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DepalettizeShaderVulkan.cpp
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
DepalettizeShaderVulkan.h
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
DrawEngineVulkan.cpp
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Move the VulkanRenderManager stuff to thin3d, fits in better there.
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2017-10-26 10:56:59 +02:00 |
DrawEngineVulkan.h
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Rendering basics now works.
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2017-10-26 10:56:59 +02:00 |
FragmentShaderGeneratorVulkan.cpp
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Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification.
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2017-01-30 16:03:57 +01:00 |
FragmentShaderGeneratorVulkan.h
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Remove Globals.h
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2017-08-31 17:15:22 +02:00 |
FramebufferVulkan.cpp
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Move the VulkanRenderManager stuff to thin3d, fits in better there.
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2017-10-26 10:56:59 +02:00 |
FramebufferVulkan.h
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Unify GetFramebufferList() (trivial)
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2017-10-18 12:49:15 +02:00 |
GPU_Vulkan.cpp
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Another minor cleanup (DescribeCodePtr)
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2017-10-20 11:06:12 +02:00 |
GPU_Vulkan.h
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Another minor cleanup (DescribeCodePtr)
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2017-10-20 11:06:12 +02:00 |
PipelineManagerVulkan.cpp
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Various Vulkan image transition fixes and related
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2017-10-20 18:09:05 +02:00 |
PipelineManagerVulkan.h
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Various Vulkan image transition fixes and related
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2017-10-20 18:09:05 +02:00 |
ShaderManagerVulkan.cpp
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GPU: Reset shader state on shader reset.
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2017-09-20 08:37:54 -07:00 |
ShaderManagerVulkan.h
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Remove Globals.h
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2017-08-31 17:15:22 +02:00 |
StateMappingVulkan.cpp
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Move the VulkanRenderManager stuff to thin3d, fits in better there.
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2017-10-26 10:56:59 +02:00 |
StateMappingVulkan.h
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Rendering basics now works.
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2017-10-26 10:56:59 +02:00 |
TextureCacheVulkan.cpp
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It builds! With some shortcuts, of course.
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2017-10-26 10:56:59 +02:00 |
TextureCacheVulkan.h
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Unify and move around code to cleanup some debug accessors
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2017-10-18 13:10:05 +02:00 |
TextureScalerVulkan.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScalerVulkan.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorVulkan.cpp
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[spline/bezier]Implement hardware tessellation on Vulkan.
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2017-02-25 19:28:15 +09:00 |
VertexShaderGeneratorVulkan.h
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Be more economical with UBO pushbuffer space by reusing the last data when possible.
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2016-03-20 19:35:31 +01:00 |
VulkanUtil.cpp
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It builds! With some shortcuts, of course.
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2017-10-26 10:56:59 +02:00 |
VulkanUtil.h
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It builds! With some shortcuts, of course.
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2017-10-26 10:56:59 +02:00 |