Henrik Rydgård
ee297e974d
Move more code into SoftwareTransformCommon, cleanup
2024-12-18 13:57:26 +01:00
Henrik Rydgård
e74101a2fb
applySkinInDecode belongs in the VertexTypeID, not in the options.
2024-12-17 18:24:18 +01:00
Henrik Rydgård
db13c09c41
Add break-on-count (with rudimentary UI), break on block transfer
2024-12-17 11:24:07 +01:00
Henrik Rydgård
dda3ddf6b0
Simplifications
2024-12-15 16:09:42 +01:00
Henrik Rydgård
54d18bb343
Lift some more debugging functionality into GPUCommon
2024-12-15 14:03:05 +01:00
Henrik Rydgård
4223bcfae1
Move the ownership of GPU breakpoints to GPUCommon
2024-12-15 12:51:37 +01:00
Henrik Rydgård
638607d29a
Refactor: Make GPUCommon own the framedump "recorder".
2024-12-15 12:07:44 +01:00
Henrik Rydgård
9e019ae246
Remove the notion of the GPU debugger being "Active". Now it's automatic.
2024-12-15 11:12:53 +01:00
Henrik Rydgård
5aeef924d2
Implement vertex preview in the new Ge debugger
2024-12-12 23:36:29 +01:00
Henrik Rydgård
8d1fbe9522
Move more utility functions from the Win32 GE debugger to the common code
2024-12-12 19:36:55 +01:00
Henrik Rydgård
4020fd8ec5
Move the last of the vertex preview code to State.cpp
2024-12-12 19:26:33 +01:00
Henrik Rydgård
4b36664dd6
Move more things to State.cpp/h, break out some stuff into a function
2024-12-12 19:26:33 +01:00
Henrik Rydgård
d3789367a4
ImGeDebugger: Implement the new state viewer
2024-12-10 17:21:30 +01:00
Henrik Rydgård
e1148485f1
Refactor the GE state viewers
2024-12-10 16:01:53 +01:00
Henrik Rydgård
2c8e78408b
Add basic vertex data viewer (with the same flaws as the old one)
2024-12-06 09:29:12 +01:00
Henrik Rydgård
51ae6ce898
Small simplification
2024-12-05 10:55:19 +01:00
Henrik Rydgård
95b7db99ed
Extract the vertex formatting code from the Windows GE Debugger
2024-12-05 10:47:49 +01:00
Henrik Rydgård
6d33408da6
Move the state tab definitions to GPU/Debugger
2024-12-05 10:13:25 +01:00
Henrik Rydgård
21997784bf
Extract FormatStateRow() from the Win32 GE debugger to GPU/Debugger/Registers
2024-12-05 10:07:29 +01:00
Henrik Rydgård
474e7acf54
Hook up the new (bare-bones) ImGui debug window to GPU stepping, fix stepping.
2024-12-05 00:51:59 +01:00
Henrik Rydgård
11819e87cf
PauseAction readbacks now work again
2024-12-05 00:36:49 +01:00
Henrik Rydgård
9ed8d8871e
Ge stepping without wait: Tex/Prim stepping works. Draw/Single have issues.
2024-12-05 00:36:48 +01:00
Henrik Rydgård
0df2a40487
Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
2024-12-02 11:12:14 +01:00
Henrik Rydgård
f54d701a2e
Decentralize the assert for AllocateAlignedMemory failures
2024-10-22 21:49:50 +02:00
Henrik Rydgård
f020d1d815
Windows inputbox: Add flags field, delete dupe code, add ability to mask passwords
2024-09-26 10:48:31 +02:00
Henrik Rydgård
9699be2110
RetroAchievements: Cleanup better on login failure
2024-09-26 01:09:56 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
770e5b4f4a
Fix shortcut translation so we don't eat Ctrl+C for RAIntegration windows
2024-04-05 22:41:08 +02:00
Henrik Rydgård
80c6dbfdfe
Minor: bugfix in texreplacer, darker alpha chessboard in texture viewer
2023-12-28 19:46:36 +01:00
Henrik Rydgård
49ff1af16a
CtrlDisplayListView: Zero the window ptr, do the delete.
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See #18510
2023-12-28 10:44:22 +01:00
Henrik Rydgård
dd1396e2fd
Merge pull request #18581 from GermanAizek/lower-scope
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Reduced lower scope for local objects
2023-12-20 14:53:36 +01:00
Herman Semenov
95f535dab0
[UI/Windows] Object out of scope optimization for better codegeneration (lower level scope)
2023-12-20 12:35:02 +03:00
Henrik Rydgård
02eb10649d
Improve checks
2023-12-18 09:12:44 +01:00
Henrik Rydgård
b2729507a1
Assorted debugger-related fixes
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Also fixes issue where the rewind machinery would run even during pause.
2023-12-18 00:21:53 +01:00
Nemoumbra
a4fe83ea20
Stop some UI elements from opening when the game's not loaded
2023-12-14 01:40:46 +03:00
Herman Semenov
6360cec554
Fixed set 0xFFFFFFFF for pixel Y coordinate
2023-12-12 15:35:23 +03:00
oltolm
96a30ffb49
CtrlDisplayListView: fix ASAN eror
2023-12-10 16:32:18 +01:00
Henrik Rydgård
d2d8688e47
Add "Create frame dump" to the in-game developer menu (that can be enabled in dev settings)
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Makes it possible to create one without connecting the websocket
debugger, even on non-Windows platforms.
2023-08-24 14:41:35 +02:00
Henrik Rydgård
60492ae579
Make System_ShowFileInFolder a "request"
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Also makes support queryable.
Lets us remove the dummy implementations.
2023-08-24 14:22:35 +02:00
haorui wang
10c2f055b4
use CommonWindows.h
and remove unnecessary include
2023-06-25 21:12:45 +08:00
haorui wang
fa336edcb6
[what] update cmake compilation configuration in windows
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[why] support some other IDE like VScode or clion
[how]
1. update CMakeLists.txt according to *.vcxproj
2. include some header like `windows.h` to support raw cmake compilation
3. exclude libcmt.lib
2023-06-24 21:36:46 +08:00
Henrik Rydgård
6945deec01
Replace a LOT of sprintf with snprintf, and a few strcpy with truncate_cpy
2023-04-28 21:04:05 +02:00
Unknown W. Brackets
441c940fa9
UI: Remove some unnecessary Host.h includes.
2023-03-25 17:19:21 -07:00
Henrik Rydgård
d3955b42bb
Rename some system functions, merge the Launch* ones.
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android launchurl buildfix
2023-03-21 12:22:59 +01:00
Henrik Rydgård
8b431b39ba
Wrap the display globals in a struct ( #16998 )
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* Wrap the display globals in a struct
Makes it easier to search/replace these, for future refactorings.
* Some renaming
* Qt buildfix, also fix the Qt build on Mac (got broken with battery changes)
* Attempt at buildfixing ios
* UWP buildfix
2023-02-25 13:09:44 +01:00
Henrik Rydgård
d65dae7185
Depth scale functions: Clean up the naming, add a failing test
2023-02-10 14:57:45 +01:00
Henrik Rydgård
ae99b797d7
Remove some bad float suffixes
2023-01-02 22:30:01 +01:00
Unknown W. Brackets
f44852bb18
Global: Cleanup virtual/override specifiers.
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Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
66472c39ce
GPU: Use skinned position always in bounding check.
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Meanwhile, move to a flag on decoder options instead of global check.
2022-11-06 08:23:31 -08:00
Unknown W. Brackets
299033929a
GE Debugger: List verts on bounding box command.
2022-10-22 16:05:29 -07:00