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Windows: Fix an exit crash by not destroying the window in CGEDebugger destructor - this window (and displayList) have already been destroyed and freed at that point
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@ -193,7 +193,6 @@ CGEDebugger::CGEDebugger(HINSTANCE _hInstance, HWND _hParent)
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}
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CGEDebugger::~CGEDebugger() {
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DestroyWindow(displayList->GetHWND());
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CleanupPrimPreview();
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delete flags;
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delete lighting;
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