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Use the banner support for the search filter notice.
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parent
0ba92081ed
commit
4d43ee5f59
2 changed files with 11 additions and 13 deletions
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@ -18,11 +18,6 @@ UI::LinearLayout *TabbedUIDialogScreenWithGameBackground::AddTab(const char *tag
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if (!isSearch) {
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settingTabContents_.push_back(contents);
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auto se = GetI18NCategory(I18NCat::SEARCH);
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auto notice = contents->Add(new TextView(se->T("Filtering settings by '%1'"), new LinearLayoutParams(Margins(20, 5))));
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notice->SetVisibility(V_GONE);
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settingTabFilterNotices_.push_back(notice);
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}
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return contents;
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@ -40,16 +35,20 @@ void TabbedUIDialogScreenWithGameBackground::CreateViews() {
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root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
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auto se = GetI18NCategory(I18NCat::SEARCH);
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filterNotice_ = new TextView(se->T("Filtering settings by '%1'"), new LinearLayoutParams(Margins(20, 5)));
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filterNotice_->SetVisibility(V_GONE);
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if (vertical) {
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auto di = GetI18NCategory(I18NCat::DIALOG);
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LinearLayout *verticalLayout = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, FILL_PARENT));
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tabHolder_ = new TabHolder(ORIENT_HORIZONTAL, 200, nullptr, new LinearLayoutParams(1.0f));
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tabHolder_ = new TabHolder(ORIENT_HORIZONTAL, 200, filterNotice_, new LinearLayoutParams(1.0f));
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verticalLayout->Add(tabHolder_);
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CreateExtraButtons(verticalLayout, 0);
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verticalLayout->Add(new Choice(di->T("Back"), "", false, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 0.0f, Margins(0))))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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root_->Add(verticalLayout);
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} else {
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tabHolder_ = new TabHolder(ORIENT_VERTICAL, 200, new TextView("I am a banner"), new AnchorLayoutParams(10, 0, 10, 0, false));
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tabHolder_ = new TabHolder(ORIENT_VERTICAL, 200, filterNotice_, new AnchorLayoutParams(10, 0, 10, 0, false));
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CreateExtraButtons(tabHolder_->Container(), 10);
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tabHolder_->AddBack(this);
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root_->Add(tabHolder_);
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@ -58,7 +57,6 @@ void TabbedUIDialogScreenWithGameBackground::CreateViews() {
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tabHolder_->SetTag(tag()); // take the tag from the screen.
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root_->SetDefaultFocusView(tabHolder_);
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settingTabContents_.clear();
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settingTabFilterNotices_.clear();
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float leftSide = 40.0f;
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if (!vertical) {
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@ -124,15 +122,15 @@ void TabbedUIDialogScreenWithGameBackground::RecreateViews() {
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void TabbedUIDialogScreenWithGameBackground::ApplySearchFilter() {
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auto se = GetI18NCategory(I18NCat::SEARCH);
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// Show an indicator that a filter is applied.
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filterNotice_->SetVisibility(searchFilter_.empty() ? UI::V_GONE : UI::V_VISIBLE);
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filterNotice_->SetText(ApplySafeSubstitutions(se->T("Filtering settings by '%1'"), searchFilter_));
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bool matches = searchFilter_.empty();
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for (int t = 0; t < (int)settingTabContents_.size(); ++t) {
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auto tabContents = settingTabContents_[t];
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bool tabMatches = searchFilter_.empty();
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// Show an indicator that a filter is applied.
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settingTabFilterNotices_[t]->SetVisibility(tabMatches ? UI::V_GONE : UI::V_VISIBLE);
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settingTabFilterNotices_[t]->SetText(ApplySafeSubstitutions(se->T("Filtering settings by '%1'"), searchFilter_));
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UI::View *lastHeading = nullptr;
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for (int i = 1; i < tabContents->GetNumSubviews(); ++i) {
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UI::View *v = tabContents->GetViewByIndex(i);
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@ -31,7 +31,7 @@ private:
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UI::TabHolder *tabHolder_ = nullptr;
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std::vector<UI::LinearLayout *> settingTabContents_;
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std::vector<UI::TextView *> settingTabFilterNotices_;
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UI::TextView *filterNotice_ = nullptr;
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UI::Choice *clearSearchChoice_ = nullptr;
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UI::TextView *noSearchResults_ = nullptr;
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// If we recreate the views while this is active we show it again
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