Henrik Rydgård
6ac9dfe6b5
Windows debugger: Clean out old remains of multi-cpu support
2020-09-24 00:32:52 +02:00
Henrik Rydgård
5d64fc5ff1
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
Unknown W. Brackets
4c29697120
Debugger: Avoid symbol map if deleted.
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This isn't perfectly safe, but if the game quits very quickly, it's
possible for the symbol map to get deleted.
2020-05-23 10:26:47 -07:00
Unknown W. Brackets
265611cff5
Debugger: Use Break instead of Stop.
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It does not stop emulation.
2018-06-23 10:54:40 -07:00
Unknown W. Brackets
0d4bd341e9
Windows: Separate Pause and Break actions.
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It was confusing that "Pause" made PPSSPP appear to hang.
This has the side effect of making "Break on Load" work outside Windows.
2018-06-23 10:14:36 -07:00
Unknown W. Brackets
eb4b59b530
arm64jit: Enable breakpoints.
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Memory breakpoints not yet really tested.
2018-06-06 17:31:56 -07:00
Henrik Rydgard
b998131581
Move the symbol map to the heap, deallocate it when no game is running.
2015-10-31 23:01:19 +01:00
Henrik Rydgard
d746d219e1
Delete some outdated xp theme stuff
2015-09-20 21:01:19 +02:00
Henrik Rydgard
6cc7a85cde
Rename WndMainWindow to MainWindow
2015-09-19 13:14:05 +02:00
Unknown W. Brackets
e7aabc8f53
Avoid a hang on step out with no threads.
2015-01-17 18:43:02 -08:00
Henrik Rydgard
f84ebf6bff
sprintf->snprintf, fix some too short buffers
2014-09-14 00:14:11 +02:00
Unknown W. Brackets
32cc6bc845
Disable the PC/LR buttons outside a game.
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They don't want and can cause hangs if clicked after a game is stopped.
2014-09-07 20:44:55 -07:00
Henrik Rydgard
6ec74ef99e
Be consistent about how we read and update the UI state variable
2014-06-22 09:57:01 +02:00
Kingcom
6256f64507
Display label name in status bar
2014-03-31 17:00:48 +02:00
Unknown W. Brackets
f6abfb9444
Fix hang if you use disasm goto outside game.
2014-02-20 01:02:39 -08:00
Unknown W. Brackets
f62eb4848d
Add a few more safety checks for SendMessage().
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Broadcasting is bad.
2014-02-17 21:08:34 -08:00
Unknown W. Brackets
ec34c31416
Initialize the status bar earlier.
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We try to set its text sometimes before creating it, which can cause a
random hang. It could also maybe be causing the window titles to be
blanked out.
2014-02-17 20:52:38 -08:00
Unknown W. Brackets
8f09a341df
Fix a few leaks in the Windows UI code.
2014-02-14 21:08:24 -08:00
Kingcom
880be6d41d
Module list in Windows debugger
2014-01-27 00:35:16 +01:00
Unknown W. Brackets
0fa371ccbf
windows: Check PSP_IsInited() in more places.
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This prevents showing buttons as clickable, etc. in the debugger mainly.
2014-01-19 14:25:12 -08:00
Kingcom
b6404728ec
Jump to function on pressing return in the function list
2014-01-12 01:12:35 +01:00
The Dax
52aa7ee9cf
Only set the dialog text if the virtual PSP is inited, as well.
2014-01-02 16:49:26 -05:00
The Dax
db4abcd0c5
Don't crash when the virtual PSP isn't inited.
2014-01-02 14:55:09 -05:00
Unknown W. Brackets
db77dcd149
Fix some includes on Windows/etc.
2013-12-29 15:59:36 -08:00
Unknown W. Brackets
dd2e996838
Fix some type comparison warnings.
2013-12-01 11:21:16 -08:00
Kingcom
cca750aab5
Fix invalid memory access on start, remove combo box code from symbol map
2013-11-28 10:49:02 +01:00
Kingcom
5844d0107b
Rewrite SymbolTable
2013-11-27 13:33:30 +01:00
Kingcom
8146e7bfb0
Fix stepping
2013-11-25 19:51:16 +01:00
Kingcom
ee553afebc
Reset cycle counter when stepping out
2013-11-08 17:41:50 +01:00
Kingcom
5bb7ac8b7e
Various debug ui fixes and enhancements
2013-10-30 12:12:33 +01:00
Kingcom
4abda21699
Fix messed up logic
2013-10-19 02:45:58 +02:00
Kingcom
8f698d552b
Handle it for step into too
2013-10-19 02:28:49 +02:00
Kingcom
9af9577ad9
Add smoother disassembly scrolling for step over
2013-10-19 01:19:39 +02:00
Kingcom
ef1e34bffd
Only display full disassembly lines
2013-10-19 00:58:42 +02:00
Kingcom
2dfa63bb1c
Add config setting
2013-09-30 21:42:05 +02:00
Kingcom
a5ae03cae1
-use tab control class for left tabs
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-add a way to hide tab titles
-accelerator for GEDebugger
2013-09-30 15:56:08 +02:00
Kingcom
f41e5a3867
-use TabControl for bottom tabs
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-show/hide bottom tabs with ctrl+x
2013-09-30 10:40:15 +02:00
Kingcom
d4b05f1763
Better disassembly resizing
2013-09-29 17:30:37 +02:00
Kingcom
c800b0055d
Update CtrlStackTraceView
2013-09-29 11:28:16 +02:00
Kingcom
ed9c72e8eb
Update CtrlBreakpointList
2013-09-29 11:19:13 +02:00
Kingcom
9e2866d618
Update CtrlThreadList
2013-09-29 10:50:18 +02:00
Kingcom
513223ea4f
-Step through display list with F10/F11
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-accelerator changes
2013-09-28 14:34:08 +02:00
Kingcom
d56ade56ae
-don't use typedefs
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-clear functions on NotifyMapLoaded
2013-09-22 11:09:11 +02:00
Kingcom
ea397351c3
Better branch lines
2013-09-22 11:00:44 +02:00
Unknown W. Brackets
eba903f9db
Stop jumping to pc after setting a breakpoint.
2013-09-21 08:24:24 -07:00
Unknown W. Brackets
8902e85f0a
Enable the debug windows always, disable buttons.
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This way you can close them/whatever, and hopefully should avoid crashes.
Only downside is you can't pause the game now and then hit stop in the
debugger.
2013-09-15 09:35:58 -07:00
Unknown W. Brackets
0e7aa6fc6d
Fix debug counter, not supported in wsprintfW.
2013-08-30 22:25:12 -07:00
Kingcom
42c30d521c
-new accelerators for the Debugger
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-copy address on right click in memory view
-don't change status bar text after activating the breakpoint window
2013-08-30 20:55:58 +02:00
Henrik Rydgård
87c1dc3dd9
Merge pull request #3420 from Kingcom/Debug
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Don't recreate debug windows
2013-08-27 01:48:01 -07:00
Unknown W. Brackets
18792f64f9
Fix debugger wstring usage.
2013-08-26 23:54:48 -07:00