Commit graph

3258 commits

Author SHA1 Message Date
Lubos
28c115c4ba OpenXR - Allow to put HUD out of the screen 2022-12-10 21:36:39 +01:00
Lubos
3cc979859c OpenXR - Release keys on activation of camera adjust 2022-12-10 21:31:39 +01:00
Henrik Rydgård
31efd9565e
Merge pull request #16539 from unknownbrackets/gedebugger
GE Debugger: Fix src/dst stride formatting
2022-12-10 20:27:24 +01:00
Unknown W. Brackets
a800938604 Common: Fix worker thread names. 2022-12-10 10:40:32 -08:00
Henrik Rydgård
cdb830f390 Minor optimization/cleanup 2022-12-10 12:05:40 +01:00
Henrik Rydgård
4ec1e2a175 Some minor initialization fixes, and one potential crash found by static analysis 2022-12-10 11:28:19 +01:00
Unknown W. Brackets
0a4e3a3867
Merge pull request #16531 from hrydgard/last-frame-shaders
iota97's "Motion blur" - LCD persistence shader, plus fixes to make it work with OpenGL
2022-12-09 16:43:16 -08:00
Henrik Rydgård
e59b734b27 Fix case where we could write off the end of a buffer if texture width == 1 and 4-bit color. 2022-12-09 23:47:39 +01:00
Henrik Rydgård
b7a3cf56cc OpenGL: Fix lifetime issue with uniform/sampler "locs" for thin3d pipelines 2022-12-09 20:52:19 +01:00
Henrik Rydgård
0ad6218dc4 Fix "usePrevFrame" shaders for OpenGL 2022-12-09 17:28:58 +01:00
Henrik Rydgård
7ff0030772 Added vertical layout for display layout screen 2022-12-08 16:04:20 +01:00
Henrik Rydgård
141e076f12
Merge pull request #16523 from hrydgard/post-shader-cleanup
Post shader cleanup
2022-12-08 13:45:03 +01:00
Henrik Rydgård
3e7f7ad8d7 Add CSS-style padding support to LinearLayout. Use to improve the look 2022-12-08 00:01:46 +01:00
Henrik Rydgård
42b74c6a9a Add background to the scroll views. Not really pretty but more readable 2022-12-07 23:12:09 +01:00
Lubos
8ff1156c04 OpenXR - SDK updated 2022-12-07 21:19:33 +01:00
Henrik Rydgård
cd24d3edf9 Fix context menu translation support 2022-12-07 16:15:02 +01:00
Henrik Rydgård
241dd4093b Change the Settings toggle to a specially styled checkbox 2022-12-07 11:12:29 +01:00
Henrik Rydgård
a83a3f9d5d Declutter using a context menu, which I had to create from scratch. 2022-12-07 10:27:02 +01:00
Henrik Rydgård
39b627c0c1 Fix layout issues, misc cleanup and comments 2022-12-07 10:27:02 +01:00
Henrik Rydgård
aed5d76fbc Make the post shader list more editable 2022-12-07 10:27:02 +01:00
Henrik Rydgård
82680633e7 More usability tweaks 2022-12-07 10:27:02 +01:00
Unknown W. Brackets
77c98441f4 softgpu: Expand fast path to all fb formats.
This should speed up 2D games not using 5551, and make it mroe likely any
regression is caught for Darkstalkers.
2022-12-06 18:43:21 -08:00
Henrik Rydgård
70b6733d0a Minor alpha bit optimization in Darkstalkers rectangle code 2022-12-07 01:50:29 +01:00
Henrik Rydgård
93e5060137 Load and cache langValuesMapping on demand 2022-12-05 12:10:45 +01:00
Henrik Rydgård
5de3a7c252
Merge pull request #16500 from unknownbrackets/warnings
Fixes to recently introduced warnings and a couple older ones
2022-12-04 17:40:30 +01:00
Unknown W. Brackets
e49668eea7 SaveState: Correct missing switch case warnings. 2022-12-04 07:57:30 -08:00
Unknown W. Brackets
0556ee67fc SaveState: Fix a format type error. 2022-12-04 07:57:09 -08:00
Henrik Rydgård
a8939f456a Remove dead code, validation fix in GE debugger
See #16490
2022-12-04 00:49:48 +01:00
Henrik Rydgård
7e97ce1760
Merge pull request #16495 from unknownbrackets/vulkan-shutdown
Cleanup shader module lifetime handling for Vulkan
2022-12-04 00:16:58 +01:00
Unknown W. Brackets
3f620dba58 Vulkan: Reduce some logging when things are fast.
On startup especially this spams sometimes.
2022-12-03 14:56:58 -08:00
Unknown W. Brackets
78ed8d45a7 Vulkan: Defer deletion of shader module promises. 2022-12-03 14:53:10 -08:00
Unknown W. Brackets
53eedf06e3 Vulkan: Track pipeline desc using a refcount.
Not very safe to not allow deletes, and don't want to force Draw objects
on the deleter (this is referenced by them.)
2022-12-03 14:52:06 -08:00
Henrik Rydgård
f3ba8fb334 Address feedback, also sort texture shaders 2022-12-03 19:30:50 +01:00
Henrik Rydgård
b938992da4 Add a new centering capability to AnchorLayout 2022-12-03 19:13:21 +01:00
Henrik Rydgård
238c9439e3
Merge pull request #16491 from unknownbrackets/cleanup
Quick cleanup
2022-12-03 16:38:32 +01:00
Unknown W. Brackets
e50eae1bfb GPU: Cleanup some bounds checks, assignments. 2022-12-03 07:17:12 -08:00
Johan Mattsson
2b1d57257a
Fix comparison 2022-12-03 15:28:22 +01:00
Henrik Rydgård
02b8bf33fb
Merge pull request #16458 from hrydgard/desktop-friendly-msaa
Implement MSAA support for desktop GPUs in Vulkan
2022-12-03 11:22:41 +01:00
Henrik Rydgård
c7041d6e97 Reserve some space in the checkpoints vector 2022-12-02 22:46:39 +01:00
Henrik Rydgård
f5a7661c51 Add a NOOP state to reduce logspam after error 2022-12-02 22:46:38 +01:00
Henrik Rydgård
52a684644d Verify that the Measure and Save passes match accurately through checkpointing
Adding this after seeing some very suspicious behavior in Ratchet &
Clank.
2022-12-02 22:46:38 +01:00
Henrik Rydgård
237fbca979 Savestate: Prepare some sanity checks 2022-12-02 22:46:38 +01:00
Henrik Rydgård
116bc9d59a
Merge pull request #16485 from unknownbrackets/softgpu-fog-nan
softgpu: Handle infnan fog coefficients better
2022-12-02 19:49:32 +01:00
Unknown W. Brackets
6619da2a0d Debugger: Add decimal constants.
For the GE debugger and CPU debugger, it's annoying sometimes to express
everything in hex.  This allows using an i or u prefix to get decimal.
2022-12-02 10:13:32 -08:00
Henrik Rydgård
d554085388 Implement copy operation properly for the multisampled case 2022-12-02 15:25:02 +01:00
Henrik Rydgård
2d6c632bfe Check resolve mode, just to be safe. 2022-12-02 15:19:06 +01:00
Henrik Rydgård
75b558eb5f Address feedback 2022-12-02 14:35:43 +01:00
João Henrique
9fcc6857f6
Fix wrong vreinterpret neon intrinsic usage.
This fixes a compilation failure introduced on d0e8cfa365.
2022-12-02 03:10:57 -03:00
Henrik Rydgård
5610734d40 Assert improvement 2022-12-02 00:30:06 +01:00
Henrik Rydgård
8a3e92aa38 Not pretty, but with this, you can switch MSAA level at runtime. 2022-12-01 23:41:31 +01:00