Henrik Rydgård
f269137c78
Revert "Vulkan: Create depth/stencil buffers on demand"
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This reverts commit be37de106c
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2022-10-13 22:39:47 +02:00
Lubos
ade606bc3c
OpenXR - Hookup VR API into Vulkan
2022-10-12 16:21:54 +02:00
Henrik Rydgård
d4bfe9299d
Track min and max GPU time, init time, render CPU time.
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Mainly wanted to see if init time is a factor, there are optimizations
we can do there.
2022-10-10 10:53:27 +02:00
Henrik Rydgård
be37de106c
Vulkan: Create depth/stencil buffers on demand
2022-10-09 20:28:32 +02:00
Henrik Rydgård
2207c1271a
Fix validation error with the GPU profiler
2022-10-03 12:13:11 +02:00
Unknown W. Brackets
d16caa71af
Vulkan: Add geometry shader ID tracking.
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We're still not generating them, yet. But this tracks the objects and
IDs through the pipeline.
2022-10-02 07:42:16 -07:00
Unknown W. Brackets
87171cef98
GPU: Add geometry path for shader writer.
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Not yet used.
2022-10-01 12:45:43 -07:00
Henrik Rydgård
8534b8d7ca
Typo fix
2022-09-28 16:44:40 +02:00
Henrik Rydgård
bd759790b0
Update the Vulkan debug names when reassigning depth buffers.
2022-09-28 14:09:40 +02:00
Henrik Rydgård
a7642bac15
Replace faulty layout transition deduplication algorithm.
2022-09-25 23:24:54 +02:00
Unknown W. Brackets
e6db0bef2d
Merge pull request #16099 from hrydgard/vulkan-dont-always-alloc-depth
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Vulkan: Avoid allocating depth images for stuff like temp copies, depal buffers etc.
2022-09-25 08:05:50 -07:00
Henrik Rydgård
70c5ca62e6
Remove debug log. Add some new debug log though, unrelated to this PR, for fb clut + fb texture. Plus a couple asserts.
2022-09-25 09:56:39 +02:00
Henrik Rydgård
753fd13494
Vulkan: Avoid allocating depth images for stuff like temp copies, depal buffers etc.
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Pretty small impact, but good to do.
An interesting extension of this would upconvert framebuffers in the
FramebufferManager to have a depth buffer the first time depth is used on them,
but this doesn't do that yet.
2022-09-24 23:21:48 +02:00
Henrik Rydgård
9f3dfe7ebe
Vulkan: Don't compile pipeline variants that don't make sense given their flags.
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Ran into this with cache files from previous version of my change.
Also bumping the shader cache ID again to avoid this in other ways, but
good to be robust here.
2022-09-24 22:39:22 +02:00
Henrik Rydgård
1259283c2e
More tweaks, fix crash on exit (double-join thread)
2022-09-23 22:10:29 +02:00
Henrik Rydgård
c671b3f413
Can't seem to get around this condition variable... Oh well.
2022-09-23 20:45:52 +02:00
Henrik Rydgård
ef7c8844f8
Greatly simplify the thread synchronization.
2022-09-23 19:40:50 +02:00
Henrik Rydgård
f784112814
Flatten the Run function, to make it easier to reorganize.
2022-09-23 19:40:50 +02:00
Henrik Rydgård
c76d7e844c
Fix Vulkan regression of #16075 due to silly typo.
2022-09-22 19:37:46 +02:00
Henrik Rydgård
6d2f29e7eb
If depth or stencil are cleared in a renderpass, set the pipeline flag.
2022-09-22 10:06:05 +02:00
Henrik Rydgård
8e30a7ccfc
Vulkan: Don't have renderpasses store/load depth buffers when we don't use them
2022-09-22 10:06:05 +02:00
Unknown W. Brackets
30454f8dc7
Vulkan: Avoid crash in headless on finish.
2022-09-21 00:09:34 -07:00
Henrik Rydgård
c1d1c85116
Minor code cleanups (hasBegun is now redundant, for example)
2022-09-20 17:05:53 +02:00
Henrik Rydgård
b190c33cc7
Rewrite some present logic for slightly more clarity. Fixes bad logic and a minor race condition.
2022-09-20 17:05:53 +02:00
Henrik Rydgård
c7322edf7b
Various refactoring
2022-09-20 17:05:45 +02:00
Henrik Rydgård
2160882e95
Address feedback
2022-09-19 19:27:50 +02:00
Henrik Rydgård
cfe4e3278d
Vulkan: Remove the useThread bool entirely.
2022-09-19 18:17:26 +02:00
Henrik Rydgård
d0016add37
Start moving stuff out to VulkanFrameData.cpp
2022-09-19 18:14:41 +02:00
Henrik Rydgård
fc84f25818
Quick GE debugger stepping fix, after the recent vulkan swapchain acquire change
2022-09-18 12:10:23 +02:00
Unknown W. Brackets
6576b853e4
UI: Fix some logic dependent on screen tags.
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9f38516
changed various tags but not code referencing them.
2022-09-17 13:36:25 -07:00
Henrik Rydgård
48162858d8
Remove assert (this happens when playing framedumps)
2022-09-17 09:30:08 +02:00
Henrik Rydgård
9d9f2c539e
Finish the switch to late acquire, moving the swapchain responsibility to the queue runner.
2022-09-17 08:43:13 +02:00
Henrik Rydgård
a369252a29
RunSteps cleanup
2022-09-17 01:41:26 +02:00
Henrik Rydgård
fabd50b178
Move FrameData out of VulkanRenderManager
2022-09-17 01:34:38 +02:00
Henrik Rydgård
415a795b11
Move back buffer rendering to a separate "present" command buffer
2022-09-17 01:11:41 +02:00
Henrik Rydgård
242efba6f7
Remove splitSubmit setting. Now we submit init commands before the acquire.
2022-09-17 01:07:30 +02:00
Henrik Rydgård
a0f7a4ee2f
Remove logspam
2022-09-16 19:19:42 +02:00
Henrik Rydgård
ce82fce8de
Use subpass dependencies to implement shader framebuffer read in Vulkan.
2022-09-16 19:19:42 +02:00
Henrik Rydgård
d6d7a15d25
Get depal-from-dynamic-CLUT working
2022-09-14 22:18:35 +02:00
Unknown W. Brackets
54fe342f4b
Vulkan: Wake compile thread when enqueued.
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Previously was being woken up every frame unconditionally, causing some
logspam.
2022-09-10 08:30:09 -07:00
Henrik Rydgård
58a7f0cf21
Assorted cleanup
2022-09-08 01:26:01 +02:00
Henrik Rydgård
68dd329d95
Fix for desc struct
2022-09-08 01:24:04 +02:00
Henrik Rydgård
14b5a1a7cd
Fix pipeline lifetime issue, misc.
2022-09-08 00:38:32 +02:00
Henrik Rydgård
77819c6f80
Lifetime fixes, cleanups
2022-09-08 00:38:32 +02:00
Henrik Rydgård
befcfb470c
Fix shader caching.
2022-09-08 00:38:32 +02:00
Henrik Rydgård
7ab7440475
Also create renderpass variants on demand
2022-09-08 00:38:32 +02:00
Henrik Rydgård
80ca822bf2
Create framebuffer variants on demand
2022-09-08 00:38:28 +02:00
Henrik Rydgård
e828df9f25
Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
2022-09-08 00:32:03 +02:00
Henrik Rydgård
d3309dd8e9
Minor refactor with pipelines in QueueRunner (makes more information available for easier debugging)
2022-09-03 23:08:02 +02:00
Henrik Rydgård
fb3f417e77
Fix lying comment, log level reduction
2022-09-03 16:15:46 +02:00