Henrik Rydgard
903ac2fc42
Unify texture settings in the command tables
2017-03-14 13:39:32 +01:00
Henrik Rydgard
934b3db800
Unify logicop, antialias in the command table
2017-03-14 13:37:12 +01:00
Henrik Rydgard
8e6d546921
Unify the control commands in the tables
2017-03-14 13:35:25 +01:00
Henrik Rydgard
7302aca7b3
Some reordering, fixing in the command tables
2017-03-14 13:32:56 +01:00
Henrik Rydgard
ff57cacfe6
Unify morph weight, patch parameter command table entries
2017-03-14 13:30:03 +01:00
Henrik Rydgard
f767615ef8
Unify viewport/region/scissor command table entries
2017-03-14 13:28:28 +01:00
Henrik Rydgard
3de4d67fdc
Unify the light parameter table entries
2017-03-14 13:26:53 +01:00
Henrik Rydgard
99711815b5
Unify some ignored command table entries
2017-03-14 13:25:52 +01:00
Henrik Rydgard
d9c19cc9ee
Unify matrix, dither and signal table entries
2017-03-14 13:24:35 +01:00
Henrik Rydgard
3f795799c9
Setup a global GPU command table, and start moving stuff into it.
2017-03-14 13:21:24 +01:00
Henrik Rydgård
eb73a28140
Add new log category FRAMEBUF
2017-03-13 13:55:29 +01:00
Unknown W. Brackets
5c6ae0e2e9
Correct a log format warning.
2017-03-12 23:00:12 -07:00
Henrik Rydgard
b0bd7e3c6f
Minor changes for compatibility with VS2017
2017-03-12 17:33:00 +01:00
Unknown W. Brackets
ad8a0e6cc0
Add an ini setting to hide performance warnings.
2017-03-11 19:31:00 -08:00
Henrik Rydgard
21d97a7947
Dirty UVSCALEOFFSET on every draw call.
...
This is needed since we no longer dirty it on normal changes since we
prescale, but it's still necessary for spline/bezier which generate texture coords.
2017-03-11 13:10:38 +01:00
Henrik Rydgard
e33428414f
Restore flushing the GPU pipeline on changes to CLIPENABLE, as per @unknownbrackets' comments. Also remove a redundant dirtying of textures.
2017-03-11 13:10:38 +01:00
Henrik Rydgård
440e72d250
Clean up among the logs. Remove MASTER_LOG.
2017-03-06 13:10:23 +01:00
Henrik Rydgard
5d5844632a
Fix shader issues with D3D11 feature level 9
2017-03-05 22:56:33 +01:00
xebra
7364dbea3b
[spline/bezier]Implement hardware tessellation on D3D11.
2017-03-04 22:53:40 +09:00
Henrik Rydgard
700e533622
Minor D3D9 cleanups
2017-03-02 12:29:23 +01:00
Henrik Rydgård
d84f579928
Merge pull request #9356 from xebra/hw_tess_vulkan
...
Hardware Tessellation on Vulkan
2017-02-26 09:12:11 +01:00
Henrik Rydgard
5ba53addb5
D3D11: Fix problems with scaling 16-bit textures, fixes issue with #9345 , thanks @ufdada
2017-02-26 00:05:08 +01:00
xebra
7b72f87308
[spline/bezier]Add support for unsupported device about HW tess.
2017-02-25 19:28:13 +09:00
Henrik Rydgard
f5fa238e22
More minor changes to make GPU and native build on UWP later
2017-02-24 20:26:38 +01:00
Henrik Rydgard
8eb668ea59
D3D11: Enable pixel depth rounding. GL: Fix a crash bug
2017-02-23 20:40:53 +01:00
Henrik Rydgard
95aec3ac76
Fix D3D9 crash (made a mistake with locking)
2017-02-22 18:27:46 +01:00
Henrik Rydgard
f24b1495ba
Assorted texture format cleanup, prep for supporting D3D11 on Win7
2017-02-22 16:23:04 +01:00
Henrik Rydgard
b94ad12aea
D3D9: Use D3DLOCK_DISCARD when updating whole textures, may be a small speedup
2017-02-21 11:35:06 +01:00
Henrik Rydgard
f772066c54
Remove some unnecessary error handling paths
2017-02-21 11:29:51 +01:00
Henrik Rydgard
06cf449719
Delete some broken DX9 code.
2017-02-21 11:11:38 +01:00
Henrik Rydgard
ca9050af12
These should be deleted too.
2017-02-20 00:36:37 +01:00
Henrik Rydgard
4c897ff853
Forgot to delete CheckFullHash duplicates
2017-02-20 00:21:54 +01:00
Henrik Rydgard
4652c6af28
Some member variable renaming to match the convention
2017-02-20 00:19:58 +01:00
Henrik Rydgard
f753573332
Unify HandleTextureChange
2017-02-20 00:13:21 +01:00
Henrik Rydgard
f15e25c4b5
Centralize SetTexture
2017-02-20 00:05:23 +01:00
Henrik Rydgard
e24e652b0d
Prepare to unify SetTexture
2017-02-19 23:50:04 +01:00
Henrik Rydgard
aae2030a14
Unify Decimate()
2017-02-19 23:39:35 +01:00
Henrik Rydgard
d9c20fbaff
Unify ApplyTexture
2017-02-19 23:25:09 +01:00
Henrik Rydgard
7890b61cc5
More work towards unifying ApplyTexture
2017-02-19 23:19:55 +01:00
Henrik Rydgard
f839f1944e
Work towards unifying ApplyTexture
2017-02-19 23:07:00 +01:00
Henrik Rydgard
665ffe34ab
Centralize DeleteTexture
2017-02-19 22:50:04 +01:00
Henrik Rydgard
dbafc6ef95
Centralize Texcache::Clear
2017-02-19 22:31:07 +01:00
Henrik Rydgard
4364569cf4
Move TexCacheEntry outside the TextureCacheCommon class. Nested structs are annoying.
2017-02-19 18:53:30 +01:00
Henrik Rydgard
6a09d45aee
D3D11: Add proper checks for B4G4R4A4 format support. Not yet using the checks.
2017-02-18 01:41:08 +01:00
Henrik Rydgard
68ba3070bc
D3D11: Add enough debug readback support to support savestate thumbnails
2017-02-18 00:27:32 +01:00
Henrik Rydgard
0e8aeaea3a
D3D11: Implement basic framebuffer readback.
...
Also make debug interfaces more consistent.
2017-02-18 00:07:49 +01:00
Henrik Rydgard
e83dd2b524
Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about
2017-02-17 14:31:02 +01:00
Henrik Rydgard
08d173ceee
Unify ApplyShaderBlending
2017-02-17 12:21:27 +01:00
Henrik Rydgard
4538edad14
Work towards enabling shader blending on D3D11
2017-02-17 12:21:18 +01:00
Henrik Rydgard
68c5a6c517
Unify CopyDisplayToOutput
2017-02-15 23:24:25 +01:00