Unknown W. Brackets
|
fcc1abc7c3
|
Dialog: Update by button flag consistently.
Always check for the flag to change in Update().
|
2023-02-08 19:02:37 -08:00 |
|
Unknown W. Brackets
|
88fe2e9863
|
Dialog: Use dialog type header more consistently.
|
2021-02-27 13:43:12 -08:00 |
|
Unknown W. Brackets
|
aa13f5afb7
|
Dialog: Track type id on dialog class.
|
2021-02-27 12:01:52 -08:00 |
|
Unknown W. Brackets
|
8bd32b6009
|
Dialog: Manage status only through accessors.
|
2021-01-18 10:46:57 -08:00 |
|
raven02
|
8ed82f3d25
|
Fixes #5779 with new PSPScreenShotDiag class
|
2014-04-30 19:28:05 +08:00 |
|
sum2012
|
16368c98a2
|
Revent back status = SCE_UTILITY_STATUS_FINISHED
break Project Divx extand and Kenka Banchou Bros when take screenshot
|
2014-03-30 18:48:31 +08:00 |
|
sum2012
|
11311b2b69
|
Imp sceUtilityScreenshotContStart
|
2014-03-30 14:42:29 +08:00 |
|
sum2012
|
8c33284901
|
Fix sceUtilityScreenshotUpdate
Fix "After the developer/publisher screen and the age warning only a
black screen."
|
2014-03-30 09:29:11 +08:00 |
|
Henrik Rydgard
|
1ec0a977e4
|
Fix too-slow fade in/out of save dialogs and others in 30hz games.
|
2013-10-16 18:54:40 +02:00 |
|
Unknown W. Brackets
|
f8f581794f
|
Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
|
2012-12-25 01:07:04 -08:00 |
|
Xele02
|
7de10d223b
|
* Create class for Save and Message dialog for cleaner code.
* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
|
2012-12-10 13:08:54 +01:00 |
|