Unknown W. Brackets
5b5ded058c
Windows: Support long My Documents paths.
2020-01-04 10:57:23 -08:00
Unknown W. Brackets
9ff95edb89
Windows: Allow longer paths in browse for folder.
2020-01-04 10:33:19 -08:00
Unknown W. Brackets
6706fef58a
Windows: Make memory dump long path friendly.
2020-01-04 10:32:48 -08:00
Unknown W. Brackets
c222ff0bf7
Windows: Allow read only files in load dialog.
2020-01-04 09:35:00 -08:00
Unknown W. Brackets
97ac18ceee
Windows: Make open/save dialogs long path aware.
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At least, in most cases. If the filename is super long, it'll open twice,
but we try to avoid.
2020-01-04 09:34:20 -08:00
Unknown W. Brackets
46464d2722
Windows: Resolve module/full paths for long paths.
2020-01-04 09:02:10 -08:00
Henrik Rydgård
4f7c23fe79
DarkStalkers: Fix display on OpenGL ES.
2019-10-27 20:54:36 +01:00
Henrik Rydgård
767b1e45b2
Fix the build - there's a Vec3 name collision, fixed it using a namespace.
2019-10-22 22:58:10 +02:00
Henrik Rydgård
cb463b569a
WASAPI: Discovered by chance that pwstrDeviceId can be null. Treating it as a new device.
2019-10-11 14:29:02 +02:00
Unknown W. Brackets
2eee84b5ce
Switch: Add basic defines for checks/reporting.
2019-09-28 09:00:20 -07:00
Henrik Rydgård
f57b8b19d2
Windows: Kill the mouse wheel release timer after it's used to prevent spamming keyup events.
2019-09-03 00:02:03 +02:00
Henrik Rydgård
7610220b30
Vulkan: Prepare for adding a second init path for VulkanContext.
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Will eventually be used for libretro.
2019-09-01 22:21:19 +02:00
Henrik Rydgård
c619a20a65
Fix display of memory view window on high-DPI displays. Fixes #11913 .
2019-08-23 16:01:27 +02:00
Henrik Rydgård
3bc3f3e969
WASAPI: Add some missing error checks. May help #12081 ? (but will result in silence)
2019-08-09 10:04:09 +02:00
LunaMoo
6a37389b5e
Move WM_MOUSEWHEEL back to WndProc to fix wheel events not working in Win 7.
2019-07-31 13:04:26 +02:00
LunaMoo
1f64e81f9e
Update all values for mouse axis.
2019-07-15 02:45:08 +02:00
Silent
0621dbb487
Simplify synchronization model in InputDevice.cpp - replaced volatile flags/mutex/condition variable with joining on thread and one atomic flag
2019-07-02 19:17:52 +02:00
Silent
0b5458f759
Remove KeyboardDevice which was essentially useless
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Refactor InputDevice to simplify it
2019-07-02 19:17:52 +02:00
Silent
1acaec2494
Support falling back to xinput9_1_0.dll if neither xinput1_4.dll or xinput1_3.dll are present. This can happen on a Windows XP, Vista or 7 PC without DirectX End-User Runtimes installed.
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Clean up XinputDevice.cpp from unused imports
2019-07-02 19:17:52 +02:00
Silent
71ab845564
Windows: Fix an exit crash by not destroying the window in CGEDebugger destructor - this window (and displayList) have already been destroyed and freed at that point
2019-07-02 19:17:44 +02:00
Unknown W. Brackets
7588a9760e
Windows: Fix Vulkan out of process check.
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Oops, forgot to actually pass false after adding this argument...
2019-06-30 23:45:14 -07:00
Henrik Rydgård
e8aad38e77
Merge pull request #12139 from unknownbrackets/win-minor
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Windows: Fix leak on folder browse
2019-06-27 09:19:12 +02:00
Unknown W. Brackets
ceb59c4649
Windows: Fix leak on folder browse.
2019-06-26 22:19:38 -07:00
Henrik Rydgård
aff429ee09
For the non-vulkan backends, zero display rotation settings just to be sure.
2019-06-24 10:30:32 +02:00
Henrik Rydgård
068ec3059b
Merge pull request #12118 from unknownbrackets/gpu-config
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Add a hidden ini setting to disable graphics backends
2019-06-22 22:46:06 +02:00
Unknown W. Brackets
504acf15de
Core: Allow for disabling graphics backends.
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Mainly for Vulkan, since sometimes even mobile drivers crash when we ask.
This at least provides options.
Also centralizes support checks.
2019-06-22 12:49:01 -07:00
LunaMoo
b53e80c5aa
Fix mouse scroll by releasing with a delay using timer(16ms)
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Also moved WM_MOUSEWHEEL to DisplayProc where it works fine now.
2019-06-18 02:15:00 +02:00
LunaMoo
da031ebbdb
Fix avi dump via render buffer instead,
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with an option to use output buffer since recording with
post process effects will often be desirable.
2019-06-04 07:54:17 +02:00
LunaMoo
57bd3c63f4
Block savestates OSM when video frames are dumped.
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Also make the dump messages shorter,
especially dump start since it will be recorded.
2019-05-27 23:43:39 +02:00
Silent
bb2ba8086b
Improved Show in Folder:
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- Not spawning cmd.exe anymore, rather using the same way Chromium does to spawn a shell window with a file focused
- Hid a nonfunctional "Show In Folder" button for UWP builds
2019-05-23 19:59:08 +02:00
Henrik Rydgård
f7a2fc963d
Vain attempt to make the Windows buildbot happy, after LunaMoo's comment in #12052
2019-05-20 10:57:37 +02:00
Henrik Rydgård
7218bda9a5
Oops, this was left for debugging.
2019-05-19 16:03:18 +02:00
Henrik Rydgård
efa1406d8f
VS2017: Add hack to automatically select the newest installed Windows 10 SDK. VS2019 already does this by default if you specify 10.0.
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Should hopefully fix the buildbot.
2019-05-19 15:23:25 +02:00
Henrik Rydgård
33c53eebe9
D3D11 init: Release pFactory at the appropriate place.
2019-05-16 00:37:06 +02:00
Henrik Rydgård
6117e37a14
D3D11: Also properly check for the no-adapters case.
2019-05-15 22:58:45 +02:00
Henrik Rydgård
0320b4961b
Add a missing error check to the D3D11 device creation. May help #12039 ?
2019-05-15 22:55:24 +02:00
Henrik Rydgård
ff7a85cc2f
Merge pull request #12032 from driver1998/d3dcompiler
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POC: D3DCompiler on D3D9
2019-05-14 22:54:30 +02:00
driver1998
cdaa8d2609
fix git-version-gen on normal commits (without tag)
2019-05-13 19:05:57 +08:00
LunaMoo
2da9de9fe7
Fix typo which disabled GEDebugger
2019-05-12 17:50:25 +02:00
driver1998
21d2008676
Use D3DCompiler_47.dll for D3D9 context.
2019-05-12 11:17:10 +08:00
Henrik Rydgård
ff65b813d9
Assorted warning fixes
2019-05-10 23:26:34 +02:00
Henrik Rydgård
2f26297062
Clean up some more ifdefs
2019-05-10 23:25:57 +02:00
Henrik Rydgård
20d666ff55
Remove DbgNew.h forced include in ARM debug builds, doesn't work for some reason.
2019-05-10 23:18:31 +02:00
Henrik Rydgård
1f40aa4828
Add WindowsSDKDesktopARM64Support to vcxproj files
2019-05-10 22:44:12 +02:00
Henrik Rydgård
c3fab33354
Revert "Remove default SDK version from project files"
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Seems to have been the wrong thing to do, see:
https://developercommunity.visualstudio.com/content/problem/140294/windowstargetplatformversion-makes-it-impossible-t.html
Though due to the bug described there, there's no perfect solution, just
some ugly ones (which I might try later). Anyway, I guess most people
will move on to VS 2019 anyway..
This reverts commit 056494522e
.
2019-05-09 23:58:23 +02:00
driver1998
7b7dede420
Fix D3D11 context on Windows ARM Debug
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debug layers are not available on ARM32/ARM64 (D3D*SDKLayers.dll not available), so disable it.
2019-05-05 01:19:16 +08:00
driver1998
e3213b14ee
Remove unnecessary ifdefs
2019-05-05 01:15:32 +08:00
driver1998
87f43d51ef
Fix UnixTests and HeadlessHost on ARM
2019-05-04 23:56:55 +08:00
driver1998
0aa33d53c0
Disable features not available on Windows ARM32/ARM64
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ARM32: OpenGL & DirectInput
ARM64: OpenGL
2019-05-04 22:45:16 +08:00
driver1998
763b85d723
Update Visual Studio project files for Windows ARM32/ARM64
2019-05-04 22:45:15 +08:00