Henrik Rydgård
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c355947bca
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Merge pull request #9350 from hrydgard/d3d11-postproc
D3D11 postprocessing shaders
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2017-02-23 20:39:28 +01:00 |
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Henrik Rydgard
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79bd01efb8
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D3D11: Add support for viewing the depth and stencil buffers in the GE debugger
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2017-02-23 16:27:26 +01:00 |
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Henrik Rydgard
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f1e015f577
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Basic postshader translation to D3D11 works. On-the-fly switching seems broken though.
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2017-02-23 12:42:28 +01:00 |
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Henrik Rydgard
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e7612c13da
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Initial work on post-shader translation for D3D11
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2017-02-23 12:42:24 +01:00 |
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Henrik Rydgard
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387ad7e4d6
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OpenGL DrawContext texture handling cleanup, fixing some bugs.
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2017-02-19 12:25:37 +01:00 |
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Henrik Rydgard
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68ba3070bc
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D3D11: Add enough debug readback support to support savestate thumbnails
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2017-02-18 00:27:32 +01:00 |
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Henrik Rydgard
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0e8aeaea3a
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D3D11: Implement basic framebuffer readback.
Also make debug interfaces more consistent.
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2017-02-18 00:07:49 +01:00 |
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Henrik Rydgard
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2fabe3e1c5
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Fix a number of resource leaks, both D3D11-only and general.
Additionally, fix D3D11 BlitFramebuffer
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2017-02-17 19:23:01 +01:00 |
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Henrik Rydgard
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e83dd2b524
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Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about
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2017-02-17 14:31:02 +01:00 |
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Henrik Rydgard
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b961117897
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D3D11: Attempt a straight implementation of FramebufferBlit. Shader blending not yet working.
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2017-02-17 12:51:37 +01:00 |
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Henrik Rydgard
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68c5a6c517
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Unify CopyDisplayToOutput
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2017-02-15 23:24:25 +01:00 |
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Henrik Rydgard
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23762ef89f
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Unify DrawFramebufferToOutput
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2017-02-15 23:11:46 +01:00 |
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Henrik Rydgard
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26f208a212
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
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Henrik Rydgard
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84e6054b23
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More work towards unifying CopyDisplayToOutput
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2017-02-15 22:48:23 +01:00 |
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Henrik Rydgard
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cba37e54d0
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Preparations for unifying CopyDisplayToOutput
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2017-02-15 22:47:50 +01:00 |
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Henrik Rydgard
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7652bc2d8b
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Declare DrawActiveTexture in FramebufferCommon
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2017-02-15 22:47:49 +01:00 |
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Henrik Rydgard
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f95ab4a0fa
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One more step
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2017-02-15 21:51:39 +01:00 |
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Henrik Rydgard
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780006489e
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D3D11 Attempt at fixing Star Ocean stencil .. doesn't quite work.
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2017-02-13 17:29:50 +01:00 |
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Henrik Rydgard
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cef8dc907d
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Last one for today
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2017-02-13 02:12:49 +01:00 |
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Henrik Rydgård
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bbdb0ee195
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Fix the stencil buffer initialization stuff (not sure it's 100% working et)
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2017-02-12 13:55:49 +01:00 |
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Henrik Rydgård
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abbd6cb1d1
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Fix DrawActiveTexture, now Buffered Rendering is starting to work
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2017-02-12 11:20:55 +01:00 |
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Henrik Rydgård
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f7717063a8
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Assorted fixes for memory leaks etc
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2017-02-10 14:41:32 +01:00 |
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Henrik Rydgard
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76587ec61c
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Further stuff.
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2017-02-09 13:28:59 +01:00 |
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Henrik Rydgard
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ba95e0f4d9
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
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Henrik Rydgard
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01e11c6437
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Some mostly empty files for D3D11
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2017-02-08 17:47:07 +01:00 |
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