
is good, especially the accidental GetPointer -> writable casts without
using GetPointerWrite.
Using Unchecked on already checked pointers, or when we'd crash anyway
if it returned nullptr, is good for clarity.
2023-01-10 12:13:47 +01:00
Henrik Rydgård
70e149e3ca
Merge pull request #16720 from hrydgard/remove-input-return-values
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Remove return values from Axis and Touch input functions
2023-01-10 11:09:55 +01:00
Henrik Rydgård
bef50f9fdd
Merge pull request #16763 from hrydgard/texalpha-shaderflag
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Shader generator: Move FS_TEX_ALPHA to a uniform bool.
2023-01-10 11:09:25 +01:00
Henrik Rydgård
44bcfd3774
Merge pull request #16768 from hrydgard/kernelheap-minor
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Add 2 nids of SysMemForKernel (#16308 by sum2012)
2023-01-10 11:09:03 +01:00
Henrik Rydgård
0a6d226ddc
Remove the unused bool utilities
2023-01-10 10:25:41 +01:00
Henrik Rydgård
00c44ea799
Get rid of the bool, not worth it.
2023-01-10 10:23:29 +01:00
sum2012
2d8aaaac5e
Change to if (!heap) first in all function
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As unknown feedback 2
2023-01-10 10:22:59 +01:00
sum2012
57c474cce7
Add 2 nids of SysMemForKernel
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Find in #16297
Address unknown feedback 1
2023-01-10 10:18:36 +01:00
Henrik Rydgård
07114c6aaf
Remove return value from axis functions in API
2023-01-10 10:12:37 +01:00