Lubos
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28c115c4ba
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OpenXR - Allow to put HUD out of the screen
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2022-12-10 21:36:39 +01:00 |
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Lubos
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3cc979859c
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OpenXR - Release keys on activation of camera adjust
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2022-12-10 21:31:39 +01:00 |
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Henrik Rydgård
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31efd9565e
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Merge pull request #16539 from unknownbrackets/gedebugger
GE Debugger: Fix src/dst stride formatting
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2022-12-10 20:27:24 +01:00 |
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Unknown W. Brackets
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a800938604
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Common: Fix worker thread names.
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2022-12-10 10:40:32 -08:00 |
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Henrik Rydgård
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cdb830f390
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Minor optimization/cleanup
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2022-12-10 12:05:40 +01:00 |
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Henrik Rydgård
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4ec1e2a175
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Some minor initialization fixes, and one potential crash found by static analysis
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2022-12-10 11:28:19 +01:00 |
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Unknown W. Brackets
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0a4e3a3867
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Merge pull request #16531 from hrydgard/last-frame-shaders
iota97's "Motion blur" - LCD persistence shader, plus fixes to make it work with OpenGL
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2022-12-09 16:43:16 -08:00 |
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Henrik Rydgård
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e59b734b27
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Fix case where we could write off the end of a buffer if texture width == 1 and 4-bit color.
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2022-12-09 23:47:39 +01:00 |
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Henrik Rydgård
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b7a3cf56cc
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OpenGL: Fix lifetime issue with uniform/sampler "locs" for thin3d pipelines
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2022-12-09 20:52:19 +01:00 |
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Henrik Rydgård
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0ad6218dc4
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Fix "usePrevFrame" shaders for OpenGL
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2022-12-09 17:28:58 +01:00 |
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Henrik Rydgård
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7ff0030772
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Added vertical layout for display layout screen
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2022-12-08 16:04:20 +01:00 |
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Henrik Rydgård
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141e076f12
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Merge pull request #16523 from hrydgard/post-shader-cleanup
Post shader cleanup
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2022-12-08 13:45:03 +01:00 |
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Henrik Rydgård
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3e7f7ad8d7
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Add CSS-style padding support to LinearLayout. Use to improve the look
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2022-12-08 00:01:46 +01:00 |
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Henrik Rydgård
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42b74c6a9a
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Add background to the scroll views. Not really pretty but more readable
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2022-12-07 23:12:09 +01:00 |
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Lubos
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8ff1156c04
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OpenXR - SDK updated
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2022-12-07 21:19:33 +01:00 |
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Henrik Rydgård
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cd24d3edf9
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Fix context menu translation support
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2022-12-07 16:15:02 +01:00 |
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Henrik Rydgård
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241dd4093b
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Change the Settings toggle to a specially styled checkbox
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2022-12-07 11:12:29 +01:00 |
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Henrik Rydgård
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a83a3f9d5d
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Declutter using a context menu, which I had to create from scratch.
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2022-12-07 10:27:02 +01:00 |
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Henrik Rydgård
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39b627c0c1
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Fix layout issues, misc cleanup and comments
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2022-12-07 10:27:02 +01:00 |
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Henrik Rydgård
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aed5d76fbc
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Make the post shader list more editable
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2022-12-07 10:27:02 +01:00 |
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Henrik Rydgård
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82680633e7
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More usability tweaks
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2022-12-07 10:27:02 +01:00 |
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Unknown W. Brackets
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77c98441f4
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softgpu: Expand fast path to all fb formats.
This should speed up 2D games not using 5551, and make it mroe likely any
regression is caught for Darkstalkers.
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2022-12-06 18:43:21 -08:00 |
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Henrik Rydgård
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70b6733d0a
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Minor alpha bit optimization in Darkstalkers rectangle code
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2022-12-07 01:50:29 +01:00 |
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Henrik Rydgård
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93e5060137
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Load and cache langValuesMapping on demand
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2022-12-05 12:10:45 +01:00 |
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Henrik Rydgård
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5de3a7c252
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Merge pull request #16500 from unknownbrackets/warnings
Fixes to recently introduced warnings and a couple older ones
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2022-12-04 17:40:30 +01:00 |
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Unknown W. Brackets
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e49668eea7
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SaveState: Correct missing switch case warnings.
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2022-12-04 07:57:30 -08:00 |
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Unknown W. Brackets
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0556ee67fc
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SaveState: Fix a format type error.
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2022-12-04 07:57:09 -08:00 |
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Henrik Rydgård
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a8939f456a
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Remove dead code, validation fix in GE debugger
See #16490
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2022-12-04 00:49:48 +01:00 |
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Henrik Rydgård
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7e97ce1760
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Merge pull request #16495 from unknownbrackets/vulkan-shutdown
Cleanup shader module lifetime handling for Vulkan
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2022-12-04 00:16:58 +01:00 |
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Unknown W. Brackets
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3f620dba58
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Vulkan: Reduce some logging when things are fast.
On startup especially this spams sometimes.
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2022-12-03 14:56:58 -08:00 |
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Unknown W. Brackets
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78ed8d45a7
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Vulkan: Defer deletion of shader module promises.
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2022-12-03 14:53:10 -08:00 |
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Unknown W. Brackets
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53eedf06e3
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Vulkan: Track pipeline desc using a refcount.
Not very safe to not allow deletes, and don't want to force Draw objects
on the deleter (this is referenced by them.)
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2022-12-03 14:52:06 -08:00 |
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Henrik Rydgård
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f3ba8fb334
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Address feedback, also sort texture shaders
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2022-12-03 19:30:50 +01:00 |
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Henrik Rydgård
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b938992da4
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Add a new centering capability to AnchorLayout
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2022-12-03 19:13:21 +01:00 |
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Henrik Rydgård
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238c9439e3
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Merge pull request #16491 from unknownbrackets/cleanup
Quick cleanup
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2022-12-03 16:38:32 +01:00 |
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Unknown W. Brackets
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e50eae1bfb
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GPU: Cleanup some bounds checks, assignments.
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2022-12-03 07:17:12 -08:00 |
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Johan Mattsson
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2b1d57257a
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Fix comparison
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2022-12-03 15:28:22 +01:00 |
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Henrik Rydgård
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02b8bf33fb
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Merge pull request #16458 from hrydgard/desktop-friendly-msaa
Implement MSAA support for desktop GPUs in Vulkan
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2022-12-03 11:22:41 +01:00 |
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Henrik Rydgård
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c7041d6e97
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Reserve some space in the checkpoints vector
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2022-12-02 22:46:39 +01:00 |
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Henrik Rydgård
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f5a7661c51
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Add a NOOP state to reduce logspam after error
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2022-12-02 22:46:38 +01:00 |
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Henrik Rydgård
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52a684644d
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Verify that the Measure and Save passes match accurately through checkpointing
Adding this after seeing some very suspicious behavior in Ratchet &
Clank.
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2022-12-02 22:46:38 +01:00 |
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Henrik Rydgård
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237fbca979
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Savestate: Prepare some sanity checks
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2022-12-02 22:46:38 +01:00 |
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Henrik Rydgård
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116bc9d59a
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Merge pull request #16485 from unknownbrackets/softgpu-fog-nan
softgpu: Handle infnan fog coefficients better
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2022-12-02 19:49:32 +01:00 |
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Unknown W. Brackets
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6619da2a0d
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Debugger: Add decimal constants.
For the GE debugger and CPU debugger, it's annoying sometimes to express
everything in hex. This allows using an i or u prefix to get decimal.
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2022-12-02 10:13:32 -08:00 |
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Henrik Rydgård
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d554085388
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Implement copy operation properly for the multisampled case
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2022-12-02 15:25:02 +01:00 |
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Henrik Rydgård
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2d6c632bfe
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Check resolve mode, just to be safe.
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2022-12-02 15:19:06 +01:00 |
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Henrik Rydgård
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75b558eb5f
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Address feedback
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2022-12-02 14:35:43 +01:00 |
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João Henrique
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9fcc6857f6
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Fix wrong vreinterpret neon intrinsic usage.
This fixes a compilation failure introduced on d0e8cfa365 .
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2022-12-02 03:10:57 -03:00 |
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Henrik Rydgård
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5610734d40
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Assert improvement
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2022-12-02 00:30:06 +01:00 |
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Henrik Rydgård
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8a3e92aa38
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Not pretty, but with this, you can switch MSAA level at runtime.
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2022-12-01 23:41:31 +01:00 |
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