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206 commits

Author SHA1 Message Date
mgaver
e22f8d516e Update Japanese On Screen Keyboard 2013-04-22 18:02:52 +09:00
Henrik Rydgård
991fe2321d Merge pull request from unknownbrackets/osk-fix
The prefill text is optional in the OSK
2013-04-21 02:05:46 -07:00
Unknown W. Brackets
7eeba4b120 The prefill text is optional in the OSK. 2013-04-21 01:54:36 -07:00
Yaroslav
a0b722a9b6 D for Dialog 2013-04-21 14:16:01 +07:00
Unknown W. Brackets
97a944091a Improve the UX in the OSK just a tiny bit. 2013-04-20 15:05:18 -07:00
Unknown W. Brackets
7baf27bbc3 Toggle keyboards for uppercase, as users expect.
Also should make l10n here easier.
2013-04-20 15:05:18 -07:00
Unknown W. Brackets
75d8eca76f Prefill the OSK when requested to. 2013-04-20 15:03:33 -07:00
Unknown W. Brackets
27cf72afb6 Add more error checks for OSK, fix field length. 2013-04-20 15:03:32 -07:00
Unknown W. Brackets
f8d726c5ea Validate OSK struct size and don't do copying.
The PSP itself only allows the correct size struct.
2013-04-20 15:03:32 -07:00
raven02
9d7183dfa0 Fix Start/Select button in OSK screen 2013-04-21 06:01:12 +08:00
Mgaver
d09a69906d update MsgDialog, OskDialog, SaveDialog translatable
Make a new section "Dialog" into language ini files.
2013-04-21 04:36:50 +09:00
Henrik Rydgård
8bc942f4ad Merge pull request from raven02/master
Fix enable sound in windows and comsetic fix to UI based on new font
2013-04-18 00:57:08 -07:00
Unknown W. Brackets
0cceca05a1 Convert the OSK params to utf-8, not ASCII. 2013-04-17 22:51:06 -07:00
raven02
651644cd0d Comsetic fix : OSK dialog 2013-04-18 07:43:09 +08:00
Henrik Rydgard
b12fc6e7aa UTF8-enable PPGE and add hiragana and katakana, let's see if this is enough. 2013-04-17 20:51:02 +02:00
raven02
eff7ad2531 Combine PPGeDrawImage() and PPGeDrawText() 2013-04-16 20:52:35 +08:00
raven02
b8b34d76b3 Gundam vs gundam NP encounter limit = 0 2013-04-04 17:57:05 +08:00
Unknown W. Brackets
8aeaedc597 Don't allow sceUtility dialogs to overlap.
PSP doesn't allow this, and apparently some games depend on it
or else they start getting confused.
2013-03-30 22:48:17 -07:00
raven02
757ff087f9 Making the input letter closer 2013-03-06 06:47:21 +08:00
raven02
4290700a12 OSK typo 2013-03-05 22:43:04 +08:00
Unknown W. Brackets
1ff163cd10 Buildfix for Android/etc. 2013-02-28 07:58:23 -08:00
raven02
4584d541ca Add CAPS for OSK input 2013-02-28 20:19:33 +08:00
Unknown W. Brackets
de7ada1982 Fix some x64 type warnings. 2013-02-24 10:39:06 -08:00
raven02
59a046c4e7 Better centering of OSK title 2013-02-21 07:15:37 +08:00
Unknown W. Brackets
2a6457b6ab Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
lioncash
19984031f6 These two variables should be unsigned. It doesn't make sense for them to be signed.
I'm pretty sure having a negative maximum allowable text output limit wouldn't happen.
Also, I'm pretty sure an output length won't be negative.

These also get rid of some typecasts.
2013-01-29 09:03:22 -05:00
raven02
06f514ee24 Center OSK description correctly 2013-01-27 20:19:28 +08:00
Unknown W. Brackets
140fd171ef Fix some 64-bit type conversion warnings. 2013-01-19 13:48:20 -08:00
Xele02
1f4f5eaf9a Add fade in / out on dialog to allow time for the user to release
button.
2013-01-19 00:46:05 +01:00
Mathias Tillman
b780e39397 Fixed various potential bugs and compiler warnings 2013-01-07 15:57:19 +01:00
Unknown W. Brackets
0edbcdc955 Fix some missing things / bugs in save states. 2012-12-29 02:56:56 -08:00
Unknown W. Brackets
fd2f609367 Save the savedata and other dialog state.
Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
raven02
f78c519a96 OSK dialog cosmetic fix 2012-12-28 12:03:53 +08:00
Unknown W. Brackets
f8f581794f Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
Unknown W. Brackets
7c35b145ea Make the OSK go left/right like SNES/etc. ones. 2012-12-23 09:25:42 -08:00
Unknown W. Brackets
bfcf6e3aca Stop always selecting the first char in OSK. 2012-12-23 09:23:01 -08:00
Unknown W. Brackets
c89c46cbf9 Center and space out the OSK. 2012-12-23 09:21:10 -08:00
Unknown W. Brackets
64d8763d0a Fix left/right/up/down wrapping issues in OSK. 2012-12-23 09:13:49 -08:00
Unknown W. Brackets
1c4409e082 Naive fix for repeat rate issues in OSK.
Not sure if the latch should actually be consumed but makes sense.
Needs tests.
2012-12-23 08:59:34 -08:00
Unknown W. Brackets
f2cb19d7ba Switch OSK to using a std::string buffer.
Back as a class member, hurray.
2012-12-23 08:52:51 -08:00
Unknown W. Brackets
25e8fbdb68 Oops, forgot to add one here. 2012-12-22 22:57:56 -08:00
Unknown W. Brackets
4bc06562d6 Move OSK inputChars to global, fixes release crash.
Also, assorted potential crash fixes / etc.
2012-12-22 22:41:51 -08:00
TMaul
8586bb30b6 Make some vars class members 2012-12-22 19:58:47 +00:00
TMaul
ff4d52059e Clean up OSK code
Remove some magic numbers and a few other things
2012-12-22 19:55:44 +00:00
TMaul
d5dd6881d7 Fix returned value length 2012-12-22 18:48:34 +00:00
TMaul
d3e28a5032 Clean up OSK instructions 2012-12-22 18:48:33 +00:00
TMaul
60e831bc8e Make OSK work
But it's kind of horriffic
2012-12-22 18:48:33 +00:00
TMaul
9b628d1ab0 Increase font size and spacing 2012-12-22 18:48:33 +00:00
TMaul
21a389a772 Display 'keys' 2012-12-22 18:48:32 +00:00
TMaul
2b177e9b6d Start making the osk an osk 2012-12-22 18:48:32 +00:00