Commit graph

1342 commits

Author SHA1 Message Date
Henrik Rydgård
93c785b76d Color-convert directly during the readback, saves a copy. Like we already do in D3D11. 2017-10-29 10:56:36 +01:00
Henrik Rydgård
7312576239 More buildfixes, warning fix, memory leak fix 2017-10-26 11:43:22 +02:00
Henrik Rydgård
07e8b4ff1a Bump descriptor set limits, which became insufficient with the addition of tesselation (should really use separate big desc layouts for them) 2017-10-26 10:57:01 +02:00
Henrik Rydgård
613cc46285 Remove a bad check making us use the wrong way to copy depth buffers. Add a cap so we can try to unify BlitFramebufferDepth later. 2017-10-26 10:57:00 +02:00
Henrik Rydgård
85cb604a24 Fix (some) crashes on blits. Validation issues remain. 2017-10-26 10:57:00 +02:00
Henrik Rydgård
c4f0afc8a2 Clean out some obsolete code 2017-10-26 10:57:00 +02:00
Henrik Rydgård
b5e06f3c7d VulkanRenderManager: BindPipeline should really be its own command. Tighten up some image transitions. 2017-10-26 10:57:00 +02:00
Henrik Rydgård
1c5bd0f8dc Move the VulkanRenderManager stuff to thin3d, fits in better there. 2017-10-26 10:56:59 +02:00
Henrik Rydgård
02f76ae4a8 Rendering basics now works. 2017-10-26 10:56:59 +02:00
Henrik Rydgård
0a0494ef8e It builds! With some shortcuts, of course. 2017-10-26 10:56:59 +02:00
Henrik Rydgård
8f9bb59005 Vulkan: Fix silly mistake in blend constant checks, thanks Unknown. 2017-10-22 10:07:49 +02:00
Henrik Rydgård
804aa79376 Various Vulkan image transition fixes and related 2017-10-20 18:09:05 +02:00
Henrik Rydgård
5da165fad6 More work towards passing 1.61 Vulkan validation layers 2017-10-20 17:19:07 +02:00
Henrik Rydgård
b886efe8f5 Another minor cleanup (DescribeCodePtr) 2017-10-20 11:06:12 +02:00
Henrik Rydgård
4a30aedc53 Unify and move around code to cleanup some debug accessors 2017-10-18 13:10:05 +02:00
Henrik Rydgård
d53c88456a Unify GetFramebufferList() (trivial) 2017-10-18 12:49:15 +02:00
Henrik Rydgård
898716cc26 Unify DownloadFramebufferForClut 2017-10-18 12:34:01 +02:00
Henrik Rydgård
17576d7894 Remove more dummy code from Vulkan backend. 2017-10-18 12:27:58 +02:00
Henrik Rydgård
981c49615c Unify FlushBeforeCopy. Remove old dummy methods from Vulkan framebuffer manager. 2017-10-18 12:26:02 +02:00
Henrik Rydgård
0d85f86e2d Add some safety checks. Fix some inadvertent Y-flips (bit hacky). 2017-10-18 11:40:07 +02:00
Henrik Rydgård
4e3a9bc3e3 Unify some more framebuffer functions. Leave the GL stuff alone for now due to async. 2017-10-18 11:20:58 +02:00
Henrik Rydgård
f2ea0ce472 Unify (well, almost) GetOutputFramebuffer (D3D11/GL) 2017-10-18 10:54:26 +02:00
Henrik Rydgård
3757070fe2 Extra safety when switching GPU backends, fix possible Vulkan shutdown issue. Should help #10005 2017-10-09 12:17:54 +02:00
Unknown W. Brackets
72e0a24724 GPU: Reset shader state on shader reset.
Was ending up with lastFSID being -1, but being used.

Seen in gpu/commands/blend test.
2017-09-20 08:37:54 -07:00
Henrik Rydgård
6a1fa728d8 Remove Globals.h 2017-08-31 17:15:22 +02:00
Henrik Rydgård
81a18dc4df Keeping descriptorsets around between frames can cause problems if we run out.. Try to prevent that. Need a better method than this though. 2017-08-20 21:35:03 +02:00
Henrik Rydgård
9b6aece6fc Buildfix 2017-08-20 19:40:50 +02:00
Henrik Rydgård
2f85e6516e Minor optimizations (use the new hashmap in a few more places) 2017-08-20 19:18:46 +02:00
Henrik Rydgård
9bce767b73 Merge pull request #9916 from hrydgard/faster-hashmaps
Replace the most critical unordered_maps and maps with faster maps.
2017-08-20 17:56:31 +02:00
Henrik Rydgård
a4b97f00b6 And yet another buildfix. 2017-08-20 15:52:12 +02:00
Henrik Rydgård
10cebb4195 32-bit buildfix 2017-08-20 15:33:53 +02:00
Henrik Rydgård
91783a3281 SIMD-optimize some data conv routines used in uniform updates. 2017-08-20 11:43:35 +02:00
Henrik Rydgård
e0e13e191f Replace the most critical unordered_maps and maps with two new maps: FastHashMap and PrehashMap. 2017-08-20 11:30:19 +02:00
Henrik Rydgård
b9b2656e93 More vulkan microoptimizations. Add more profiler scopes. 2017-08-18 13:48:11 +02:00
Henrik Rydgård
560eaa5390 Vulkan: Add code (disabled) to be able to run with more in-flight frames. Only improves performance marginally and needs more testing. 2017-08-17 17:57:37 +02:00
Henrik Rydgård
d60bb27cd9 Merge pull request #9906 from hrydgard/fastrunloop-optimize
GPU FastRunLoop optimizations
2017-08-17 16:25:15 +02:00
Henrik Rydgård
5680332343 Minor cleanups 2017-08-17 15:20:21 +02:00
Henrik Rydgård
2c4e5e2303 Fastpath in fastrunloop when diff=0. Remove need for Execute for UV scale/offset. 2017-08-17 15:20:16 +02:00
Henrik Rydgård
71baecabd6 Make FLAG_FLUSHBEFORE a no-op, move flushes into the execution functions.
It would only be necessary if we needed the previous value, which we
don't do in any of these.
2017-08-17 15:20:10 +02:00
Henrik Rydgård
45737466e2 Vulkan vertex cache: Fix bug with "pure prim" draws (where we avoid the index buffer) 2017-08-17 12:00:20 +02:00
Henrik Rydgård
5e788ffadf Implement vertex caching for Vulkan. 2017-08-17 11:22:45 +02:00
Henrik Rydgård
50d771961b Vulkan: More minor optimization (avoid pipeline cache lookups when possible) 2017-08-15 16:01:50 +02:00
Henrik Rydgård
983bb3bd0f Can't dirty VERTEXSHADER_STATE before the flush in Execute_VertexTypeSkinning, causes obscure bugs when software skinning is enabled 2017-08-15 14:27:54 +02:00
Henrik Rydgård
c4ccf5b734 Simple micro-optimization in AdvanceVerts 2017-08-15 12:02:47 +02:00
Henrik Rydgård
4e7099bf47 Vulkan: Fix some more state dirtying issues. 2017-08-15 10:51:44 +02:00
Henrik Rydgård
000723f29f Fix minor blendstate oversight, restore a disabled optimization 2017-08-14 16:21:02 +02:00
Henrik Rydgård
a1fd2d1ed1 Dirty-track the current pipeline to avoid many vkBindPipeline calls. 2017-08-14 16:02:58 +02:00
Henrik Rydgård
5a65334646 Use dirty-flags more in Vulkan state setting 2017-08-14 15:14:46 +02:00
Henrik Rydgård
776c9e384f Oops, broke Vulkan in the rebase somehow. Fixed. 2017-08-14 13:52:40 +02:00
Henrik Rydgard
078e1151f9 Dirty-flag the fragment shader ID. 2017-08-14 11:36:07 +02:00