Unknown W. Brackets
89c18d8077
riscv: Cleanup missing Poison, Crash.
2023-02-12 12:10:29 -08:00
Unknown W. Brackets
88ba003f46
ThreadManager: Add a simple priority field.
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Currently, not actually respected.
2023-02-02 17:08:24 -08:00
Unknown W. Brackets
3a6fa9b4ba
ThreadManager: Don't allow reordering of queue.
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Allowing a priority item is faster, but can cause confusion when you
expect things to run in the same sequence they're enqueued.
2023-01-14 16:35:01 -08:00
Henrik Rydgård
ffb8a9be47
Fix another subtle NEON type mismatch.
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Fixes #16777
2023-01-10 14:56:30 +01:00
Henrik Rydgård
ee3618290b
Typo fix in NEON code.
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Fixes #16772
2023-01-10 12:32:33 +01:00
Unknown W. Brackets
1215714240
softgpu: Use NEON for lighting.
2023-01-07 19:06:35 -08:00
Unknown W. Brackets
62fe03dcb4
softgpu: Use NEON for texture blending.
2023-01-07 19:06:35 -08:00
Unknown W. Brackets
587a322207
softgpu: Use NEON SIMD for alpha blending, etc.
2023-01-07 19:06:34 -08:00
Unknown W. Brackets
e0ed080d8b
softgpu: Use NEON more in triangle rasterization.
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Some of these places weren't getting converted well.
2023-01-07 19:06:34 -08:00
Unknown W. Brackets
f1b5cbf993
softgpu: Fix lighting with 0 exp.
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Broken in #15317 . Fixes Kratos scene demo.
2023-01-02 11:42:52 -08:00
Unknown W. Brackets
be84bc9934
softgpu: Detect binner alloc fail and bail.
2023-01-01 06:59:14 -08:00
Unknown W. Brackets
49f6c461ad
Reporting: Fix some header includes.
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Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
Unknown W. Brackets
a7b7bf7826
Global: Set many read-only params as const.
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This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
d9522a7ac5
softgpu: Avoid clear hazard for last cached funcs.
2022-12-06 21:23:56 -08:00
Unknown W. Brackets
eda3ce556e
softgpu: Avoid atomic structs.
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Apparently we don't link libatomic and rather than fighting that, I'll
just use thread local values.
2022-12-06 20:35:07 -08:00
Unknown W. Brackets
400f6abf9a
softgpu: Optimize lookup of last jit func.
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This is common (for example, maybe a pixel state is updated but sampler is
not), and reduces time spent in ComputeRasterizerState() quite a bit in
Darkstalkers, where jits are available (i.e. Intel currently.)
2022-12-06 19:16:19 -08:00
Unknown W. Brackets
87fb9eef37
softgpu: Remove std::function usage.
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Wanted to avoid coupling these, but don't like the std::function
construct/destructs showing in profiles...
2022-12-06 19:15:57 -08:00
Unknown W. Brackets
77c98441f4
softgpu: Expand fast path to all fb formats.
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This should speed up 2D games not using 5551, and make it mroe likely any
regression is caught for Darkstalkers.
2022-12-06 18:43:21 -08:00
Henrik Rydgård
49f8f96a98
Couple more microoptimizations
2022-12-07 02:08:48 +01:00
Henrik Rydgård
50fdf67fd0
Software rect raster: Speed up memory tracking in debug mode (ztag unused, remove allocations)
2022-12-07 01:51:20 +01:00
Henrik Rydgård
b51422c18b
Ordering fix, should fix elimination of the DarkStalkers software blit
2022-12-07 01:50:48 +01:00
Henrik Rydgård
70b6733d0a
Minor alpha bit optimization in Darkstalkers rectangle code
2022-12-07 01:50:29 +01:00
Unknown W. Brackets
51fa931e46
softgpu: Allow no alpha blend in 5551 fast path.
2022-12-06 06:37:51 -08:00
Unknown W. Brackets
60c129c52f
softgpu: Use no-modulate fast path for REPLACE.
2022-12-06 06:31:30 -08:00
Unknown W. Brackets
c291bd78ef
softgpu: Use a template for 5551 fast path.
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Just refactoring here, should be the same.
2022-12-06 06:29:19 -08:00
Unknown W. Brackets
264a81913d
softgpu: Avoid checking UVs for sprites w/o tex.
2022-12-06 06:11:38 -08:00
Unknown W. Brackets
5d6b213fa7
softgpu: Avoid tri combine to rect if clipping.
2022-12-05 23:24:26 -08:00
Unknown W. Brackets
d9501cb0ad
softgpu: Fix w culling of triangle rects.
2022-12-05 23:09:55 -08:00
Henrik Rydgård
e969f9cf8b
Merge pull request #16502 from unknownbrackets/softgpu-opt
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A few more softgpu optimizations for alpha blend/test
2022-12-05 09:35:36 +01:00
Unknown W. Brackets
07c276c32d
softgpu: Fix double rectangle drawing at halfpixel.
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There seems to be some odd behavior with the X start pos, but at least the
end pos should not be drawn twice when using 0.5 - 0.5.
2022-12-04 17:47:57 -08:00
Unknown W. Brackets
d6750993d7
softgpu: Force alpha test when it could skip blend.
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Blending is slow, and often games do effects like smoke, sun, etc. that
has a lot of zero alpha in them. Many games do this with alpha testing
off, which is cheap compared to blending.
2022-12-04 16:36:45 -08:00
Unknown W. Brackets
2c90dafe64
softgpu: Force alpha test off in more scenarios.
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Since we're already checking the CLUT, we can tell if it doesn't contain
zero alpha, in which case a != 0 test will never fail. This is actually
pretty common, even when texture alpha is not always FF.
2022-12-04 16:30:12 -08:00
Henrik Rydgård
5de3a7c252
Merge pull request #16500 from unknownbrackets/warnings
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Fixes to recently introduced warnings and a couple older ones
2022-12-04 17:40:30 +01:00
Unknown W. Brackets
3342d5ecb3
softgpu: Remove an unused case.
2022-12-04 08:17:05 -08:00
Unknown W. Brackets
00e76b11b6
softgpu: Optimize > non-zero alpha tests as well.
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These are fairly common, especially in 3D games.
2022-12-03 12:55:38 -08:00
Unknown W. Brackets
eb19e24399
softgpu: Skip non-zero alpha test if impossible.
2022-12-03 12:54:53 -08:00
Unknown W. Brackets
adc94b1950
softgpu: Use CLUT to optimize out blending more.
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This actually happens relatively often.
2022-12-03 12:44:02 -08:00
Unknown W. Brackets
38eb0a7a82
softgpu: Check for queued compile.
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Rarely, we could have queued compiling the same one, which would crash on
a double insert.
2022-12-03 12:15:58 -08:00
Henrik Rydgård
4589473231
Merge pull request #16486 from unknownbrackets/softgpu-opt
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softgpu: Apply optimizations to states generically
2022-12-03 11:08:10 +01:00
Henrik Rydgård
d6b9f39215
Merge pull request #16483 from lvonasek/hotfix_simpsons_crash
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Simpsons crash on GLES fixed
2022-12-03 10:40:02 +01:00
Unknown W. Brackets
204789a27f
softgpu: Skip fog when no verts have fog.
2022-12-02 21:55:49 -08:00
Unknown W. Brackets
0c42e45e92
softgpu: Cleanup reapply logic.
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This makes more sense to read.
2022-12-02 21:42:57 -08:00
Unknown W. Brackets
4d92533907
softgpu: Apply optimizations to states generically.
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This is for optimizations we can only do when we know the vertex values.
2022-12-02 21:30:53 -08:00
Unknown W. Brackets
6bd0eec54d
softgpu: Calc flags on state as we queue verts.
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Might be some other ways, like doing this directly in a vertex reader.
Also am thinking about doing things regarding UVs or positions.
Flags not yet used, keeping separate for perf checks.
2022-12-02 21:28:50 -08:00
Unknown W. Brackets
a04b7cf3b3
softgpu: Force shading flag off in clearMode.
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Probably fixes a line shading bug, and clearer anyway.
2022-12-02 21:20:59 -08:00
Unknown W. Brackets
778a0487cb
softjit: Switch to DenseHashMap.
2022-12-02 20:59:13 -08:00
Henrik Rydgård
116bc9d59a
Merge pull request #16485 from unknownbrackets/softgpu-fog-nan
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softgpu: Handle infnan fog coefficients better
2022-12-02 19:49:32 +01:00
Unknown W. Brackets
1121a6fb68
softgpu: Handle inf-end + negative constant slope.
2022-12-02 10:20:30 -08:00
Unknown W. Brackets
38de2f11af
softgpu: Handle infnan fog coefficients better.
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If we ended up with a dot product that had opposing inf signs, the add
would result in NAN and cause problems.
2022-12-02 10:15:15 -08:00
Lubos
b41a782fcd
Revert "Centralize ClearCacheNextFrame"
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This reverts commit cbfa4bfc8e
.
2022-12-02 14:32:27 +01:00