ppsspp/GPU/Vulkan
2017-10-26 10:56:59 +02:00
..
DepalettizeShaderVulkan.cpp Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
DepalettizeShaderVulkan.h Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
DrawEngineVulkan.cpp Move the VulkanRenderManager stuff to thin3d, fits in better there. 2017-10-26 10:56:59 +02:00
DrawEngineVulkan.h Rendering basics now works. 2017-10-26 10:56:59 +02:00
FragmentShaderGeneratorVulkan.cpp Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification. 2017-01-30 16:03:57 +01:00
FragmentShaderGeneratorVulkan.h Remove Globals.h 2017-08-31 17:15:22 +02:00
FramebufferVulkan.cpp Move the VulkanRenderManager stuff to thin3d, fits in better there. 2017-10-26 10:56:59 +02:00
FramebufferVulkan.h Unify GetFramebufferList() (trivial) 2017-10-18 12:49:15 +02:00
GPU_Vulkan.cpp Another minor cleanup (DescribeCodePtr) 2017-10-20 11:06:12 +02:00
GPU_Vulkan.h Another minor cleanup (DescribeCodePtr) 2017-10-20 11:06:12 +02:00
PipelineManagerVulkan.cpp Various Vulkan image transition fixes and related 2017-10-20 18:09:05 +02:00
PipelineManagerVulkan.h Various Vulkan image transition fixes and related 2017-10-20 18:09:05 +02:00
ShaderManagerVulkan.cpp GPU: Reset shader state on shader reset. 2017-09-20 08:37:54 -07:00
ShaderManagerVulkan.h Remove Globals.h 2017-08-31 17:15:22 +02:00
StateMappingVulkan.cpp Move the VulkanRenderManager stuff to thin3d, fits in better there. 2017-10-26 10:56:59 +02:00
StateMappingVulkan.h Rendering basics now works. 2017-10-26 10:56:59 +02:00
TextureCacheVulkan.cpp It builds! With some shortcuts, of course. 2017-10-26 10:56:59 +02:00
TextureCacheVulkan.h Unify and move around code to cleanup some debug accessors 2017-10-18 13:10:05 +02:00
TextureScalerVulkan.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerVulkan.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorVulkan.cpp [spline/bezier]Implement hardware tessellation on Vulkan. 2017-02-25 19:28:15 +09:00
VertexShaderGeneratorVulkan.h Be more economical with UBO pushbuffer space by reusing the last data when possible. 2016-03-20 19:35:31 +01:00
VulkanUtil.cpp It builds! With some shortcuts, of course. 2017-10-26 10:56:59 +02:00
VulkanUtil.h It builds! With some shortcuts, of course. 2017-10-26 10:56:59 +02:00