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Properly size debug text when zoomed
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@ -196,7 +196,7 @@ void hleEnterVblank(u64 userdata, int cyclesLate)
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gpuStats.numShaders
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);
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float zoom = 0.7f * sqrtf(g_Config.iWindowZoom);
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float zoom = 0.7f / g_Config.iWindowZoom;
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PPGeBegin();
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PPGeDrawText(stats, 2, 2, 0, zoom, 0x90000000);
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PPGeDrawText(stats, 0, 0, 0, zoom);
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