One more step

This commit is contained in:
Henrik Rydgard 2017-02-15 12:18:08 +01:00
parent 8f48816baa
commit f95ab4a0fa
4 changed files with 8 additions and 13 deletions

View file

@ -259,6 +259,7 @@ public:
protected:
void CalculatePostShaderUniforms(int bufferWidth, int bufferHeight, int renderWidth, int renderHeight, PostShaderUniforms *uniforms);
virtual void BindPostShader(const PostShaderUniforms &uniforms) {}
// Cardboard Settings Calculator
void GetCardboardSettings(CardboardSettings *cardboardSettings);

View file

@ -100,9 +100,6 @@ protected:
private:
void MakePixelTexture(const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, int width, int height);
void CompileDraw2DProgram();
void DestroyDraw2DProgram();
void PackFramebufferD3D11_(VirtualFramebuffer *vfb, int x, int y, int w, int h);
void PackDepthbuffer(VirtualFramebuffer *vfb, int x, int y, int w, int h);

View file

@ -181,7 +181,8 @@ void FramebufferManagerGLES::CompileDraw2DProgram() {
}
}
void FramebufferManagerGLES::SetPostShaderUniforms(const PostShaderUniforms &uniforms) {
void FramebufferManagerGLES::BindPostShader(const PostShaderUniforms &uniforms) {
glsl_bind(postShaderProgram_);
if (deltaLoc_ != -1)
glUniform2f(deltaLoc_, uniforms.texelDelta[0], uniforms.texelDelta[1]);
if (pixelDeltaLoc_ != -1)
@ -354,7 +355,6 @@ void FramebufferManagerGLES::DrawPixels(VirtualFramebuffer *vfb, int dstX, int d
void FramebufferManagerGLES::DrawFramebufferToOutput(const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, bool applyPostShader) {
MakePixelTexture(srcPixels, srcPixelFormat, srcStride, 512, 272);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, g_Config.iTexFiltering == TEX_FILTER_NEAREST ? GL_NEAREST : GL_LINEAR);
DisableState();
@ -367,17 +367,16 @@ void FramebufferManagerGLES::DrawFramebufferToOutput(const u8 *srcPixels, GEBuff
float x, y, w, h;
int uvRotation = (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE) ? g_Config.iInternalScreenRotation : ROTATION_LOCKED_HORIZONTAL;
CenterDisplayOutputRect(&x, &y, &w, &h, 480.0f, 272.0f, (float)pixelWidth_, (float)pixelHeight_, uvRotation);
if (applyPostShader) {
if (applyPostShader && useBufferedRendering_) {
// Make sure we've compiled the shader.
if (!postShaderProgram_) {
CompileDraw2DProgram();
}
// Might've changed if the shader was just changed to Off.
if (usePostShader_) {
glsl_bind(postShaderProgram_);
PostShaderUniforms uniforms{};
CalculatePostShaderUniforms(480, 272, renderWidth_, renderHeight_, &uniforms);
SetPostShaderUniforms(uniforms);
BindPostShader(uniforms);
}
}
float u0 = 0.0f, u1 = 480.0f / 512.0f;
@ -775,10 +774,9 @@ void FramebufferManagerGLES::CopyDisplayToOutput() {
draw_->GetFramebufferDimensions(extraFBOs_[0], &fbo_w, &fbo_h);
glstate.viewport.set(0, 0, fbo_w, fbo_h);
shaderManager_->DirtyLastShader(); // dirty lastShader_
glsl_bind(postShaderProgram_);
PostShaderUniforms uniforms{};
CalculatePostShaderUniforms(vfb->bufferWidth, vfb->bufferHeight, renderWidth_, renderHeight_, &uniforms);
SetPostShaderUniforms(uniforms);
BindPostShader(uniforms);
bool linearFilter = g_Config.iBufFilter == SCALE_LINEAR;
DrawActiveTexture(0, 0, fbo_w, fbo_h, fbo_w, fbo_h, 0.0f, 0.0f, 1.0f, 1.0f, postShaderProgram_, ROTATION_LOCKED_HORIZONTAL, linearFilter);
@ -825,8 +823,7 @@ void FramebufferManagerGLES::CopyDisplayToOutput() {
shaderManager_->DirtyLastShader(); // dirty lastShader_
PostShaderUniforms uniforms{};
CalculatePostShaderUniforms(vfb->bufferWidth, vfb->bufferHeight, vfb->renderWidth, vfb->renderHeight, &uniforms);
glsl_bind(postShaderProgram_);
SetPostShaderUniforms(uniforms);
BindPostShader(uniforms);
if (g_Config.bEnableCardboard) {
// Left Eye Image
glstate.viewport.set(cardboardSettings.leftEyeXPosition, cardboardSettings.screenYPosition, cardboardSettings.screenWidth, cardboardSettings.screenHeight);

View file

@ -113,7 +113,7 @@ protected:
private:
void MakePixelTexture(const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, int width, int height);
void SetPostShaderUniforms(const PostShaderUniforms &uniforms);
void BindPostShader(const PostShaderUniforms &uniforms) override;
void CompileDraw2DProgram();
void DestroyDraw2DProgram();