Commit graph

154 commits

Author SHA1 Message Date
Henrik Rydgård
6ac9dfe6b5 Windows debugger: Clean out old remains of multi-cpu support 2020-09-24 00:32:52 +02:00
Henrik Rydgård
5d64fc5ff1 Switch to PPSSPP's assert functions (don't use the system's) 2020-08-16 10:01:10 +02:00
Unknown W. Brackets
4c29697120 Debugger: Avoid symbol map if deleted.
This isn't perfectly safe, but if the game quits very quickly, it's
possible for the symbol map to get deleted.
2020-05-23 10:26:47 -07:00
Unknown W. Brackets
265611cff5 Debugger: Use Break instead of Stop.
It does not stop emulation.
2018-06-23 10:54:40 -07:00
Unknown W. Brackets
0d4bd341e9 Windows: Separate Pause and Break actions.
It was confusing that "Pause" made PPSSPP appear to hang.

This has the side effect of making "Break on Load" work outside Windows.
2018-06-23 10:14:36 -07:00
Unknown W. Brackets
eb4b59b530 arm64jit: Enable breakpoints.
Memory breakpoints not yet really tested.
2018-06-06 17:31:56 -07:00
Henrik Rydgard
b998131581 Move the symbol map to the heap, deallocate it when no game is running. 2015-10-31 23:01:19 +01:00
Henrik Rydgard
d746d219e1 Delete some outdated xp theme stuff 2015-09-20 21:01:19 +02:00
Henrik Rydgard
6cc7a85cde Rename WndMainWindow to MainWindow 2015-09-19 13:14:05 +02:00
Unknown W. Brackets
e7aabc8f53 Avoid a hang on step out with no threads. 2015-01-17 18:43:02 -08:00
Henrik Rydgard
f84ebf6bff sprintf->snprintf, fix some too short buffers 2014-09-14 00:14:11 +02:00
Unknown W. Brackets
32cc6bc845 Disable the PC/LR buttons outside a game.
They don't want and can cause hangs if clicked after a game is stopped.
2014-09-07 20:44:55 -07:00
Henrik Rydgard
6ec74ef99e Be consistent about how we read and update the UI state variable 2014-06-22 09:57:01 +02:00
Kingcom
6256f64507 Display label name in status bar 2014-03-31 17:00:48 +02:00
Unknown W. Brackets
f6abfb9444 Fix hang if you use disasm goto outside game. 2014-02-20 01:02:39 -08:00
Unknown W. Brackets
f62eb4848d Add a few more safety checks for SendMessage().
Broadcasting is bad.
2014-02-17 21:08:34 -08:00
Unknown W. Brackets
ec34c31416 Initialize the status bar earlier.
We try to set its text sometimes before creating it, which can cause a
random hang.  It could also maybe be causing the window titles to be
blanked out.
2014-02-17 20:52:38 -08:00
Unknown W. Brackets
8f09a341df Fix a few leaks in the Windows UI code. 2014-02-14 21:08:24 -08:00
Kingcom
880be6d41d Module list in Windows debugger 2014-01-27 00:35:16 +01:00
Unknown W. Brackets
0fa371ccbf windows: Check PSP_IsInited() in more places.
This prevents showing buttons as clickable, etc. in the debugger mainly.
2014-01-19 14:25:12 -08:00
Kingcom
b6404728ec Jump to function on pressing return in the function list 2014-01-12 01:12:35 +01:00
The Dax
52aa7ee9cf Only set the dialog text if the virtual PSP is inited, as well. 2014-01-02 16:49:26 -05:00
The Dax
db4abcd0c5 Don't crash when the virtual PSP isn't inited. 2014-01-02 14:55:09 -05:00
Unknown W. Brackets
db77dcd149 Fix some includes on Windows/etc. 2013-12-29 15:59:36 -08:00
Unknown W. Brackets
dd2e996838 Fix some type comparison warnings. 2013-12-01 11:21:16 -08:00
Kingcom
cca750aab5 Fix invalid memory access on start, remove combo box code from symbol map 2013-11-28 10:49:02 +01:00
Kingcom
5844d0107b Rewrite SymbolTable 2013-11-27 13:33:30 +01:00
Kingcom
8146e7bfb0 Fix stepping 2013-11-25 19:51:16 +01:00
Kingcom
ee553afebc Reset cycle counter when stepping out 2013-11-08 17:41:50 +01:00
Kingcom
5bb7ac8b7e Various debug ui fixes and enhancements 2013-10-30 12:12:33 +01:00
Kingcom
4abda21699 Fix messed up logic 2013-10-19 02:45:58 +02:00
Kingcom
8f698d552b Handle it for step into too 2013-10-19 02:28:49 +02:00
Kingcom
9af9577ad9 Add smoother disassembly scrolling for step over 2013-10-19 01:19:39 +02:00
Kingcom
ef1e34bffd Only display full disassembly lines 2013-10-19 00:58:42 +02:00
Kingcom
2dfa63bb1c Add config setting 2013-09-30 21:42:05 +02:00
Kingcom
a5ae03cae1 -use tab control class for left tabs
-add a way to hide tab titles
-accelerator for GEDebugger
2013-09-30 15:56:08 +02:00
Kingcom
f41e5a3867 -use TabControl for bottom tabs
-show/hide bottom tabs with ctrl+x
2013-09-30 10:40:15 +02:00
Kingcom
d4b05f1763 Better disassembly resizing 2013-09-29 17:30:37 +02:00
Kingcom
c800b0055d Update CtrlStackTraceView 2013-09-29 11:28:16 +02:00
Kingcom
ed9c72e8eb Update CtrlBreakpointList 2013-09-29 11:19:13 +02:00
Kingcom
9e2866d618 Update CtrlThreadList 2013-09-29 10:50:18 +02:00
Kingcom
513223ea4f -Step through display list with F10/F11
-accelerator changes
2013-09-28 14:34:08 +02:00
Kingcom
d56ade56ae -don't use typedefs
-clear functions on NotifyMapLoaded
2013-09-22 11:09:11 +02:00
Kingcom
ea397351c3 Better branch lines 2013-09-22 11:00:44 +02:00
Unknown W. Brackets
eba903f9db Stop jumping to pc after setting a breakpoint. 2013-09-21 08:24:24 -07:00
Unknown W. Brackets
8902e85f0a Enable the debug windows always, disable buttons.
This way you can close them/whatever, and hopefully should avoid crashes.

Only downside is you can't pause the game now and then hit stop in the
debugger.
2013-09-15 09:35:58 -07:00
Unknown W. Brackets
0e7aa6fc6d Fix debug counter, not supported in wsprintfW. 2013-08-30 22:25:12 -07:00
Kingcom
42c30d521c -new accelerators for the Debugger
-copy address on right click in memory view
-don't change status bar text after activating the breakpoint window
2013-08-30 20:55:58 +02:00
Henrik Rydgård
87c1dc3dd9 Merge pull request #3420 from Kingcom/Debug
Don't recreate debug windows
2013-08-27 01:48:01 -07:00
Unknown W. Brackets
18792f64f9 Fix debugger wstring usage. 2013-08-26 23:54:48 -07:00