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GPU: Cleanup some bounds checks, assignments.
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7dee26eae4
commit
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3 changed files with 3 additions and 3 deletions
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@ -121,7 +121,7 @@ VkCommandBuffer FrameData::GetInitCmd(VulkanContext *vulkan) {
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}
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void FrameData::SubmitPending(VulkanContext *vulkan, FrameSubmitType type, FrameDataShared &sharedData) {
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VkCommandBuffer cmdBufs[2];
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VkCommandBuffer cmdBufs[3];
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int numCmdBufs = 0;
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VkFence fenceToTrigger = VK_NULL_HANDLE;
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@ -99,7 +99,7 @@ void DrawEngineDX9::ApplyDrawState(int prim) {
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if (!gstate.isModeClear()) {
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textureCache_->ApplyTexture();
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if (fboTexBindState_ = FBO_TEX_COPY_BIND_TEX) {
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if (fboTexBindState_ == FBO_TEX_COPY_BIND_TEX) {
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// Note that this is positions, not UVs, that we need the copy from.
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framebufferManager_->BindFramebufferAsColorTexture(1, framebufferManager_->GetCurrentRenderVFB(), BINDFBCOLOR_MAY_COPY, 0);
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// If we are rendering at a higher resolution, linear is probably best for the dest color.
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@ -141,7 +141,7 @@ VkDescriptorSet VulkanComputeShaderManager::GetDescriptorSet(VkImageView image,
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VkDescriptorSet desc = frameData.descPool.Allocate(1, &descriptorSetLayout_, "compute_descset");
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_assert_(desc != VK_NULL_HANDLE);
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VkWriteDescriptorSet writes[2]{};
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VkWriteDescriptorSet writes[3]{};
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int n = 0;
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VkDescriptorImageInfo imageInfo = {};
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VkDescriptorBufferInfo bufferInfo[2] = {};
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