Commit graph

2246 commits

Author SHA1 Message Date
Henrik Rydgård
7a0ec74c32
Merge pull request #19855 from oltolm/cmake
make compile with Clang/GCC on Windows
2025-01-17 15:13:52 +01:00
Henrik Rydgård
16cbb59a47 Update the Vulkan headers to the latest version
Just good to keep up.
2025-01-17 14:20:08 +01:00
oltolm
9566065455 make compile on mingw-w64 2025-01-11 01:25:27 +01:00
oltolm
b11b8b91bb cmake: fix mingw-w64 build 2025-01-10 21:27:12 +01:00
Henrik Rydgård
41e156a326 Oops, didn't mean to revert rcheevos. 2025-01-07 16:33:59 +01:00
Henrik Rydgård
8d16ea408e Buildfix 2025-01-07 15:33:15 +01:00
White Blood Cell
ee0b0fce6c sceNetInet and sceNetResolver support.
Co-authored-by: AdamN <anr2000@gmail.com>
2025-01-04 17:28:36 +01:00
Henrik Rydgård
d04074a542 Atrac3 (not +): Keep decoding even on broken frames.
Fixes some music in some unofficial game mods, whose music got broken
in 1.18. Was reported through e-mail by Miguel.
2025-01-04 01:11:26 +01:00
Henrik Rydgård
083543cc14 Unrelated logging improvement 2025-01-03 21:14:22 +01:00
Henrik Rydgård
58adb379ea GE debugger improvements 2024-12-20 20:31:58 +01:00
Henrik Rydgård
d5bfc1b5eb Finish up this cleanup (move _M_SSE compat define out of Common.h) 2024-12-19 16:23:20 +01:00
Henrik Rydgård
ae3e50da30 Fix the imgui font in release mode builds, oops 2024-12-16 18:47:06 +01:00
Henrik Rydgård
111d0c872d Global rename of FBChannel to Aspect, also make it a class enum 2024-12-15 22:24:05 +01:00
Henrik Rydgård
6c355836da ImGeDebugger: Implement draw stepping 2024-12-15 00:40:33 +01:00
Henrik Rydgård
8cc77c0997 ImGui: Implement cursor support on Windows 2024-12-13 22:06:59 +01:00
Henrik Rydgård
fa3321ca0c ImDebugger: Switch "Dear Imgui" to the Docking branch, enable the feature 2024-12-12 22:50:51 +01:00
Henrik Rydgård
c85266359f More memory view work 2024-12-12 17:47:37 +01:00
Henrik Rydgård
27122a9e64 Work on previews 2024-12-10 22:09:51 +01:00
Henrik Rydgård
1d64a148f8 Update the MoltenVK dylib for Mac to 1.2.11 2024-12-10 15:10:20 +01:00
Henrik Rydgård
e4adc112ff ImDebugger: Add a basic texture browser 2024-11-29 19:30:38 +01:00
Henrik Rydgård
1df3b9b905 Add config save/load for imdebugger, move the imgui.ini to PSP/SYSTEM 2024-11-27 09:15:03 +01:00
Henrik Rydgård
6763c13f88 ImGui: Finish implementing pipeline switching for all backends 2024-11-27 01:19:05 +01:00
Henrik Rydgård
09779e0f44 ImGui drawing: Allow varying the pipeline when binding textures 2024-11-26 19:59:09 +01:00
Henrik Rydgård
eaff38f161 Implement ImGui clipped batch texturing support in the other backends too 2024-11-26 09:38:30 +01:00
Henrik Rydgård
e82b7f788e Implement texture binding in draw batches. Framebuffer viewer now works in Vulkan. 2024-11-26 09:22:35 +01:00
Henrik Rydgård
57845b02c5 ImGui thin3d backend: Add texture binding support 2024-11-26 09:05:29 +01:00
Henrik Rydgård
8372105d66 Fix printscreen keyboard mapping (although kinda useless) 2024-11-25 23:40:51 +01:00
Henrik Rydgård
e31636caec Still use a fixed-width font for the disassembly (might change this) 2024-11-25 00:03:06 +01:00
Henrik Rydgård
2a1cda05b0 ImGui: Fix DPI scale, disable unneeded logging 2024-11-24 23:41:27 +01:00
Henrik Rydgård
6dfc5ea9ef ImGui: Add TTF font support
We use the Roboto font that we're already shipping for now, although, we could
also support other fonts or have a setting.
2024-11-24 21:29:34 +01:00
Henrik Rydgård
e66516eb50 ImDebugger: Add ability to rename function symbols 2024-11-23 23:23:52 +01:00
Henrik Rydgård
0e3c1df9b3 Add a way to access the ImDebugger from the DevMenu 2024-11-21 15:48:18 +01:00
Henrik Rydgård
0bf53e38f4 Remove duplicated imgui keycode logging (already logs in the conversion function) 2024-11-12 11:08:47 +01:00
Henrik Rydgård
e9bc28f629 Fix bug where the 'o' char input got eaten because the char matches the keycode for Esc.. 2024-11-07 19:56:32 +01:00
Henrik Rydgård
bb6438924d Downgrade the lua submodule to 5.4.7 stable, instead of a random commit 2024-11-07 18:38:50 +01:00
Henrik Rydgård
9c92978fcc ImGui debugger: assorted work 2024-11-07 11:10:16 +01:00
Henrik Rydgård
cf6d06c56a Start work on imdbg 2024-11-07 11:10:12 +01:00
Henrik Rydgård
dff7f5704a Implement mousewheel vertical scroll and hover in ImGui integration 2024-11-06 22:00:11 +01:00
Henrik Rydgård
36328d0ec4 Remove the separate lua vcxproj. Somehow cursed on the buildbot :/ 2024-11-06 20:18:05 +01:00
Henrik Rydgård
74aeb1c00a Attempt to fix the build after adding lua 2024-11-06 17:48:50 +01:00
Henrik Rydgård
c68c5353b0 SDL mouse input fixes 2024-11-06 12:04:24 +01:00
Henrik Rydgård
6386348406
Merge pull request #19552 from hrydgard/lua-build-setup
Initial build setup for lua
2024-11-05 13:07:36 +01:00
Henrik Rydgård
8dba3a50f7 imgui: Code cleanup, fix clean shutdown 2024-11-05 11:27:16 +01:00
Henrik Rydgård
f23ec1cf23 Initial build setup for including lua 2024-11-05 11:20:43 +01:00
Henrik Rydgård
ae1756c8c0 Plumb deltatime into imgui 2024-11-05 10:57:24 +01:00
Henrik Rydgård
19f4b22a56 Cleanup, add right-click support to UI framework 2024-11-05 01:03:21 +01:00
Henrik Rydgård
472103d460 Back out the 32-bit index buffer support. Not actually needed for ImGui. 2024-11-04 23:14:39 +01:00
Henrik Rydgård
184a3ecf2a Code fixes. Correct the UWP fix 2024-11-04 23:14:39 +01:00
Henrik Rydgård
8da1ccc3de Hook up basic keyboard and mouse input 2024-11-04 23:14:39 +01:00
Henrik Rydgård
17a7c80cb1 Get it rendering on Vulkan and D3D11 (OpenGL is bugged though) 2024-11-04 23:14:39 +01:00