Commit graph

400 commits

Author SHA1 Message Date
Henrik Rydgard
88e921b074 Use invalidatecachehint in dcachewritebackinvalidateall too. Count invalidations. 2013-01-06 12:27:01 +01:00
Unknown W. Brackets
589916fca2 Move GPU state to sceDisplay, reset GPU on load. 2012-12-29 12:49:49 -08:00
Henrik Rydgård
95c4e0b9c4 Quick build fix for gcc 2012-12-28 23:33:00 +01:00
Unknown W. Brackets
5999fac10d Start saving the state of the GPU.
Not 100% sure this is all that's needed, but let's try it.
2012-12-28 13:55:30 -08:00
Henrik Rydgård
3f5eae3db5 Add some options to ingame menu. Minor fixes. 2012-12-27 23:38:55 +01:00
Henrik Rydgård
d95dbca9be Cleanup GPU init/shutdown a bit 2012-12-25 22:42:19 +01:00
Henrik Rydgård
862a11e7be Clear some state between runs. Tabs fixing. 2012-12-23 11:16:32 +01:00
Unknown W. Brackets
66e942c545 Fix some "might be null" warnings. 2012-12-21 16:25:05 -08:00
Henrik Rydgard
d663e28bde More work and optimization. Still not quite there. 2012-12-21 21:49:09 +01:00
Henrik Rydgard
3b114eb24a More work on indexed draws. Not combining yet. 2012-12-21 19:16:17 +01:00
Henrik Rydgard
91744a03b0 Warning fixes 2012-12-21 16:50:13 +01:00
Unknown W. Brackets
9034cfbfd3 Defer HLE interrupts, vblank only when enabled.
Based on tests, vblank doesn't queue up (makes sense) while
interrupts are disabled.

I'm not 100% sure about the GPU stuff but it seems to only come
from HLE via sceGe, so this should fix those return values.
2012-12-20 21:54:40 -08:00
Henrik Rydgard
0448c62146 Properly size debug text when zoomed 2012-12-18 14:13:35 +01:00
Henrik Rydgard
4ef0627387 Revert puyo puyo hack, breaks things (not very surprisingly)...
There has to be some function that should reschedule that doesn't, though...
2012-12-18 10:38:25 +01:00
Henrik Rydgard
2b8419e0ff Attempt more accurate frame timing (windows). Increase audio volume. 2012-12-18 10:25:57 +01:00
Henrik Rydgard
b6ebe427ac Use the right reschedule function.. 2012-12-18 09:26:51 +01:00
Henrik Rydgard
3bd5cfed73 Work around for strange idling issue, various fixes 2012-12-17 23:33:24 +01:00
Henrik Rydgard
a60d487d8d Create files for sceUsb 2012-12-17 21:45:32 +01:00
Henrik Rydgard
cb29c1ce4b Don't use __KernelTriggerWait in sceDisplay 2012-12-17 20:14:54 +01:00
Unknown W. Brackets
fda41752e8 Simplify the API for HLE funcs to do callbacks.
__KernelWaitCurThread() already (ultimately) calls __KernelCheckCallbacks.
2012-12-09 01:04:52 -08:00
TMaul
ea21789d34 Fake sceDisplayWaitVblankStartMulti
And stub the sceVaudio fuctions called by DOA paradise
2012-12-06 18:02:56 +00:00
Unknown W. Brackets
fd2d666191 Add ctrl sampling (vblank).
This makes it work like the PSP does with number of buffers, etc.
Still doesn't wait yet.
2012-12-02 15:44:23 -08:00
Henrik Rydgard
870ea6628b Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working). 2012-11-26 17:35:08 +01:00
Henrik Rydgard
f3aeadedfa Remove audio rate throttling, it's better to frame rate throttle. Gets rid of the slowdown that audio caused. 2012-11-23 10:35:28 +01:00
Henrik Rydgard
d141d205f8 Delete old textures, to prevent memory usage from growing indefinitely. 2012-11-22 23:07:15 +01:00
Henrik Rydgard
f378f959e1 Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices. 2012-11-20 10:59:23 +01:00
Henrik Rydgard
ee32db47b9 Assorted FBO fixes 2012-11-20 00:31:19 +01:00
Henrik Rydgard
4a49b8ee36 Workaround for motogp setting a bogus framebuffer address. 2012-11-19 23:53:38 +01:00
Henrik Rydgard
8b67975a47 GL: Framebuffer management using FBOs. Fixes flicker in Lumines and many others. 2012-11-19 23:29:14 +01:00
Henrik Rydgard
91e1cce17e Some reorg in preparation for FBO work 2012-11-19 21:23:29 +01:00
Henrik Rydgård
14a59fdc75 Found a better way to do the previous change. Allow JIT on mac/linux. 2012-11-19 14:51:47 +01:00
Henrik Rydgård
fb25b7405c Synchronize the mainloop to the display end-of-frame on nonWindows
platforms.
2012-11-19 14:16:37 +01:00
kev :)
03bc871f56 sceDisplayWaitVblankStartMultiCB()
This is wrong but better than having nothing in the method. The one game
I have found that uses this seems to be ok with this implementation.
2012-11-18 20:13:27 +00:00
Henrik Rydgard
75412b064b Implement sceUtilityMsgDialog 2012-11-18 17:51:14 +01:00
Henrik Rydgard
5596b98529 Get rid of opengl include from sceDisplay.cpp 2012-11-18 13:14:22 +01:00
Henrik Rydgard
e37a1fb1d3 Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Henrik Rydgard
a49e1ba5b5 sceDisplayWaitForVblank shouldn't call sceDisplayWaitForVblankStart... 2012-11-09 18:03:52 +01:00
Henrik Rydgard
259b169bbc Implement a few more little things 2012-11-08 16:28:45 +01:00
Henrik Rydgard
1391d83afd Never do RETURN() after blocking (Wait etc), as it will zero out a register in the wrong thread. 2012-11-07 16:05:39 +01:00
Henrik Rydgard
aea0580297 More reworking of Callbacks, plus some other little fixes. 2012-11-07 15:44:48 +01:00
Henrik Rydgard
8a082f91cc Ge Callbacks seem to be working now. 2012-11-06 18:14:09 +01:00
Henrik Rydgard
714beabe2e Add some new imports 2012-11-06 17:05:51 +01:00
Henrik Rydgard
85d5cfd8c4 Add more proper "Null" GPU 2012-11-06 17:05:27 +01:00
Henrik Rydgard
c61d10363a Rewrite callback handling, part 1. All sorts of other fixes too. 2012-11-06 15:46:46 +01:00
Sacha
41f5abab31 PPSSPP ported to Blackberry10
Now builds on Playbook and Dev Alpha
Make emulator more compatible with other OS (case sensitivity, defines, includes)
Uses Android's code paths and backend
2012-11-05 23:09:49 +10:00
Henrik Rydgard
b214a1a1da Revert "Better wrapper system, and fixed warnings"
This reverts commit a00b1855cb.

Conflicts:

	Core/HLE/FunctionWrappers.h
	Core/HLE/sceCtrl.cpp
	Core/HLE/sceKernelModule.cpp
2012-11-05 10:05:09 +01:00
Henrik Rydgard
6bed1afb72 Merge branch 'master' of https://github.com/artart78/ppsspp into artart78-master 2012-11-04 23:59:26 +01:00
Henrik Rydgard
64cc573703 Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Arthur Blot
a00b1855cb Better wrapper system, and fixed warnings 2012-11-04 15:08:23 +01:00
Henrik Rydgard
4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00