Henrik Rydgård
ae7586e313
Fix regression in save data manager search
2025-03-27 14:46:08 +01:00
Henrik Rydgård
c418513fa5
Fix bad check, add some comments
...
And remove unneded initial text.
2025-03-25 22:01:33 +01:00
Henrik Rydgård
ad260fa6a8
Implement lazy loading of tabs
2025-03-23 22:48:57 +01:00
Henrik Rydgård
6efb758893
CHange the TabbedDialog create-tab API to allow for future lazy-loading
2025-03-23 22:48:57 +01:00
Henrik Rydgård
76ce11ad2c
Remove a vector while keeping settings search working.
2025-03-23 22:48:57 +01:00
Henrik Rydgård
4d43ee5f59
Use the banner support for the search filter notice.
2025-03-23 22:48:57 +01:00
Henrik Rydgård
0ba92081ed
Add banner support to tab holders
2025-03-23 22:48:51 +01:00
Henrik Rydgård
249281366e
Use the new sceAtrac implementation by default
...
Inverts/renames the setting to allow going back to the old sceAtrac
implementation, to work around any compatibility issue.
Note that we can never delete the old implementation, old savestates
will still use it - can't convert an existing session.
2025-03-20 23:10:21 +01:00
Henrik Rydgård
88b4991753
UI fixes: Rework savedata manager a bit, default keyboard focus to Cancel in confirmation dialogs ( #19771 )
...
* Savedata manager screen: Use TabbedUIDialogScreenWithGameBackground
This fixes some minor UI issues on this screen.
* PromptScreen (used for "Are you sure?"): Default keyboard focus to Cancel
Fixes #19770
2024-12-28 10:36:05 +01:00
Henrik Rydgård
c5791764d8
Make the i18n T function use std::string_view
...
Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård
0e03b66a95
Make vertical tabs scrollable
2024-01-19 14:56:29 +01:00
Henrik Rydgård
1304d04161
Fix a particular type of race condition in file dialog requests
...
It seems to be possible for a user to back out of a screen before
receiving the "dialog completed" callback on Android, in which case
things pointed to by the callback might be gone.
In this case, it's better to simply not call the callback, rather than
crashing.
This is accomplished by assigning "Tokens" to screens that cause
requests, and in ~Screen, invalidate any pending requests belonging to
that token.
2024-01-18 12:25:55 +01:00
Herman Semenov
95f535dab0
[UI/Windows] Object out of scope optimization for better codegeneration (lower level scope)
2023-12-20 12:35:02 +03:00
Henrik Rydgård
19e4de5088
Change global UI messages to use an enum instead of strings.
...
Makes it easier to add new ones and delete outdated ones without missing
any uses.
2023-09-30 11:37:02 +02:00
German Semenov
c498a42e92
Core, UI, Windows: Removed excess converting C-string in params
2023-09-15 13:54:11 +03:00
Henrik Rydgård
8a59ed0062
Add function ApplySafeSubstitution for translation strings with parameters
2023-07-16 16:26:49 +02:00
Henrik Rydgård
ce802664ea
Minor SettingInfo cleanup
2023-07-12 10:24:06 +02:00
Henrik Rydgård
84fffec4f3
Switch all NativeMessageReceived to System_PostUIMessage
2023-07-06 17:26:02 +02:00
Henrik Rydgård
cf587d2ccc
More cleanup after making PopupTextInputChoice choose method automatically
2023-06-22 09:01:14 +02:00
M4xw
71639acd16
[Switch] Enable all System_InputBoxGetString usages
2023-06-22 00:47:00 +02:00
Henrik Rydgård
90085522ef
System information screen: Re-use the TabbedDialogScreen logic
...
Want to do this before adding any more tabs here.
2023-06-18 12:22:36 +02:00
Henrik Rydgård
fffaa41091
Extract the class TabbedUIDialogScreen from GameSettingsScreen.
2023-06-16 13:56:26 +02:00