Henrik Rydgård
9b7061b383
Vulkan: Apply Themaister's patch, removing illegal pre-transitions of swapchain images. Fixes #11417
2018-10-03 21:39:16 +02:00
Unknown W. Brackets
d1929eaca2
GLES: Properly parse GL extension names.
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We must split on spaces and not just lazily use strstr, see #11363 .
2018-09-24 23:05:58 -07:00
Unknown W. Brackets
3bba9df133
UI: Keep report image at right aspect ratio.
2018-09-21 23:24:36 -07:00
Unknown W. Brackets
b7d84926fa
D3D11: Enable depth clamping.
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Uses the same logic as Vulkan, improving #9545 on most D3D11 devices.
2018-09-18 21:49:17 -07:00
Henrik Rydgård
637a17a66c
Fix small and scary Vulkan bug (leftover from skinning-removal revert)
2018-09-18 23:38:38 +02:00
AreaScout
95556e8d03
Add: some helpers to compile on ODROID-XU4/XU3
2018-09-17 20:01:12 +00:00
Unknown W. Brackets
2388be544f
Debugger: Fix crash in softgpu with no texaddr yet.
2018-09-04 21:54:25 -07:00
Unknown W. Brackets
f87dcefdd8
Android: Buildfix for CMake.
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May affect other arm64 too. Also, ifdef out a check in case of compiling
with GL 3 headers (to fix a Linux buildbot issue.)
2018-09-03 18:41:52 -07:00
Unknown W. Brackets
68317f0067
Core: Match up NOEN define usage a bit more.
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Some compile parameters were resulting in us try to use a func we didn't
compile. We should at least use the same defines in usage and definition.
2018-09-01 19:56:35 -07:00
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557748d65b
Merge pull request #11336 from hrydgard/android-text-crash-fix
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Set a minimum of 1x1 for Android text bitmap measurement.
2018-08-30 19:02:40 -04:00
Henrik Rydgård
19dd28582f
Merge pull request #11335 from AreaScout/eglinfo
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Add: EGL info for GLES on Linux
2018-08-30 21:03:31 +02:00
Henrik Rydgård
8e6a1bc849
Set a minimum of 1x1 for Android text bitmap measurement.
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Should fix some crashes seen on Google Play
2018-08-30 19:49:33 +02:00
AreaScout
45753d87de
Add: EGL info for GLES on Linux
2018-08-30 16:28:34 +00:00
Unknown W. Brackets
1b79924038
Debugger: Fix texture readback in GLES.
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Was using the wrong size, causing the buffer not to be allocated large
enough. This caused crashes sometimes.
2018-08-29 22:09:10 -07:00
Unknown W. Brackets
3f48e446b6
GPU: Fix texture handling on framebuf detach.
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We were never creating/recreating the texture, so we ended up with null.
Caused all sorts of problems.
2018-08-25 09:57:37 -07:00
Henrik Rydgård
6f173b9134
Harmonize some VS project settings.
2018-08-14 22:41:39 +02:00
Henrik Rydgård
eddaf97938
Add submodules, namespace json to prepare for the addition of rapidjson (sigh)
2018-08-13 00:18:54 +02:00
Henrik Rydgård
42f4d7b40f
OpenGL: Fix bug where we could end up calling glUniformMatrix without a bound program. Found by GL debug callback on NV.
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This adds a bit of extra checking that's only enabled in _DEBUG builds.
2018-07-28 11:09:01 +02:00
Unknown W. Brackets
716e6ad3a2
GLES: Include shader compile status in log/report.
2018-06-30 10:10:42 -07:00
Unknown W. Brackets
b13c5fbe5d
GLES: Read compile/link errors consistently.
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Sometimes blank ones are getting reported, so let's be more careful.
2018-06-30 09:16:25 -07:00
Unknown W. Brackets
81f74e4287
Vulkan: Assert on some creates failing.
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Before was only checking in debug builds.
2018-06-24 07:35:19 -07:00
Unknown W. Brackets
5028486630
thin3d: Cleanup some unused/uninitialized warnings.
2018-06-24 07:34:07 -07:00
Unknown W. Brackets
23ecd2ad62
UI: Make sliders able to show disabled.
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For alternate speed, we'll allow separate speeds to be "on" or "off".
2018-06-23 10:59:18 -07:00
Henrik Rydgård
82b14e0dd5
Merge pull request #11206 from unknownbrackets/debugger
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http: Don't crash on unclean client disconnect
2018-06-23 09:00:28 +02:00
Unknown W. Brackets
4aa4db611e
Android: Allow desktop GL if available.
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For example, on the SHIELD.
2018-06-18 00:37:52 -07:00
Unknown W. Brackets
03edd6129a
GLES: Cut down on use of USING_GLES2.
2018-06-17 20:51:34 -07:00
Unknown W. Brackets
495a6359c8
http: Don't crash on unclean client disconnect.
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This happens even when doing http ISO streaming.
2018-06-17 17:49:40 -07:00
Henrik Rydgård
da5f0f7f2b
Merge pull request #11186 from unknownbrackets/debugger
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Debugger: Add APIs to retrieve render image
2018-06-17 21:53:38 +02:00
Unknown W. Brackets
ae7f5d7824
native: Avoid an absolute value error.
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Presumably this was the goal. Not tested.
2018-06-17 11:42:45 -07:00
Unknown W. Brackets
b281da9fa7
Jpeg: Avoid signed shift warnings.
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This seems easier to read anyway...
2018-06-17 11:38:31 -07:00
Unknown W. Brackets
35ccd16746
GLES: Restore stencil/depth readback for debugger.
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Only works on desktop GL.
2018-06-16 16:04:25 -07:00
Unknown W. Brackets
e6917cccf6
Debugger: Add APIs to retrieve render image.
2018-06-16 15:33:02 -07:00
Unknown W. Brackets
469d8a6a41
GPU: Screenshot output in BGRA if that's native.
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This is a decent chunk faster.
2018-06-16 13:48:50 -07:00
Unknown W. Brackets
c97023568c
thin3d: Fix requesting BGRA buffers.
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Should be fine to request BGRA->BGRA.
Also, the reverse flags were wrong/ignored on the format.
2018-06-16 13:31:08 -07:00
Unknown W. Brackets
b7ac9a6f37
http: Discard output buffer on disconnect.
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Prevents an assert.
2018-06-16 13:29:44 -07:00
Henrik Rydgård
c7baed26db
Merge pull request #11124 from unknownbrackets/temp-warning
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Show warning when PPSSPP is saving to a temp directory
2018-06-16 17:46:42 +02:00
Henrik Rydgård
53f0f136ac
Merge pull request #11182 from unknownbrackets/postshader
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GLES: Use accurate GLSL ver in postshader convert
2018-06-15 07:22:55 +02:00
Unknown W. Brackets
0d2de36258
GLES: Use accurate GLSL ver in postshader convert.
2018-06-14 20:31:58 -07:00
Henrik Rydgård
5c5fa8dabc
Merge pull request #11163 from unknownbrackets/qt-screen
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Fix some SDL and Qt screen size weirdness
2018-06-10 20:54:36 +02:00
Unknown W. Brackets
1cfb21931d
Vulkan: Properly transition stencil/depth for read.
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Need to transition the entire texture, so both aspects must be set.
2018-06-09 18:27:29 -07:00
Unknown W. Brackets
cd85dec01b
Debugger: Prevent infinite loop on dead socket.
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If send() fails, abort instead of retrying forever.
2018-06-09 18:26:41 -07:00
Unknown W. Brackets
4232ef59b4
Debugger: Fix bounds warnings in debug mode.
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Technically these were accessing outside the container.
2018-06-09 18:26:09 -07:00
Unknown W. Brackets
a448ef536b
Qt: Toggle fullscreen like on all other platforms.
2018-06-09 16:36:41 -07:00
Unknown W. Brackets
9d96e6579c
Merge pull request #10909 from unknownbrackets/debugger
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WebSocket based debugger interface
2018-06-09 15:37:06 -04:00
Unknown W. Brackets
cc1fa20afb
Qt: Use Roboto Condensed like on other platforms.
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May improve font fallback issues in #7581 .
2018-06-09 11:36:00 -07:00
Unknown W. Brackets
a676721683
Qt: Remove bundled assets reader.
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It was no longer being used or linked, so it just meant the assets were missing.
With this removed, the assets (lang inis, shaders, etc.) are available again.
Fixes #9831 - likely broken since #9061 , which stopped using the qrc.
2018-06-09 10:47:53 -07:00
Unknown W. Brackets
fc8ad3b47b
json: Optimize writing a bit.
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This improves the responsiveness of certain APIs.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets
ccea863f00
Debugger: Use fragments for long chunks.
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Gets it on the wire faster. More importantly, this allows us to usually
avoid rampant memory allocation even for large responses.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets
6bec3db3fb
Debugger: Disconnect on shutdown/disable.
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Although, it could be made safe to keep them up when restarting with
debugging still enabled.
2018-06-08 06:59:16 -07:00
Benjamin Hodgetts
79b3f81b0c
Add missing include
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Fixes issue https://github.com/hrydgard/ppsspp/issues/11157
2018-06-08 12:11:05 +01:00