Henrik Rydgård
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aa19712fc3
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Unify depth texture and framebuffer fetch checks
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2022-09-20 10:47:49 +02:00 |
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Henrik Rydgård
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09bcf3ec13
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Unify range culling detection
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2022-09-20 10:15:04 +02:00 |
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Henrik Rydgård
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1ae7c0132c
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Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
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2022-09-20 10:07:01 +02:00 |
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Henrik Rydgård
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262a306b9a
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Flag shader blending as broken on Adreno for now.
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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ce82fce8de
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Use subpass dependencies to implement shader framebuffer read in Vulkan.
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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a208afb7b8
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OpenGL and D3D11 fixes
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2022-09-14 23:35:15 +02:00 |
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Henrik Rydgård
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abd58199ce
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Add way to bind cached textures to a DrawContext
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2022-09-14 22:18:35 +02:00 |
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Henrik Rydgård
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0ed1f3d461
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Switch multiple bools as parameters to DecodeTextureLevel to a flags enum.
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2022-09-14 18:40:08 +02:00 |
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Henrik Rydgård
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75efcd9dfd
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Merge pull request #16000 from unknownbrackets/gedebugger
Cleanup some crashes in GE debugger or with large textures
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2022-09-11 19:41:11 +02:00 |
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Henrik Rydgård
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694dbe1271
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Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
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2022-09-11 14:40:01 +02:00 |
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Henrik Rydgård
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9bd8b11bf8
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Implement shader depal for D3D11.
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2022-09-11 13:41:17 +02:00 |
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Unknown W. Brackets
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1056301c95
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D3D11: Prevent crash on larger textures.
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2022-09-10 20:16:05 -07:00 |
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Henrik Rydgård
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f3c097680e
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Merge pull request #15982 from hrydgard/renderpass-refactor
Vulkan: Refactor renderpass handling
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2022-09-08 09:35:55 +02:00 |
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Unknown W. Brackets
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e6b4495e22
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GPU: Make NotifyConfigChanged() calls consistent.
They're generally centralized in Common.
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2022-09-07 23:41:00 -07:00 |
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Henrik Rydgård
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e828df9f25
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Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
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2022-09-08 00:32:03 +02:00 |
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Unknown W. Brackets
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62ed43633c
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d3d9: Correct decode of 16-bit textures.
Was causing crashes since we assumed this func could handle non-replaced
formats.
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2022-09-06 07:44:08 -07:00 |
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Henrik Rydgård
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b15c65540e
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Fix the new logic-op-in-shader on OpenGL and D3D11
Also disable BlueToAlpha for now for Outrun and DiRT 2, it breaks the
water effect somehow. Will come back to it later.
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2022-09-04 22:53:05 +02:00 |
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Henrik Rydgård
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ec173559f8
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Additional cleanup
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2022-09-04 00:10:55 +02:00 |
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Henrik Rydgård
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87b14fe1c2
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Some more renaming and refactoring, extracted from a future PR
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2022-09-04 00:10:55 +02:00 |
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Henrik Rydgård
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8e39018b95
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Channel mask refactor
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2022-09-04 00:10:54 +02:00 |
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Henrik Rydgård
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c846c2dfa8
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Remove confusing resetFramebufferRead flag from secondary framebuffer binding
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2022-09-03 14:48:07 +02:00 |
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Henrik Rydgård
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8c56abd3dc
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Remove setting "Disable slower framebuffer effects"
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2022-09-03 11:06:43 +02:00 |
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Henrik Rydgård
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b84cda2876
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Plumb the computed pipeline state into ComputeFragmentShaderID.
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2022-09-02 22:16:57 +02:00 |
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Henrik Rydgård
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c784c0e94b
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Some renaming. Store the BlendState/MaskState.
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2022-09-02 21:07:29 +02:00 |
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Henrik Rydgård
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2bf0c86ac7
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Fix image format when dumping textures.
Fixes #15831
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2022-09-01 15:04:59 +02:00 |
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Henrik Rydgård
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67d6549afd
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Rename Slow Framebuf effects to Shader Blending (might remove). Reassign readbacks to BlockTransferGPU.
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2022-08-31 14:23:33 +02:00 |
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Henrik Rydgård
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08eaf7665c
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Fix race condition in replacement texture loading
The texture could become valid during the load, causing an inconsistent
state within the texture loading. So can only check for valid-ness once.
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2022-08-30 12:52:31 +02:00 |
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Henrik Rydgård
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6f2966f502
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Clean up mip size calculations
Calculating the same thing in multiple places is a recipe for bugs, so
let's not.
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2022-08-30 12:05:57 +02:00 |
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Unknown W. Brackets
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a8190f3eb4
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GPU: Recheck depth/stencil after Spongebob hack.
Since we swap the compare, we should at least recheck it later.
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2022-08-28 08:39:05 -07:00 |
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Unknown W. Brackets
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18e1efece1
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GPU: Add a way to defer dirty rechecks.
These are situations where we have temporary state which will require
recalc again later.
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2022-08-28 08:34:48 -07:00 |
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Henrik Rydgård
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df92f72ac3
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Unify the spongebob depth inverse check
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2022-08-28 07:11:00 +02:00 |
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Henrik Rydgård
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880ea48e2d
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Implement the stencil/alpha reverse trick for all backends
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2022-08-27 10:25:18 +02:00 |
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Henrik Rydgård
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8acae79013
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Minor D3D11 refactoring
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2022-08-27 10:05:18 +02:00 |
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Henrik Rydgård
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b529d26f3a
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Fix smoothed depal on GLES. Don't enable filtering if not using.
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2022-08-24 13:43:41 +02:00 |
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Henrik Rydgård
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5d50d02227
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Merge pull request #15894 from unknownbrackets/debugger
GE Debugger: Record only one flip if display framebuf not changed, step on vsync
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2022-08-24 06:27:31 +02:00 |
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Unknown W. Brackets
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c581a83896
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GPU: Centralize SetDisplayFramebuffer().
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2022-08-23 19:29:06 -07:00 |
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Henrik Rydgård
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5084743bbb
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Use Draw2D for depal shaders (except the actual blit, for now)
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2022-08-23 11:21:40 +02:00 |
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Unknown W. Brackets
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86e754fb4a
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D3D11: Correct viewport offset sign handling.
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2022-08-22 21:29:49 -07:00 |
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Henrik Rydgård
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b39b74e602
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More renaming. Fix shader view for Vulkan
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2022-08-22 12:30:51 +02:00 |
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Henrik Rydgård
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82a6c42e17
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DepalettizeCommon -> TextureShaderCommon. Simplifications.
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2022-08-22 12:21:20 +02:00 |
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Unknown W. Brackets
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89a499b4d2
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GLES: Correct preview of mip levels > 0.
Don't need to force level 0 anymore. Software can show levels hardware
refuses to load. This is consistent with other backends.
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2022-08-21 16:47:46 -07:00 |
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Unknown W. Brackets
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b5a4843c1f
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GPU: Purify ConvertViewportAndScissor().
This makes it harder to misuse. See #15856.
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2022-08-20 14:21:11 -07:00 |
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Unknown W. Brackets
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d61619db47
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GPU: Dirty params when converting viewport state.
This flag will be false when we convert next time, so parameters won't get
updated as expected.
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2022-08-20 14:03:24 -07:00 |
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Henrik Rydgård
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12db0e52d4
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Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon.
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2022-08-20 08:29:33 +02:00 |
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Henrik Rydgård
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886679c7ec
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Remove the color-to-depth mode
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2022-08-20 08:29:33 +02:00 |
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Henrik Rydgård
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295f5f391e
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More consistent handling of lack of depth texture support. Small log improvement.
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2022-08-20 08:05:53 +02:00 |
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Henrik Rydgård
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cbe6a9161a
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Remove some unused code in FramebufferManagerD3D11.cpp/h
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2022-08-16 12:15:40 +02:00 |
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Henrik Rydgård
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131098c4d4
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Some enum renaming, move RasterChannel to GPU.h.
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2022-08-09 19:58:48 +02:00 |
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Henrik Rydgård
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9a5893ce6e
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More cleanup
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2022-08-06 18:27:04 +02:00 |
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Henrik Rydgård
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4e3c258140
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Delete all the duplicate implementations of ApplyTextureFramebuffer
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2022-08-06 18:27:03 +02:00 |
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